evil/zpak001.pk3dir/decls/def/monsters/zombie.def

43 lines
950 B
Modula-2

entityDef monster_zombie
{
"spawnclass" "ncMonster"
"model" "models/spx_crossbreed.mdl"
"netname" "Zombie"
"health" "skill:zombie_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "72"
"speed_run" "72"
"act_smallFlinch" "3"
"act_bigFlinch" "5"
"act_flinchHead" "4"
"act_flinchChest" "4"
"act_flinchStomach" "4"
"act_flinchLeftArm" "11"
"act_flinchRightArm" "12"
"act_flinchLeftLeg" "13"
"act_flinchRightLeg" "14"
"def_attack_melee" "melee_zombie_stab"
"melee_range" "96"
"snd_sight" "Zombie.Alert"
"snd_idle" "Zombie.Idle"
"snd_pain" "Zombie.Pain"
"snd_death" ""
"snd_melee_attack" "Zombie.Attack"
"snd_melee_attack_hit" "Zombie.AttackHit"
"snd_melee_attack_miss" "Zombie.AttackMiss"
}
entityDef melee_zombie_stab
{
"damage" "skill:zombie_dmg_one_slash"
"delay" "0.5"
"wait" "0.5"
"attempts" "2"
}