evil/zpak001.pk3dir/decls/def/weapons/870.def

101 lines
2.2 KiB
Modula-2

#define 870_IDLE 0
#define 870_FIRE 1
#define 870_FIRE_ALT 2
#define 870_RELOAD 3
#define 870_RELOAD_END 4
#define 870_RELOAD_START 5
#define 870_DRAW 6
#define 870_HOLSTER 7
#define 870_IDLE_LONG 8
entityDef weapon_870
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_870" // Remington Model 870
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_870.mdl"
"model_view" "models/v_870.mdl"
// TODO eject "models/shotgunshell.mdl"
// TODO eject "models/elephantshell.mdl"
// weapon specific
"def_fireInfo" "fireInfo_870"
"def_altFireInfo" "fireInfo_870Elephant"
"inv_name" "#HOE_870"
"clipSize" "7"
// "inv_ammo_buckshot" "4"
"model_flash" "sprites/muzzleflash2.spr"
"ammoIcon" "weapon_870.ammo"
"ammo2Icon" "weapon_870.ammo2"
"crosshair" "weapon_870.crosshair"
"icon" "weapon_870.weapon"
"iconSelected" "weapon_870.weapon_s"
"act_holster" "$870_HOLSTER"
"act_reloadStart" "$870_RELOAD_START"
"act_reload" "$870_RELOAD"
"act_reloadEnd" "$870_RELOAD_END"
"act_draw" "$870_DRAW"
"act_idle" "$870_IDLE,$870_IDLE_LONG"
"snd_empty" "Weapons.Empty"
"snd_reload" "Weapon_Shotgun.Reload"
// "snd_reload_end" "Weapon_870.Pump"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "4"
"weight" "12"
}
entityDef projectile_870
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_buckshot"
"hitscans" "8"
"spread" "0.08716 0.08716"
}
entityDef projectile_870Elephant
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_buckshot"
"hitscans" "30"
"spread" "0.08716 0.08716"
}
entityDef fireInfo_870
{
"def_onFire" "projectile_870"
"ammoType" "ammo_buckshot"
"ammoRequired" "1"
"ammoPerShot" "1"
"act_fire" "$870_FIRE"
"snd_fire" "Weapon_870.Buckshot"
"fireRate" "1.0"
"fireUnderwater" "0"
"punchAngle" "0 0 0"
}
entityDef fireInfo_870Elephant
{
// TODO load Elephant Shot when clicked instead
// it works like an ammo queue, not a second attack
"def_onFire" "projectile_870Elephant"
"ammoType" "ammo_elephantshot"
"ammoRequired" "1"
"ammoPerShot" "1"
"act_fire" "$870_FIRE_ALT"
"snd_fire" "Weapon_870.Elephantshot"
"fireRate" "1.4"
"fireUnderwater" "0"
"knockback" "200"
"punchAngle" "20 0 0"
}