Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart

This commit is contained in:
Marco Cawthorne 2021-10-06 22:01:49 +02:00
parent 1a34688c06
commit 4afbde7798
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -137,9 +137,11 @@ ClientGame_RendererRestart(string rstr)
precache_model("models/rshell.mdl");
precache_model("models/rshell_big.mdl");
precache_model("models/shotgunshell.mdl");
precache_model("sprites/muzzleflash1.spr");
precache_model("sprites/muzzleflash2.spr");
precache_model("sprites/muzzleflash3.spr");
/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
Obituary_Precache();