evil/zpak001.pk3dir/decls/def/monsters/mikeforce.def

41 lines
1 KiB
Modula-2

entityDef monster_mikeforce
{
"inherit" "monster_base_grunt"
"model" "models/mikeforce.mdl"
"netname" "MIKE Force Solider"
"health" "skill:mikeforce_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"
"reload_count" "18" // TODO Needs to be per weapon
"follow_on_use" "1"
"talk_answer" "!MF_ANSWER"
"talk_ask" "!MF_QUESTION"
"talk_ally_shoot" "!MF_SHOOT"
"talk_idle" "!MF_IDLE"
"talk_hearing" "!MF_HEAR"
"talk_smelling" "!MF_SMELL"
"talk_stare" "!MF_STARE"
"talk_survived" "!MF_WOUND"
"talk_wounded" "!MF_WOUND"
"talk_player_ask" "!MF_QUESTION"
"talk_player_greet" "!MF_HELLO"
"talk_player_idle" "!MF_IDLE"
"talk_player_wounded1" "!MF_CUREA"
"talk_player_wounded2" "!MF_CUREB"
"talk_player_wounded3" "!MF_CUREC"
"talk_unfollow" "!MF_WAIT"
"talk_follow" "!MF_OK"
"talk_stop_follow" "!MF_STOP"
"talk_deny_follow" "!MF_POK"
// pre-disaster
when "spawnflags" equals "256" {
"follow_on_use" "0"
}
}