quake3-pkarena/quake3/source/ui/ingame.menu
2007-09-27 00:00:00 +00:00

382 lines
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7.9 KiB
Text

#include "ui/menudef.h"
{
assetGlobalDef {
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
\\ INGAME MENU \\
menuDef {
name "ingame"
visible 0
fullScreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 0 0 640 480
focusColor 1 .75 0 1
disableColor .5 .5 .5 1
itemDef {
name "ingameRect"
visible 1
rect 0 0 620 26
style 0
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 .75 .5
visible 1
decoration
}
itemdef
{
name about
text "About"
rect 5 0 53 30
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textalignx 27
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor .0 .17 .0 1
visible 1
action { open ingame_about }
mouseEnter { setitemcolor about backcolor .1 .37 .1 1 }
mouseExit { setitemcolor about backcolor .0 .17 .0 1 }
}
itemdef
{
name aboutframe
style 3
rect 0 0 58 32
background "ui/assets/ingameframea.tga"
visible 1
decoration
}
itemDef {
name join
text "Join"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
cvarTest "ui_singleplayeractive"
disableCvar { "1" }
rect 58 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_join }
mouseEnter { setitemcolor join backcolor .1 .37 .1 1 }
mouseExit { setitemcolor join backcolor 0 .17 0 1 }
}
itemdef
{
name joinframe
style 3
rect 58 0 58 32
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name orders
text "Orders"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 116 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
cvarTest "g_gametype"
disableCvar { "0" ; "1" ; "2" ; "3" ; "8" }
visible 1
forecolor 1 1 1 1
backcolor 0 .17 0 1
action { open ingame_orders }
mouseEnter { setitemcolor orders backcolor .1 .37 .1 1 }
mouseExit { setitemcolor orders backcolor 0 .17 0 1 }
}
itemdef
{
name ordersframe
style 3
rect 116 0 58 32
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name addBot
text "Add Bot"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 174 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
cvarTest "ui_singleplayeractive"
disableCvar { "1" }
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_addbot }
mouseEnter { setitemcolor addBot backcolor .1 .37 .1 1 }
mouseExit { setitemcolor addBot backcolor 0 .17 0 1 }
}
itemdef
{
name addBotframe
style 3
rect 174 0 58 32
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name player
text "Player"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 232 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_player }
mouseEnter { setitemcolor player backcolor .1 .37 .1 1 }
mouseExit { setitemcolor player backcolor 0 .17 0 1 }
}
itemdef
{
name playerframe
style 3
rect 232 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name controls
text "Controls"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 290 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_controls }
mouseEnter { setitemcolor controls backcolor .1 .37 .1 1 }
mouseExit { setitemcolor controls backcolor 0 .17 0 1 }
}
itemdef
{
name controlsframe
style 3
rect 290 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name options
text "Options"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 348 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_options }
mouseEnter { setitemcolor options backcolor .1 .37 .1 1 }
mouseExit { setitemcolor options backcolor 0 .17 0 1 }
}
itemdef
{
name optionsframe
style 3
rect 348 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name system
text "System"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 406 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_system }
mouseEnter { setitemcolor system backcolor .1 .37 .1 1 }
mouseExit { setitemcolor system backcolor 0 .17 0 1 }
}
itemdef
{
name systemframe
style 3
rect 406 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name vote
text "Vote"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
cvarTest "ui_singleplayeractive"
disableCvar { "1" }
rect 464 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_vote }
mouseEnter { setitemcolor vote backcolor .1 .37 .1 1 }
mouseExit { setitemcolor vote backcolor 0 .17 0 1 }
}
itemdef
{
name voteframe
style 3
rect 464 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name callvote
text "CallVote"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
cvarTest "ui_singleplayeractive"
disableCvar { "1" }
rect 522 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_callvote }
mouseEnter { setitemcolor callvote backcolor .1 .37 .1 1 }
mouseExit { setitemcolor callvote backcolor 0 .17 0 1 }
}
itemdef
{
name callvoteframe
style 3
rect 522 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
itemDef {
name leave
text "Exit"
type 1
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 580 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_leave }
mouseEnter { setitemcolor leave backcolor .1 .37 .1 1 }
mouseExit { setitemcolor leave backcolor 0 .17 0 1 }
}
itemdef
{
name leave
style 3
rect 580 0 58 32
textalign 1
background "ui/assets/ingameframe.tga"
visible 1
decoration
}
}
}