quake3-pkarena/quake3/source/lcc/sparc/solaris/tst/fields.1bk

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x = 1 2 3 4 -3 6
y = 3 8 9
x = 1 2 3 0 0 6
y = 2 8 16
p->a = 0x3, p->b = 0xf