evil/zpak001.pk3dir/decls/def/weapons/ak47.def

71 lines
1.5 KiB
Modula-2

#define AK47_IDLE_LONG 0
#define AK47_IDLE 1
#define AK47_RELOAD 2
#define AK47_RELOAD_EMPTY 3
#define AK47_DRAW 4
#define AK47_HOLSTER 5
#define AK47_FIRE 6
entityDef weapon_ak47
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_AK47" // AK-47 Assault Rifle
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_ak47.mdl"
"model_view" "models/v_ak47.mdl"
// NSWeapon specific
"def_fireInfo" "fireInfo_ak47"
"inv_name" "#HOE_AK47"
"ammoType" "ammo_762x39mm"
"ammoRequired" "1"
"ammoPerShot" "1"
"clipSize" "30"
"ammoIcon" "weapon_ak47.ammo"
"crosshair" "weapon_ak47.crosshair"
"icon" "weapon_ak47.weapon"
"iconSelected" "weapon_ak47.weapon_s"
"act_fire" "$AK47_FIRE"
"act_holster" "$AK47_HOLSTER"
"act_reload" "$AK47_RELOAD"
"act_reloadEmpty" "$AK47_RELOAD_EMPTY"
"act_draw" "$AK47_DRAW"
"act_idle" "$AK47_IDLE,$AK47_IDLE_LONG"
// TODO eject "models/shell.mdl"
"snd_empty" "Weapons.Empty"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "3"
"weight" "11"
// iron sight (from Source port)
// "origin" "-5.54 -8 1.4"
// "angles" "-0.8 0 0"
}
entityDef projectile_ak47
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_762x39_bullet"
"spread" "0.025 0.025"
}
entityDef fireInfo_ak47
{
"def_onFire" "projectile_ak47"
"fireRate" "0.1"
"fireUnderwater" "0"
"punchAngle" "0 0 0"
"model_flash" "sprites/muzzleflash1.spr"
"snd_fire" "Weapon_AK47.Single"
}