quake3-pkarena/quake3/source/ui/score.menu
2007-09-27 00:00:00 +00:00

452 lines
7.5 KiB
Text

#include "ui/menudef.h"
{
\\ score_menu \\
menuDef {
name "score_menu"
visible 0
fullscreen 0
rect 0 0 640 480
focusColor 1 .75 0 1
style 0
border 1
itemDef {
name scorebar
rect 14 28 610 35
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name score
text " "
ownerdraw CG_GAME_STATUS
textscale .4
style 0
rect 0 20 640 35
textalignx 320
textaligny 0
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name score
ownerdraw CG_KILLER
textscale .4
style 0
rect 0 2 640 25
textalignx 320
textaligny 0
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
// TEAM BARS //
itemDef {
name teambar
rect 14 65 610 25
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 .5
visible 1
decoration
}
// PLAYER LIST BORDER //
itemDef {
name window
rect 14 89 610 291
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 605 90 1 290
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
// TEAM HEADINGS //
itemDef {
name teamheadings
text "Skill"
textscale .35
style 0
rect 25 65 30 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 14 65 61 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name teamheadings
text "Status"
textscale .35
style 0
rect 85 65 64 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 75 65 89 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name teamheadings
text "Name"
textscale .35
style 0
rect 170 65 64 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 164 65 216 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name teamheadings
text "Score"
textscale .35
style 0
rect 385 65 64 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 380 65 105 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name teamheadings
text "Time"
textscale .35
style 0
rect 490 65 64 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 485 65 70 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name teamheadings
text "Ping"
textscale .35
style 0
rect 560 65 64 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 22
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name columnWindow
rect 555 65 70 315
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
// LIST //
itemDef {
name playerlist
rect 14 90 610 290
forecolor .75 .75 .75 1
visible 1
type ITEM_TYPE_LISTBOX
elementwidth 592
elementheight 20
textscale .25
elementtype LISTBOX_TEXT
feeder FEEDER_SCOREBOARD
notselectable
columns 7 5 20 20 5 20 20 65 50 50 150 100 40 365 20 20 463 20 20 532 20 20
}
// PLAYER INFO //
itemDef {
name window
rect 14 384 612 65
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 250 384 1 65
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name gametype
ownerdraw CG_GAME_TYPE
text ""
textalign 0
textscale .25
rect 30 382 50 17
forecolor 1 1 1 1
textaligny 10
textalignx 0
decoration
visible 1
}
itemdef {
name playerscore
type 4
text "Fraglimit:"
rect 30 405 40 10
textalignx 0
textaligny 10
visible 1
textalign 0
forecolor 1 1 1 1
textscale .25
cvar "fraglimit"
decoration
}
itemdef {
name playerscore
text "Score:"
rect 30 420 40 10
textalignx 0
textaligny 10
visible 1
textalign 0
forecolor 1 1 1 1
textscale .25
ownerdraw CG_PLAYER_SCORE
decoration
}
itemdef {
name playername
text "Use Score Scroll Keys"
rect 30 435 256 20
forecolor 1 .75 0 1
textalignx 0
textaligny 10
visible 1
textalign 0
decoration
textscale 0.25
}
// AWARDS //
itemdef {
name medal_accuracy
ownerdraw CG_ACCURACY
rect 276 388 32 32
background "ui/assets/medal_accuracy.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_excellent
ownerdraw CG_EXCELLENT
rect 376 388 32 32
background "ui/assets/medal_excellent.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_gauntlet
ownerdraw CG_GAUNTLET
rect 476 388 32 32
background "ui/assets/medal_gauntlet.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_impressive
ownerdraw CG_IMPRESSIVE
rect 576 388 32 32
background "ui/assets/medal_impressive.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
}
}