quake3-pkarena/quake3/source/ui/ingame_orders.menu

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2007-09-27 00:00:00 +00:00
#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "ingame_orders"
visible 0
fullscreen 0
rect 45 30 200 240
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
focusColor 1 .75 0 1
style 1
border 1
disableColor .5 .5 .5 1
onopen { hide grpicon ; show attack }
itemDef {
name window
rect 10 15 180 225
style 1
backcolor 0 .1 0 1
visible 1
decoration
}
// FRAME //
itemDef {
name window
rect 0 10 64 64
style 3
background "ui/assets/ingameleftcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 136 10 64 64
style 3
background "ui/assets/ingamerightcorner.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 0 72 16
style 3
background "ui/assets/ingameconnection.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 177 64 64
style 3
background "ui/assets/ingameleftcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 136 177 64 64
style 3
background "ui/assets/ingamerightcornerb.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 64 16 64
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 0 128 16 64
style 3
background "ui/assets/ingameleft.tga"
visible 1
decoration
}
itemDef {
name window
rect 184 64 16 64
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 184 128 16 64
style 3
background "ui/assets/ingameright.tga"
visible 1
decoration
}
itemDef {
name window
rect 64 233 96 8
style 3
background "ui/assets/ingamebottom.tga"
visible 1
decoration
}
itemDef {
name orders
group grporders
text "Name:"
style 0
ownerdraw UI_SELECTEDPLAYER
// As cycle through playerlist selected player in HUD cycles //
rect 10 20 200 20
textalign 0
textalignx 10
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
}
// COMMAND ICONS //
itemDef {
name attack
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/assault.tga"
visible 0
}
itemDef {
name defend
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/defend.tga"
visible 0
}
itemDef {
name patrol
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/patrol.tga"
visible 0
}
itemDef {
name follow
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/follow.tga"
visible 0
}
itemDef {
name camp
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/camp.tga"
visible 0
}
itemDef {
name leader
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/team_leader.tga"
visible 0
}
itemDef {
name retrieve
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/retrieve.tga"
visible 0
}
itemDef {
name escort
group grpicon
style 3
rect 84 45 32 32
background "ui/assets/statusbar/escort.tga"
visible 0
}
// GIVE ORDERS TO OTHERS //
itemDef {
name orders
group grporders
text "Attack Enemy Base"
rect 0 80 200 20
type 1
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show attack }
action {
uiScript voiceOrders "cmd vtell %d offense; +button7; wait; -button7"
uiScript voiceOrdersTeam "cmd vsay_team offense; +button7; wait; -button7"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
type 1
text "Defend Our Base"
rect 0 100 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show defend }
action {
uiScript voiceOrders "cmd vtell %d defend; +button8; wait; -button8"
uiScript voiceOrdersTeam "cmd vsay_team defend; +button8; wait; -button8"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
type 1
text "Patrol"
rect 0 120 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show patrol }
action {
uiScript voiceOrders "cmd vtell %d patrol; +button9; wait; -button9"
uiScript voiceOrdersTeam "cmd vsay_team patrol; +button9; wait; -button9"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
type 1
text "Follow Me"
rect 0 140 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show follow }
action {
uiScript voiceOrders "cmd vtell %d followme; +button10; wait; -button10"
uiScript voiceOrdersTeam "cmd vsay_team followme; +button10; wait; -button10"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
text "Camp Here"
type 1
rect 0 160 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show camp }
action {
uiScript voiceOrders "cmd vtell %d camp"
uiScript voiceOrdersTeam "cmd vsay_team camp"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
type 1
text "Escort the Carrier"
rect 0 180 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
cvarTest "g_gametype"
hideCvar { "6" ; "7" }
mouseenter { hide grpicon ; show escort }
action {
uiScript voiceOrders "cmd vtell %d followflagcarrier"
uiScript voiceOrdersTeam "cmd vsay_team followflagcarrier"
}
ownerdrawflag UI_SHOW_LEADER
}
itemDef {
name orders
group grporders
type 1
text "Retrieve Our Flag"
rect 0 200 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
cvarTest "g_gametype"
hideCvar { "5" ; "6" ; "7" }
mouseenter { hide grpicon ; show retrieve }
action {
uiScript voiceOrders "cmd vtell %d returnflag"
uiScript voiceOrdersTeam "cmd vsay_team returnflag"
}
ownerdrawflag UI_SHOW_LEADER
}
// CHANGE YOUR STATUS //
itemDef {
name orders
group grporders
text "I'M ATTACKING"
rect 0 80 200 20
textalign 1
textalignx 100
type 1
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show attack }
action { exec "teamtask 1 ; cmd vsay_team onoffense" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
text "I'M DEFENDING"
type 1
rect 0 100 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show defend }
action { exec "teamtask 2 ; cmd vsay_team ondefense" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
type 1
text "I'M PATROLLING"
rect 0 120 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show patrol }
action { exec "teamtask 3 ; cmd vsay_team onpatrol" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
text "I'M FOLLOWING"
type 1
rect 0 140 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show follow }
action { exec "teamtask 4 ; cmd vsay_team onfollow" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
text "I'M CAMPING"
rect 0 160 200 20
type 1
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
mouseenter { hide grpicon ; show camp }
action { exec "teamtask 7 ; cmd vsay_team oncamp" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
text "I'M ESCORTING"
type 1
rect 0 180 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
cvarTest "g_gametype"
hideCvar { "6" ; "7" }
visible 1
mouseenter { hide grpicon ; show retrieve }
action { exec "teamtask 6 ; cmd vsay_team onfollowcarrier" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
itemDef {
name orders
group grporders
text "I'M RETRIEVING"
type 1
rect 0 200 200 20
textalign 1
textalignx 100
textaligny 17
textscale .25
forecolor 1 1 1 1
visible 1
cvarTest "g_gametype"
hideCvar { "5" ; "6" ; "7" }
mouseenter { hide grpicon ; show escort }
action { exec "teamtask 5 ; cmd vsay_team onreturnflag" ; uiScript closeingame }
ownerdrawflag UI_SHOW_NOTLEADER
}
}
}