85 lines
1.1 KiB
Text
85 lines
1.1 KiB
Text
Player.FallDamage
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{
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sample player/pl_fallpain3.wav
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}
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SprayCan.Paint
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{
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sample player/sprayer.wav
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}
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Player.LightFall
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{
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sample player/pl_fallpain1.wav
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}
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Player.Death
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{
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sample player/death1.wav
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sample player/death2.wav
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sample player/death3.wav
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sample player/death4.wav
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sample player/death5.wav
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}
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Player.GaspLight
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{
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sample player/gasp1.wav
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}
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Player.GaspHeavy
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{
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sample player/gasp2.wav
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}
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Player.WaterExit
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{
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sample player/h2ojump.wav
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}
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Player.WaterEnter
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{
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sample player/inh2o.wav
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}
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Player.DenyWeaponSelection
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{
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follow
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omnidirectional
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attenuation none
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volume 0.5
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sample common/wpn_denyselect.wav
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}
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Player.WeaponSelected
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{
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follow
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omnidirectional
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attenuation none
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volume 0.5
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sample common/wpn_select.wav
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}
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Player.WeaponSelectionMoveSlot
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{
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follow
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omnidirectional
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attenuation none
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volume 0.5
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sample common/wpn_moveselect.wav
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}
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Player.WeaponSelectionOpen
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{
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follow
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omnidirectional
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attenuation none
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volume 0.5
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sample common/wpn_hudon.wav
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}
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Player.WeaponSelectionClose
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{
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follow
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omnidirectional
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attenuation none
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volume 0.5
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sample common/wpn_hudoff.wav
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}
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