evil/zpak001.pk3dir/decls/def/weapons/colt1911a1.def

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No EOL
2.3 KiB
Modula-2

#define COLT_IDLE 0
#define COLT_IDLE_EMPTY 1
#define COLT_RELOAD 2
#define COLT_RELOAD_EMPTY 3
#define COLT_DRAW 4
#define COLT_DRAW_EMPTY 5
#define COLT_HOLSTER 6
#define COLT_HOLSTER_EMPTY 7
#define COLT_FIRE 8
#define COLT_FIRE_LAST 9
#define COLT_FIRE_WHIP 10
entityDef weapon_colt1911a1
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_colt1911A1" // Colt 1911A1
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_colt1911a1.mdl"
"model_view" "models/v_colt1911a1.mdl"
// weapon specific
"def_fireInfo" "fireInfo_colt"
"def_altFireInfo" "fireInfo_coltWhip"
"inv_name" "#HOE_colt1911A1"
"ammoType" "ammo_1143mm"
"clipSize" "7"
"ammoIcon" "weapon_colt1911a1.ammo"
"crosshair" "weapon_colt1911a1.crosshair"
"icon" "weapon_colt1911a1.weapon"
"iconSelected" "weapon_colt1911a1.weapon_s"
"act_holster" "$COLT_HOLSTER"
"act_holsterEmpty" "$COLT_HOLSTER_EMPTY"
"act_reload" "$COLT_RELOAD"
"act_reloadEmpty" "$COLT_RELOAD_EMPTY"
"act_draw" "$COLT_DRAW"
"act_drawEmpty" "$COLT_DRAW_EMPTY"
"act_idle" "$COLT_IDLE"
"act_idleEmpty" "$COLT_IDLE_EMPTY"
"snd_empty" "Weapon_Colt1911A1.Empty"
// HLWeapon specific
"hudSlot" "1"
"hudSlotPos" "2"
"weight" "12"
// iron sight (from Source port)
// "origin" "-7.66 -4 4.7"
// "angles" "0 0 0"
}
entityDef projectile_colt
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_1143_bullet"
"spread" "0.1 0.1"
}
entityDef projectile_coltWhip
{
"spawnclass" "ncProjectile"
"damage" "skill:plr_pistolwhip"
"is_bullet" "1"
"range" "32"
"decal_impact" "Impact.Shot"
"detonate_on_world" "1"
}
entityDef fireInfo_colt
{
"def_onFire" "projectile_colt"
"ammoRequired" "1"
"ammoPerShot" "1"
"semiAuto" "1"
"fireRate" "0.1"
"fireUnderwater" "0"
"act_fire" "$COLT_FIRE"
"act_fireLast" "$COLT_FIRE_LAST"
"snd_fire" "Weapon_Colt1911A1.Single"
"punchAngle" "2 0 0"
"model_flash" "sprites/muzzleflash2.spr"
}
entityDef fireInfo_coltWhip
{
"def_onFire" "projectile_coltWhip"
"ammoRequired" "0"
"semiAuto" "0"
"failRate" "0.75"
"fireRate" "0.75"
"fireUnderwater" "1"
"act_fire" "$COLT_FIRE_WHIP"
"snd_fire" "Weapon_Colt1911A1.Swing"
"snd_hitBody" "Weapon_Crowbar.HitBody"
"snd_hitWorld" "Weapon_Colt1911A1.Smash"
"punchAngle" "0 0 0"
}