cod/decls/def/weapons/mosinnagantsniper.def

64 lines
1.3 KiB
Modula-2

entityDef mpweapon_mosinnagant
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "9mm AR"
"editor_rotatable" "1"
"spawnclass" "ncWeapon"
"model" "xmodel/weapon_nagantscoped"
"model_view" "xmodel/viewmodel_nagantscoped"
"snd_acquire" "weap_pickup"
"snd_respawn" "item.respawn"
// ncWeapon specific
"def_fireInfo" "fireInfo_mosinnagant"
"def_altFireInfo" "fireInfo_mosinnagantADS"
"inv_name" "Thompson"
"clipSize" "30"
"ammoType" "ammo_nagant"
"ammoRequired" "1"
"inv_ammo_nagant" "999"
"actFire" "5,6,7"
"actHolster" "4"
"actReload" "3"
"actDraw" "4"
"actIdle" "0,1"
"snd_fire" "weap_nagant_sniper"
"snd_empty" "player_out_of_ammo"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "0"
"weight" "15"
"altMode" "1"
"reloadTime" "1.4"
"snd_reload" "weap_mosinnagant_reload"
"ammoPerShot" "1"
"fireRate" "1.297"
"punchAngle" "-1 0 0"
"model_flash" "sprites/muzzleflash1.spr"
"semiAuto" "1"
}
entityDef projectile_mosinnagant
{
"inherit" "projectile_bullet_base"
"damage" "5"
"spread" "0.001 0.001"
}
entityDef fireInfo_mosinnagant
{
"def_onFire" "projectile_mosinnagant"
}
entityDef fireInfo_mosinnagantADS
{
"def_onFire" "projectile_mosinnagant"
"zoomFov" "18"
}