quake3-pkarena/quake3/source/ui/endofgame.menu
2007-09-27 00:00:00 +00:00

1331 lines
28 KiB
Text

#include "ui/menudef.h"
{
\\ END OF GAME \\
menuDef {
name "endOfGame"
visible 0
fullscreen 1
rect 0 0 640 480
backcolor 0 0 0 1
background "menuback_a"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.05
focusColor 1 .75 0 1
onClose { uiScript updateSPMenu }
onESC { close endOfGame ; open skirmish }
onOpen { close ingame ;
play "sound/misc/kcswish.wav" ;
playlooped "music/win.wav" ;
setitemcolor fadebox backcolor 0 0 0 1 ;
transition mappreview 0 0 640 480 120 111 400 300 20 10 ;
transition playerlogo 250 160 160 160 110 30 80 80 20 10 ;
transition opposinglogo 250 160 160 160 450 30 80 80 20 10 ;
fadeout fadebox }
itemDef {
name window
rect 0 0 640 480
style 1
backcolor 0 0 0 0
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name menuback_e
style WINDOW_STYLE_SHADER
rect 0 163 640 155
background "menuback_e"
visible 1
decoration
}
itemDef {
name menuback_b
style WINDOW_STYLE_SHADER
rect 0 163 640 155
visible 1
background "menuback_b"
bordercolor 0.5 0.5 0.5 .7
decoration
}
itemDef {
name mappreview
ownerdraw UI_MAPCINEMATIC
rect 120 111 400 300
backcolor 1 1 1 1
border 1
bordercolor .5 .5 .5 1
bordersize 1
decoration
visible 1
}
itemDef {
name windowscreen
rect 0 0 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name windowscreen
rect 0 240 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name gametypebar
style 2
rect 0 50 640 40
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
decoration
}
itemDef {
name opposingteamfield
text "GAME STATS"
rect 0 70 128 12
textstyle 6
textalign ITEM_ALIGN_CENTER
textalignx 320
textaligny 12
textscale .416
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name playerlogo
ownerdraw UI_PLAYERLOGO_METAL
rect 110 30 80 80
visible 1
forecolor 1 .7 .7 1
decoration
}
itemDef {
name opposinglogo
ownerdraw UI_OPPONENTLOGO_METAL
rect 450 30 80 80
visible 1
forecolor .7 .7 1 1
decoration
}
// AWARDS TEAM GAME //
itemdef {
name medal_assist_team_shadow
rect 187 362 30 30
style WINDOW_STYLE_SHADER
background "ui/assets/medal_assist.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
forecolor 0 0 0 .5
visible 1
decoration
}
itemdef {
name medal_assist_team
rect 185 360 30 30
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_SHADER
background "ui/assets/medal_assist.tga"
cvar "ui_scoreAssists2"
ownerdrawflag UI_SHOW_ANYTEAMGAME
textscale .22
textalign 1
text ""
textalignx 15
textaligny 40
visible 1
decoration
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_assist }
mouseexit { hide message_assist }
}
itemdef {
name medal_accuracy_team_shadow
style WINDOW_STYLE_SHADER
rect 227 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_accuracy_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreAccuracy2"
rect 225 360 30 30
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_accuracy }
mouseexit { hide message_accuracy }
}
itemdef {
name medal_excellent_team_shadow
style WINDOW_STYLE_SHADER
rect 267 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_excellent.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_excellent_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreExcellents2"
rect 265 360 30 30
background "ui/assets/medal_excellent.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_excellent }
mouseexit { hide message_excellent }
}
itemdef {
name medal_gauntlet_team_shadow
style WINDOW_STYLE_SHADER
rect 307 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_gauntlet_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreGauntlets2"
rect 305 360 30 30
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_gauntlet }
mouseexit { hide message_gauntlet }
}
itemdef {
name medal_impressive_team_shadow
style WINDOW_STYLE_SHADER
rect 347 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_impressive_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreImpressives2"
rect 345 360 30 30
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_impressive }
mouseexit { hide message_impressive }
}
itemdef {
name medal_defend_team_shadow
style WINDOW_STYLE_SHADER
rect 387 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_defend.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_defend_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreDefends2"
rect 385 360 30 30
background "ui/assets/medal_defend.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_defend }
mouseexit { hide message_defend }
}
itemdef {
name medal_capture_team_shadow
style WINDOW_STYLE_SHADER
rect 427 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_capture.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
}
itemdef {
name medal_capture_team
style WINDOW_STYLE_SHADER
cvar "ui_scoreCaptures2"
rect 425 360 30 30
background "ui/assets/medal_capture.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
border 1
bordersize 1
bordercolor 1 1 1 0
textscale .22
mouseenter { show message_capture }
mouseexit { hide message_capture }
}
// AWARDS NONTEAM GAME //
itemdef {
name medal_perfect_nonteam_shadow
rect 232 362 30 30
forecolor 0 0 0 .5
style WINDOW_STYLE_SHADER
background "ui/assets/medal_perfect.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
}
itemdef {
name medal_perfect_nonteam
rect 230 360 30 30
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_SHADER
background "ui/assets/medal_perfect.tga"
cvar "ui_scorePerfect2"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
textscale .22
textalign 1
text ""
textalignx 15
textaligny 40
visible 1
decoration
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_perfect }
mouseexit { hide message_perfect }
}
itemdef {
name medal_accuracy_nonteam_shadow
style WINDOW_STYLE_SHADER
rect 272 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
}
itemdef {
name medal_accuracy_nonteam
style WINDOW_STYLE_SHADER
cvar "ui_scoreAccuracy2"
rect 270 360 30 30
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
textscale .22
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_accuracy }
mouseexit { hide message_accuracy }
}
itemdef {
name medal_excellent_nonteam_shadow
style WINDOW_STYLE_SHADER
rect 312 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_excellent.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
}
itemdef {
name medal_excellent_nonteam
style WINDOW_STYLE_SHADER
cvar "ui_scoreExcellents2"
rect 310 360 30 30
background "ui/assets/medal_excellent.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
textscale .22
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_excellent }
mouseexit { hide message_excellent }
}
itemdef {
name medal_gauntlet_nonteam_shadow
style WINDOW_STYLE_SHADER
rect 352 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
}
itemdef {
name medal_gauntlet_nonteam
style WINDOW_STYLE_SHADER
cvar "ui_scoreGauntlets2"
rect 350 360 30 30
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
textscale .22
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_gauntlet }
mouseexit { hide message_gauntlet }
}
itemdef {
name medal_impressive_nonteam_shadow
style WINDOW_STYLE_SHADER
rect 392 362 30 30
forecolor 0 0 0 .5
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
}
itemdef {
name medal_impressive_nonteam
style WINDOW_STYLE_SHADER
cvar "ui_scoreImpressives2"
rect 390 360 30 30
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
visible 1
decoration
type ITEM_TYPE_EDITFIELD
textalign 1
text ""
textalignx 15
textaligny 40
textscale .22
border 1
bordersize 1
bordercolor 1 1 1 0
mouseenter { show message_impressive }
mouseexit { hide message_impressive }
}
// SOUND BUTTON //
itemdef {
name medal_assist_window
rect 183 358 34 34
style WINDOW_STYLE_SHADER
background "ui/assets/medal_assist.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
type 1
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_assist_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_assist_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_assist.wav" }
}
itemdef {
name medal_accuracy_window
rect 223 358 34 34
style WINDOW_STYLE_SHADER
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
type 1
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_accuracy_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_accuracy_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_accuracy.wav" }
}
itemdef {
name medal_excellent_window
rect 263 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_excellent.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_excellent_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_excellent_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_excellent.wav" }
}
itemdef {
name medal_gauntlet_window
rect 303 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_gauntlet_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_gauntlet_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_gauntlet.wav" }
}
itemdef {
name medal_impressive_window
rect 343 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_impressive_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_impressive_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_impressive.wav" }
}
itemdef {
name medal_defend_window
rect 383 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_defend.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_defend_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_defend_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_defense.wav" }
}
itemdef {
name medal_capture_window
rect 423 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_capture.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_capture_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_capture_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_captures.wav" }
}
itemdef {
name medal_perfect_window
rect 228 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_perfect.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_perfect_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_perfect_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/perfect.wav" }
}
itemdef {
name medal_accuracy_window
rect 268 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_accuracy.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_accuracy_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_accuracy_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_accuracy.wav" }
}
itemdef {
name medal_excellent_window
rect 308 358 34 34
type 1
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
style WINDOW_STYLE_SHADER
background "ui/assets/medal_excellent.tga"
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_excellent_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_excellent_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_excellent.wav" }
}
itemdef {
name medal_gauntlet_window
rect 348 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_gauntlet.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_gauntlet_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_gauntlet_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_gauntlet.wav" }
}
itemdef {
name medal_impressive_window
rect 388 358 34 34
type 1
style WINDOW_STYLE_SHADER
background "ui/assets/medal_impressive.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
border 1
bordercolor .5 .5 .5 0
forecolor 1 1 1 0
backcolor 1 1 1 0
visible 1
mouseenter { setitemcolor medal_impressive_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
mouseexit { setitemcolor medal_impressive_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
action { exec "play sound/feedback/voc_menu_impressive.wav" }
}
// SCORE //
// MAP SETTINGS //
itemDef {
name mapname
type 4
text "Map:"
cvar "ui_scoremap"
rect 0 140 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Frag limit:"
cvar "ui_fraglimit"
textstyle 3
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
rect 0 155 128 12
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Capture limit:"
cvar "ui_capturelimit"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 0 155 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name normal
group grpsettings
ownerdraw UI_MAP_TIMETOBEAT
text "Time to Beat:"
rect 0 170 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Skill Multiplier:"
cvar "g_spSkill"
rect 0 185 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name recordDemo
type ITEM_TYPE_YESNO
text "Record Game:"
cvar "ui_recordSPDemo"
rect 0 200 640 12
textalign ITEM_ALIGN_RIGHT
textalignx 320
textstyle 3
textaligny 12
textscale .25
forecolor 1 1 1 1
forecolor 1 1 1 1
visible 1
action { }
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Game Score:"
cvar "ui_scoreTeam2"
rect 0 225 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Completion Time:"
cvar "ui_scoreTime2"
rect 0 240 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Base Score:"
cvar "ui_scoreBase2"
rect 0 265 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
mouseenter { }
mouseexit { }
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Time Bonus:"
cvar "ui_scoreTimeBonus2"
rect 0 280 128 12
textstyle 3
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
forecolor 1 1 1 1
visible 1
decoration
mouseenter { }
mouseexit { }
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Shutout Bonus:"
cvar "ui_scoreShutoutBonus2"
rect 0 295 128 12
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textstyle 3
textscale .25
forecolor 1 1 1 1
visible 1
decoration
mouseenter { }
mouseexit { }
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Skill Bonus:"
cvar "ui_scoreSkillBonus2"
rect 0 310 128 12
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
textstyle 3
forecolor 1 1 1 1
visible 1
decoration
mouseenter { }
mouseexit { }
}
itemDef {
name normal
group grpsettings
type ITEM_TYPE_NUMERICFIELD
text "Total Score:"
cvar "ui_scoreScore2"
rect 0 325 128 12
textalign ITEM_ALIGN_RIGHT
textalignx 320
textaligny 12
textscale .25
textstyle 3
forecolor 1 1 1 1
visible 1
decoration
mouseenter { }
mouseexit { }
}
itemDef {
name level_info
group grplevelinfo2
textstyle ITEM_TEXTSTYLE_BLINK
textscale .333
text "New High Score"
textstyle 3
rect 0 345 320 20
ownerdrawflag UI_SHOW_NEWHIGHSCORE
textalign 1
textalignx 320 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 12
backcolor 0 0 0 0
forecolor 1 0 0 1
decoration
visible 1
}
// BUTTON //
itemDef {
name replay
text "Replay"
type 1
textscale .25
group grpControlbutton
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 178 430 45 26
textalign 1
textalignx 23
textaligny 19
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close endofgame ;
close skirmish ;
uiScript skirmishStart }
mouseEnter { setitemcolor replay backcolor .1 .37 .1 1 }
mouseExit { setitemcolor replay backcolor .37 .1 .1 1 }
}
itemDef {
name replay
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 178 430 45 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name replay
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 166 430 13 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name replay
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 221 430 13 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name demo
text "Demo"
type 1
textscale .25
group grpControlbutton
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 257 430 45 26
textalign 1
textalignx 23
textaligny 19
forecolor .5 .5 .5 1
backcolor .37 .1 .1 1
decoration
visible 1
}
itemDef {
name demo
text "Demo"
type 1
textscale .25
group grpControlbutton
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 257 430 45 26
textalign 1
textalignx 23
textaligny 19
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
ownerdrawflag UI_SHOW_DEMOAVAILABLE
action { play "sound/misc/nomenu.wav" ;
close endofgame ;
uiScript RunSPDemo }
mouseEnter { setitemcolor demo backcolor .1 .37 .1 1 }
mouseExit { setitemcolor demo backcolor .37 .1 .1 1 }
}
itemDef {
name demo
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 257 430 45 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name demo
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 245 430 13 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name demo
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 301 430 13 26
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name main
text "Menu"
type 1
textscale .25
group grpControlbutton
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 338 430 45 26
textalign 1
textalignx 23
textaligny 19
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close endofgame ;
open skirmish }
mouseEnter { setitemcolor main backcolor .1 .37 .1 1 }
mouseExit { setitemcolor main backcolor .37 .1 .1 1 }
}
itemDef {
name main
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 338 430 45 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name main
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 326 430 13 26
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name main
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 382 430 13 26
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name next
text "Next"
type 1
textscale .25
group grpControlbutton
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 419 430 45 26
textalign 1
textalignx 23
textaligny 19
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
uiScript nextSkirmish ;
close endofgame }
mouseEnter { setitemcolor next backcolor .1 .37 .1 1 }
mouseExit { setitemcolor next backcolor .37 .1 .1 1 }
}
itemDef {
name next
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 419 430 45 26
visible 1
forecolor 1 1 1 1
decoration
}
itemDef {
name next
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 407 430 13 26
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name next
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 463 430 13 26
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 .5
rect 0 0 640 480
visible 1
decoration
}
}
}