quake3-pkarena/quake3/source/code/q3_ui/ui_atoms.c

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2007-09-27 00:00:00 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"
uiStatic_t uis;
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
// these are here so the functions in q_shared.c can link
#ifndef UI_HARD_LINKED
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
trap_Error( va("%s", text) );
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
trap_Print( va("%s", text) );
}
#endif
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value )
{
if ( value < min ) return min;
if ( value > max ) return max;
return value;
}
/*
=================
UI_StartDemoLoop
=================
*/
void UI_StartDemoLoop( void ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
}
/*
=================
UI_PushMenu
=================
*/
void UI_PushMenu( menuframework_s *menu )
{
int i;
menucommon_s* item;
// avoid stacking menus invoked by hotkeys
for (i=0 ; i<uis.menusp ; i++)
{
if (uis.stack[i] == menu)
{
uis.menusp = i;
break;
}
}
if (i == uis.menusp)
{
if (uis.menusp >= MAX_MENUDEPTH)
trap_Error("UI_PushMenu: menu stack overflow");
uis.stack[uis.menusp++] = menu;
}
uis.activemenu = menu;
// default cursor position
menu->cursor = 0;
menu->cursor_prev = 0;
m_entersound = qtrue;
trap_Key_SetCatcher( KEYCATCH_UI );
// force first available item to have focus
for (i=0; i<menu->nitems; i++)
{
item = (menucommon_s *)menu->items[i];
if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
{
menu->cursor_prev = -1;
Menu_SetCursor( menu, i );
break;
}
}
uis.firstdraw = qtrue;
}
/*
=================
UI_PopMenu
=================
*/
void UI_PopMenu (void)
{
trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
uis.menusp--;
if (uis.menusp < 0)
trap_Error ("UI_PopMenu: menu stack underflow");
if (uis.menusp) {
uis.activemenu = uis.stack[uis.menusp-1];
uis.firstdraw = qtrue;
}
else {
UI_ForceMenuOff ();
}
}
void UI_ForceMenuOff (void)
{
uis.menusp = 0;
uis.activemenu = NULL;
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
/*
=================
UI_LerpColor
=================
*/
void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
{
int i;
// lerp and clamp each component
for (i=0; i<4; i++)
{
c[i] = a[i] + t*(b[i]-a[i]);
if (c[i] < 0)
c[i] = 0;
else if (c[i] > 1.0)
c[i] = 1.0;
}
}
/*
=================
UI_DrawProportionalString2
=================
*/
static int propMap[128][3] = {
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
{0, 0, PROP_SPACE_WIDTH}, // SPACE
{11, 122, 7}, // !
{154, 181, 14}, // "
{55, 122, 17}, // #
{79, 122, 18}, // $
{101, 122, 23}, // %
{153, 122, 18}, // &
{9, 93, 7}, // '
{207, 122, 8}, // (
{230, 122, 9}, // )
{177, 122, 18}, // *
{30, 152, 18}, // +
{85, 181, 7}, // ,
{34, 93, 11}, // -
{110, 181, 6}, // .
{130, 152, 14}, // /
{22, 64, 17}, // 0
{41, 64, 12}, // 1
{58, 64, 17}, // 2
{78, 64, 18}, // 3
{98, 64, 19}, // 4
{120, 64, 18}, // 5
{141, 64, 18}, // 6
{204, 64, 16}, // 7
{162, 64, 17}, // 8
{182, 64, 18}, // 9
{59, 181, 7}, // :
{35,181, 7}, // ;
{203, 152, 14}, // <
{56, 93, 14}, // =
{228, 152, 14}, // >
{177, 181, 18}, // ?
{28, 122, 22}, // @
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{60, 152, 7}, // [
{106, 151, 13}, // '\'
{83, 152, 7}, // ]
{128, 122, 17}, // ^
{4, 152, 21}, // _
{134, 181, 5}, // '
{5, 4, 18}, // A
{27, 4, 18}, // B
{48, 4, 18}, // C
{69, 4, 17}, // D
{90, 4, 13}, // E
{106, 4, 13}, // F
{121, 4, 18}, // G
{143, 4, 17}, // H
{164, 4, 8}, // I
{175, 4, 16}, // J
{195, 4, 18}, // K
{216, 4, 12}, // L
{230, 4, 23}, // M
{6, 34, 18}, // N
{27, 34, 18}, // O
{48, 34, 18}, // P
{68, 34, 18}, // Q
{90, 34, 17}, // R
{110, 34, 18}, // S
{130, 34, 14}, // T
{146, 34, 18}, // U
{166, 34, 19}, // V
{185, 34, 29}, // W
{215, 34, 18}, // X
{234, 34, 18}, // Y
{5, 64, 14}, // Z
{153, 152, 13}, // {
{11, 181, 5}, // |
{180, 152, 13}, // }
{79, 93, 17}, // ~
{0, 0, -1} // DEL
};
static int propMapB[26][3] = {
{11, 12, 33},
{49, 12, 31},
{85, 12, 31},
{120, 12, 30},
{156, 12, 21},
{183, 12, 21},
{207, 12, 32},
{13, 55, 30},
{49, 55, 13},
{66, 55, 29},
{101, 55, 31},
{135, 55, 21},
{158, 55, 40},
{204, 55, 32},
{12, 97, 31},
{48, 97, 31},
{82, 97, 30},
{118, 97, 30},
{153, 97, 30},
{185, 97, 25},
{213, 97, 30},
{11, 139, 32},
{42, 139, 51},
{93, 139, 32},
{126, 139, 31},
{158, 139, 25},
};
#define PROPB_GAP_WIDTH 4
#define PROPB_SPACE_WIDTH 12
#define PROPB_HEIGHT 36
// bk001205 - code below duplicated in cgame/cg_drawtools.c
// bk001205 - FIXME: does this belong in ui_shared.c?
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
{
const char* s;
unsigned char ch; // bk001204 - unsigned
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * uis.scale + uis.bias;
ay = y * uis.scale;
s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
ch -= 'A';
fcol = (float)propMapB[ch][0] / 256.0f;
frow = (float)propMapB[ch][1] / 256.0f;
fwidth = (float)propMapB[ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[ch][2] * uis.scale;
ah = (float)PROPB_HEIGHT * uis.scale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale);
}
s++;
}
trap_R_SetColor( NULL );
}
void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
const char * s;
int ch;
int width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while ( *s ) {
ch = *s;
if ( ch == ' ' ) {
width += PROPB_SPACE_WIDTH;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2( x+2, y+2, str, drawcolor );
}
UI_DrawBannerString2( x, y, str, color );
}
int UI_ProportionalStringWidth( const char* str ) {
const char * s;
int ch;
int charWidth;
int width;
s = str;
width = 0;
while ( *s ) {
ch = *s & 127;
charWidth = propMap[ch][2];
if ( charWidth != -1 ) {
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
return width;
}
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
{
const char* s;
unsigned char ch; // bk001204 - unsigned
float ax;
float ay;
float aw = 0; // bk001204 - init
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
ax = x * uis.scale + uis.bias;
ay = y * uis.scale;
s = str;
while ( *s )
{
ch = *s & 127;
if ( ch == ' ' ) {
aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale;
}
else if ( propMap[ch][2] != -1 ) {
fcol = (float)propMap[ch][0] / 256.0f;
frow = (float)propMap[ch][1] / 256.0f;
fwidth = (float)propMap[ch][2] / 256.0f;
fheight = (float)PROP_HEIGHT / 256.0f;
aw = (float)propMap[ch][2] * uis.scale * sizeScale;
ah = (float)PROP_HEIGHT * uis.scale * sizeScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
}
ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);
s++;
}
trap_R_SetColor( NULL );
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale( int style ) {
if( style & UI_SMALLFONT ) {
return PROP_SMALL_SIZE_SCALE;
}
return 1.00;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
vec4_t drawcolor;
int width;
float sizeScale;
sizeScale = UI_ProportionalSizeScale( style );
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth( str ) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
}
if ( style & UI_INVERSE ) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
return;
}
if ( style & UI_PULSE ) {
drawcolor[0] = color[0] * 0.7;
drawcolor[1] = color[1] * 0.7;
drawcolor[2] = color[2] * 0.7;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow );
return;
}
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
}
/*
=================
UI_DrawProportionalString_Wrapped
=================
*/
void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) {
int width;
char *s1,*s2,*s3;
char c_bcp;
char buf[1024];
float sizeScale;
if (!str || str[0]=='\0')
return;
sizeScale = UI_ProportionalSizeScale( style );
Q_strncpyz(buf, str, sizeof(buf));
s1 = s2 = s3 = buf;
while (1) {
do {
s3++;
} while (*s3!=' ' && *s3!='\0');
c_bcp = *s3;
*s3 = '\0';
width = UI_ProportionalStringWidth(s1) * sizeScale;
*s3 = c_bcp;
if (width > xmax) {
if (s1==s2)
{
// fuck, don't have a clean cut, we'll overflow
s2 = s3;
}
*s2 = '\0';
UI_DrawProportionalString(x, y, s1, style, color);
y += ystep;
if (c_bcp == '\0')
{
// that was the last word
// we could start a new loop, but that wouldn't be much use
// even if the word is too long, we would overflow it (see above)
// so just print it now if needed
s2++;
if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
UI_DrawProportionalString(x, y, s2, style, color);
break;
}
s2++;
s1 = s2;
s3 = s2;
}
else
{
s2 = s3;
if (c_bcp == '\0') // we reached the end
{
UI_DrawProportionalString(x, y, s1, style, color);
break;
}
}
}
}
/*
=================
UI_DrawString2
=================
*/
static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
{
const char* s;
char ch;
int forceColor = qfalse; //APSFIXME;
vec4_t tempcolor;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
if (y < -charh)
// offscreen
return;
// draw the colored text
trap_R_SetColor( color );
ax = x * uis.scale + uis.bias;
ay = y * uis.scale;
aw = charw * uis.scale;
ah = charh * uis.scale;
s = str;
while ( *s )
{
if ( Q_IsColorString( s ) )
{
if ( !forceColor )
{
memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
tempcolor[3] = color[3];
trap_R_SetColor( tempcolor );
}
s += 2;
continue;
}
ch = *s & 255;
if (ch != ' ')
{
frow = (ch>>4)*0.0625;
fcol = (ch&15)*0.0625;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
}
ax += aw;
s++;
}
trap_R_SetColor( NULL );
}
/*
=================
UI_DrawString
=================
*/
void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
{
int len;
int charw;
int charh;
vec4_t newcolor;
vec4_t lowlight;
float *drawcolor;
vec4_t dropcolor;
if( !str ) {
return;
}
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
return;
if (style & UI_SMALLFONT)
{
charw = SMALLCHAR_WIDTH;
charh = SMALLCHAR_HEIGHT;
}
else if (style & UI_GIANTFONT)
{
charw = GIANTCHAR_WIDTH;
charh = GIANTCHAR_HEIGHT;
}
else
{
charw = BIGCHAR_WIDTH;
charh = BIGCHAR_HEIGHT;
}
if (style & UI_PULSE)
{
lowlight[0] = 0.8*color[0];
lowlight[1] = 0.8*color[1];
lowlight[2] = 0.8*color[2];
lowlight[3] = 0.8*color[3];
UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
drawcolor = newcolor;
}
else
drawcolor = color;
switch (style & UI_FORMATMASK)
{
case UI_CENTER:
// center justify at x
len = strlen(str);
x = x - len*charw/2;
break;
case UI_RIGHT:
// right justify at x
len = strlen(str);
x = x - len*charw;
break;
default:
// left justify at x
break;
}
if ( style & UI_DROPSHADOW )
{
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
dropcolor[3] = drawcolor[3];
UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
}
UI_DrawString2(x,y,str,drawcolor,charw,charh);
}
/*
=================
UI_DrawChar
=================
*/
void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
{
char buff[2];
buff[0] = ch;
buff[1] = '\0';
UI_DrawString( x, y, buff, style, color );
}
qboolean UI_IsFullscreen( void ) {
if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
return uis.activemenu->fullscreen;
}
return qfalse;
}
static void NeedCDAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
static void NeedCDKeyAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
void UI_SetActiveMenu( uiMenuCommand_t menu ) {
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
Menu_Cache();
switch ( menu ) {
case UIMENU_NONE:
UI_ForceMenuOff();
return;
case UIMENU_MAIN:
UI_MainMenu();
return;
case UIMENU_NEED_CD:
UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
return;
case UIMENU_BAD_CD_KEY:
UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
return;
case UIMENU_INGAME:
/*
//GRank
UI_RankingsMenu();
return;
*/
trap_Cvar_Set( "cl_paused", "1" );
UI_InGameMenu();
return;
// bk001204
case UIMENU_TEAM:
case UIMENU_POSTGAME:
default:
#ifndef NDEBUG
Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu );
#endif
break;
}
}
/*
=================
UI_KeyEvent
=================
*/
void UI_KeyEvent( int key, int down ) {
sfxHandle_t s;
if (!uis.activemenu) {
return;
}
if (!down) {
return;
}
if (uis.activemenu->key)
s = uis.activemenu->key( key );
else
s = Menu_DefaultKey( uis.activemenu, key );
if ((s > 0) && (s != menu_null_sound))
trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
}
/*
=================
UI_MouseEvent
=================
*/
void UI_MouseEvent( int dx, int dy )
{
int i;
menucommon_s* m;
if (!uis.activemenu)
return;
// update mouse screen position
uis.cursorx += dx;
if (uis.cursorx < 0)
uis.cursorx = 0;
else if (uis.cursorx > SCREEN_WIDTH)
uis.cursorx = SCREEN_WIDTH;
uis.cursory += dy;
if (uis.cursory < 0)
uis.cursory = 0;
else if (uis.cursory > SCREEN_HEIGHT)
uis.cursory = SCREEN_HEIGHT;
// region test the active menu items
for (i=0; i<uis.activemenu->nitems; i++)
{
m = (menucommon_s*)uis.activemenu->items[i];
if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
continue;
if ((uis.cursorx < m->left) ||
(uis.cursorx > m->right) ||
(uis.cursory < m->top) ||
(uis.cursory > m->bottom))
{
// cursor out of item bounds
continue;
}
// set focus to item at cursor
if (uis.activemenu->cursor != i)
{
Menu_SetCursor( uis.activemenu, i );
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
}
}
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
return;
}
if (uis.activemenu->nitems > 0) {
// out of any region
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
}
}
char *UI_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
/*
=================
UI_Cache
=================
*/
void UI_Cache_f( void ) {
MainMenu_Cache();
InGame_Cache();
ConfirmMenu_Cache();
PlayerModel_Cache();
PlayerSettings_Cache();
Controls_Cache();
Demos_Cache();
UI_CinematicsMenu_Cache();
Preferences_Cache();
ServerInfo_Cache();
SpecifyServer_Cache();
ArenaServers_Cache();
StartServer_Cache();
ServerOptions_Cache();
DriverInfo_Cache();
GraphicsOptions_Cache();
UI_DisplayOptionsMenu_Cache();
UI_SoundOptionsMenu_Cache();
UI_NetworkOptionsMenu_Cache();
UI_SPLevelMenu_Cache();
UI_SPSkillMenu_Cache();
UI_SPPostgameMenu_Cache();
TeamMain_Cache();
UI_AddBots_Cache();
UI_RemoveBots_Cache();
UI_SetupMenu_Cache();
// UI_LoadConfig_Cache();
// UI_SaveConfigMenu_Cache();
UI_BotSelectMenu_Cache();
UI_CDKeyMenu_Cache();
UI_ModsMenu_Cache();
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
char *cmd;
cmd = UI_Argv( 0 );
// ensure minimum menu data is available
Menu_Cache();
if ( Q_stricmp (cmd, "levelselect") == 0 ) {
UI_SPLevelMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "postgame") == 0 ) {
UI_SPPostgameMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
UI_Cache_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) {
UI_CinematicsMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
UI_TeamOrdersMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "iamacheater") == 0 ) {
UI_SPUnlock_f();
return qtrue;
}
if ( Q_stricmp (cmd, "iamamonkey") == 0 ) {
UI_SPUnlockMedals_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
UI_CDKeyMenu_f();
return qtrue;
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}
/*
=================
UI_Init
=================
*/
void UI_Init( void ) {
UI_RegisterCvars();
UI_InitGameinfo();
// cache redundant calulations
trap_GetGlconfig( &uis.glconfig );
// for 640x480 virtualized screen
uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
// wide screen
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
}
else {
// no wide screen
uis.bias = 0;
}
// initialize the menu system
Menu_Cache();
uis.activemenu = NULL;
uis.menusp = 0;
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
// expect valid pointers
*x = *x * uis.scale + uis.bias;
*y *= uis.scale;
*w *= uis.scale;
*h *= uis.scale;
}
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip( picname );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_SetColor( NULL );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
trap_R_SetColor( NULL );
}
void UI_SetColor( const float *rgba ) {
trap_R_SetColor( rgba );
}
void UI_UpdateScreen( void ) {
trap_UpdateScreen();
}
/*
=================
UI_Refresh
=================
*/
void UI_Refresh( int realtime )
{
uis.frametime = realtime - uis.realtime;
uis.realtime = realtime;
if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
return;
}
UI_UpdateCvars();
if ( uis.activemenu )
{
if (uis.activemenu->fullscreen)
{
// draw the background
if( uis.activemenu->showlogo ) {
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
}
else {
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
}
}
if (uis.activemenu->draw)
uis.activemenu->draw();
else
Menu_Draw( uis.activemenu );
if( uis.firstdraw ) {
UI_MouseEvent( 0, 0 );
uis.firstdraw = qfalse;
}
}
// draw cursor
UI_SetColor( NULL );
UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
#ifndef NDEBUG
if (uis.debug)
{
// cursor coordinates
UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
#endif
// delay playing the enter sound until after the
// menu has been drawn, to avoid delay while
// caching images
if (m_entersound)
{
trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
m_entersound = qfalse;
}
}
void UI_DrawTextBox (int x, int y, int width, int lines)
{
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}
qboolean UI_CursorInRect (int x, int y, int width, int height)
{
if (uis.cursorx < x ||
uis.cursory < y ||
uis.cursorx > x+width ||
uis.cursory > y+height)
return qfalse;
return qtrue;
}