199 lines
3.7 KiB
Text
199 lines
3.7 KiB
Text
#include "ui/menudef.h"
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{
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\\ SETUP MENU \\
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menuDef {
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name "ingame_orders"
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visible 0
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fullscreen 0
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rect 45 30 200 240
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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focusColor 1 .75 0 1
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style 1
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border 1
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itemDef {
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name window
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rect 0 0 200 240
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style 1
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border 1
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bordercolor .5 .5 .5 1
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backcolor 0 0 .75 .25
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visible 1
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decoration
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Name:"
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cvar "+weapprev"
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rect 0 5 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Follow:"
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cvar "weapnext"
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rect 0 25 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Go To:"
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cvar "cg_autoswitch"
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rect 0 45 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Get:"
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cvar "weapon 1"
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rect 0 65 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Patrol From:"
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cvar "weapon 2"
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rect 0 85 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Patrol To:"
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cvar "weapon 3"
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rect 0 105 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Camp Near:"
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cvar "weapon 4"
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rect 0 125 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Defend:"
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cvar "weapon 5"
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rect 0 145 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Attack:"
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cvar "weapon 6"
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rect 0 165 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name orders
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group grporders
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type ITEM_TYPE_YESNO
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text "Leader:"
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cvar "Weapon 7"
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rect 0 185 200 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 80
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textaligny 17
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textscale .25
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forecolor 1 1 1 1
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visible 1
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}
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itemDef {
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name ok
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text "OK"
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textscale .25
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group grpControlbutton
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style WINDOW_STYLE_SHADER
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background "ui/assets/button_red.tga"
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rect 75 215 50 20
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textalign 1
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textalignx 25
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textaligny 15
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forecolor 1 1 1 1
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visible 1
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action { close ingame_orders ; close ingame ; open ingame }
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}
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}
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}
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