133 lines
No EOL
3 KiB
Modula-2
133 lines
No EOL
3 KiB
Modula-2
#define CHAINSAW_IDLE_OFF 0
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#define CHAINSAW_IDLE_ON 1
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#define CHAINSAW_DRAW 2
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#define CHAINSAW_HOLSTER 3
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#define CHAINSAW_IDLE_HIT 4
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#define CHAINSAW_FIRE1 5
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#define CHAINSAW_FIRE2 6
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#define CHAINSAW_FIRE3 7
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#define CHAINSAW_FIRE4 8
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#define CHAINSAW_REV_START 9
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#define CHAINSAW_REV_IDLE 10
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#define CHAINSAW_REV_END_EMPTY 11
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#define CHAINSAW_REV_END 12
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entityDef weapon_chainsaw
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "#HOE_Chainsaw"
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"editor_rotatable" "1"
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"inherit" "weapon_base"
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"model" "models/w_chainsaw.mdl"
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"model_view" "models/v_chainsaw.mdl"
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// weapon specific
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"def_fireInfo" "fireInfo_chainsaw"
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"def_altFireInfo" "fireInfo_chainsawOn"
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"inv_name" "#HOE_Chainsaw"
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"ammoType" "ammo_gas"
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"ammoRequired" "1"
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"silent_fire" "0"
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// "act_idle" "$CHAINSAW_IDLE_OFF"
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// "act_idleOn" "$CHAINSAW_IDLE"
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// "act_draw" "$CHAINSAW_DRAW"
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// "act_holster" "$CHAINSAW_HOLSTER"
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// "act_fireFailed" "$CHAINSAW_FIRE1,$CHAINSAW_FIRE2,$CHAINSAW_FIRE3,$CHAINSAW_FIRE4"
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// "act_fire" "$CHAINSAW_FIRE1,$CHAINSAW_FIRE2,$CHAINSAW_FIRE3,$CHAINSAW_FIRE4"
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// "act_fireIdle" "$CHAINSAW_IDLE_HIT"
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// "act_modeStart" "$CHAINSAW_REV_START"
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// "act_modeOn" "$CHAINSAW_REV_END"
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// "act_modeIdle" "$CHAINSAW_REV_IDLE"
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// "act_modeFailed" "$CHAINSAW_REV_END_EMPTY"
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"altMode" "1"
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"act_modeStart" "9"
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"act_modeOn" "12"
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"act_modeIdle" "10"
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"act_modeFailed" "11"
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"act_modeOff" ""
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"act_draw" "2"
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"act_holster" "3"
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"act_fireFailed" "5,6,7,8"
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"act_fire" "5,6,7,8"
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"testDistance" "-32"
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"failRate" "1.0"
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"fireRate" "1.0"
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"fireUnderwater" "0" // TODO Should turn off
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlotPos" "2"
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"weight" "25"
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"ammoIcon" "weapon_chainsaw.ammo"
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"crosshair" "none"
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"icon" "weapon_chainsaw.weapon"
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"iconSelected" "weapon_chainsaw.weapon_s"
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}
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// TODO Turn Off / On State
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// Damage is more when swinging
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// TODO source sound shader names
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// Weapon_Chainsaw.Attack
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// weapons/cbar_miss1.wav
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// weapons/chainsaw_screech1.wav
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// weapons/chainsaw_screech2.wav
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// weapons/chainsaw_full1.wav
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// weapons/chainsaw_full2.wav
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// weapons/chainsaw_full3.wav
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// Weapon_Chainsaw.Start
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// weapons/chainsaw_start.wav
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// Weapon_Chainsaw.BadStart
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// weapons/chainsaw_startfail.wav
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// Weapon_Chainsaw.Idle
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// weapons/chainsaw_idle1.wav
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// weapons/chainsaw_idle2.wav
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// weapons/chainsaw_idle3.wav
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// Weapon_Chainsaw.Gibs
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// weapons/chainsaw_gibs.wav
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entityDef projectile_chainsaw
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{
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"spawnclass" "ncProjectile"
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"damage" "skill:plr_chainsaw"
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"is_bullet" "1"
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"range" "32"
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"decal_impact" "Impact.Spark"
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"detonate_on_world" "1"
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}
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entityDef fireInfo_chainsaw
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{
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"def_onFire" ""
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"ammoPerShot" "0"
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"punchAngle" "0 0 0"
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"act_idle" "0"
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"snd_fireFailed" ""
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"snd_hitBody" ""
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"snd_hitWorld" ""
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}
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entityDef fireInfo_chainsawOn
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{
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"def_onFire" "projectile_m60"
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"ammoPerShot" "1"
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"punchAngle" "0 0 0"
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"act_idle" "1"
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"snd_fireFailed" "Weapon_Chainsaw.Attack"
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"snd_hitBody" "Weapon_Machete.Melee_Hit"
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"snd_hitWorld" "Weapon_Machete.Melee_HitWorld"
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} |