quake3-pkarena/quake3/source/ui/ordershelp.menu

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2007-09-27 00:00:00 +00:00
#include "ui/menudef.h"
{
\\ ordersHelp \\
menuDef {
name "ordersHelp_menu"
visible 0
fullscreen 0
rect 0 90 640 340
focusColor 1 .67 0 1
border 1
style 1
soundLoop "music/fla_mp03.wav"
onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main }
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox ;
hide grphelptext ;
show helptext ;
hide grpIconAlt ;
hide grpVoiceHead }
// ORDERS ICONS //
itemDef {
name helpIcon
style WINDOW_STYLE_SHADER
rect 37 2 32 32
visible 1
background "ui/assets/help.tga"
decoration
}
itemDef {
name attackIcon
style WINDOW_STYLE_SHADER
rect 113 2 32 32
visible 1
background "ui/assets/assault.tga"
decoration
}
itemDef {
name campIcon
style WINDOW_STYLE_SHADER
rect 189 2 32 32
visible 1
background "ui/assets/camp.tga"
decoration
}
itemDef {
name defendIcon
style WINDOW_STYLE_SHADER
rect 265 2 32 32
visible 1
background "ui/assets/defend.tga"
decoration
}
itemDef {
name followIcon
style WINDOW_STYLE_SHADER
rect 341 2 32 32
visible 1
background "ui/assets/follow.tga"
decoration
}
itemDef {
name patrolIcon
style WINDOW_STYLE_SHADER
rect 415 2 32 32
visible 1
background "ui/assets/patrol.tga"
decoration
}
itemDef {
name retrieveIcon
style WINDOW_STYLE_SHADER
rect 489 2 32 32
visible 1
background "ui/assets/retrieve.tga"
decoration
}
itemDef {
name escortIcon
style WINDOW_STYLE_SHADER
rect 563 2 32 32
visible 1
background "ui/assets/escort.tga"
decoration
}
// ORDERS ICONS ALT //
itemDef {
name helpIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 35 0 34 34
visible 1
background "ui/assets/help.tga"
decoration
}
itemDef {
name attackIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 111 0 34 34
visible 1
background "ui/assets/assault.tga"
decoration
}
itemDef {
name campIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 187 0 34 34
visible 1
background "ui/assets/camp.tga"
decoration
}
itemDef {
name defendIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 263 0 34 34
visible 1
background "ui/assets/defend.tga"
decoration
}
itemDef {
name followIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 339 0 34 34
visible 1
background "ui/assets/follow.tga"
decoration
}
itemDef {
name patrolIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 413 0 34 34
visible 1
background "ui/assets/patrol.tga"
decoration
}
itemDef {
name retrieveIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 487 0 34 34
visible 1
background "ui/assets/retrieve.tga"
decoration
}
itemDef {
name escortIconAlt
group grpIconAlt
style WINDOW_STYLE_SHADER
rect 561 0 34 34
visible 1
background "ui/assets/escort.tga"
decoration
}
// Leader //
itemDef {
name Help
rect 28 37 50 26
type 1
text "Help"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show helptext ; play "sound/misc/kcaction.wav" }
mouseEnter { setitemcolor help backcolor .1 .37 .1 1 ; hide helpIcon ; show helpIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor help backcolor .37 .1 .1 1 ; hide helpIconAlt ; show helpIcon }
}
itemDef {
name help
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 28 37 50 26
visible 1
decoration
}
itemDef {
name help
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 22 37 7 26
visible 1
decoration
}
itemDef {
name help
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 77 37 7 26
visible 1
decoration
}
// Attack //
itemDef {
name attack
style 0
rect 104 37 50 26
text "Attack"
style WINDOW_STYLE_FILLED
type 1
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show attacktext ; exec "play sound/voices/male1/or_03.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor attack backcolor .1 .37 .1 1 ; hide attackIcon ; show attackIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor attack backcolor .37 .1 .1 1 ; hide attackIconAlt ; show attackIcon }
}
itemDef {
name attack
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 104 37 50 26
visible 1
decoration
}
itemDef {
name attack
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 98 37 7 26
visible 1
decoration
}
itemDef {
name attack
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 153 37 7 26
visible 1
decoration
}
// CAMP //
itemDef {
name camp
style 0
rect 180 37 50 26
type 1
text "Camp"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show camptext ; exec "play sound/voices/male1/voc_01.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor camp backcolor .1 .37 .1 1 ; hide campIcon ; show campIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor camp backcolor .37 .1 .1 1 ; hide campIconAlt ; show campIcon }
}
itemDef {
name camp
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 180 37 50 26
visible 1
decoration
}
itemDef {
name camp
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 174 37 7 26
visible 1
decoration
}
itemDef {
name camp
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 229 37 7 26
visible 1
decoration
}
// DEFEND //
itemDef {
name defend
style 0
rect 256 37 50 26
type 1
text "Defend"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show defendtext ; exec "play sound/voices/male1/or_05.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor defend backcolor .1 .37 .1 1 ; hide defendIcon ; show defendIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor defend backcolor .37 .1 .1 1 ; hide defendIconAlt ; show defendIcon }
}
itemDef {
name defend
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 256 37 50 26
visible 1
decoration
}
itemDef {
name defend
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 250 37 7 26
visible 1
decoration
}
itemDef {
name defend
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 305 37 7 26
visible 1
decoration
}
// FOLLOW //
itemDef {
name follow
type 1
rect 332 37 50 26
text "Follow"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show followtext ; exec "play sound/voices/male1/or_11.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor follow backcolor .1 .37 .1 1 ; hide followIcon ; show followIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor follow backcolor .37 .1 .1 1 ; hide followIconAlt ; show followIcon }
}
itemDef {
name follow
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 332 37 50 26
visible 1
decoration
}
itemDef {
name follow
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 326 37 7 26
visible 1
decoration
}
itemDef {
name follow
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 381 37 7 26
visible 1
decoration
}
// PATROL //
itemDef {
name patrol
rect 406 37 50 26
type 1
text "Patrol"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show patroltext ; exec "play sound/voices/male1/or_10.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor patrol backcolor .1 .37 .1 1 ; hide patrolIcon ; show patrolIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor patrol backcolor .37 .1 .1 1 ; hide patrolIconAlt ; show patrolIcon }
}
itemDef {
name patrol
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 406 37 50 26
visible 1
decoration
}
itemDef {
name patrol
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 400 37 7 26
visible 1
decoration
}
itemDef {
name patrol
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 455 37 7 26
visible 1
decoration
}
// RETRIEVE //
itemDef {
name retrieve
rect 480 37 50 26
type 1
text "Retrieve"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show retrievetext ; exec "play sound/voices/male1/voc_05.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor retrieve backcolor .1 .37 .1 1 ; hide retrieveIcon ; show retrieveIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor retrieve backcolor .37 .1 .1 1 ; hide retrieveIconAlt ; show retrieveIcon }
}
itemDef {
name retrieve
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 480 37 50 26
visible 1
decoration
}
itemDef {
name retrieve
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 474 37 7 26
visible 1
decoration
}
itemDef {
name retrieve
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 529 37 7 26
visible 1
decoration
}
// ESCORT //
itemDef {
name escort
rect 554 37 50 26
type 1
text "Escort"
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
textalign 1
textscale .25
textalignx 25
textaligny 20
visible 1
forecolor 1 1 1 1
backcolor .37 .1 .1 1
action { hide grphelptext ; show escorttext ; exec "play sound/voices/male1/voc_11.wav" ; show grpVoiceHead }
mouseEnter { setitemcolor escort backcolor .1 .37 .1 1 ; hide escortIcon ; show escortIconAlt ; hide grpVoiceHead }
mouseExit { setitemcolor escort backcolor .37 .1 .1 1 ; hide escortIconAlt ; show escortIcon }
}
itemDef {
name escort
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 554 37 50 26
visible 1
decoration
}
itemDef {
name escort
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 548 37 7 26
visible 1
decoration
}
itemDef {
name escort
group grpControlbutton
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 603 37 7 26
visible 1
decoration
}
// VOICE HEAD //
itemDef {
name "b"
group grpVoiceHead
rect 40 102 50 50
visible 1
style WINDOW_STYLE_SHADER
background "ui/assets/head5.tga"
decoration
}
itemDef {
name "b"
group grpVoiceHead
rect 40 102 50 50
style WINDOW_STYLE_SHADER
background "menuscreen2"
visible 1
decoration
}
itemDef {
name "voiceWindow"
group grpVoiceHead
visible 1
style 3
background "ui/assets/voice_window.tga"
rect 38 100 54 54
}
// TEXT MESSAGES //
// LEADER //
itemDef {
name helptext
group grphelptext
style 0
wrapped
text "Help"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name helptext
group grphelptext
style 0
wrapped
text "Only Leaders can give orders to someone else on the team. \r"
"Any player can change their own status. Orders are given through \r"
"the ingame Orders menu or the HUD system using the Next Team Member \r"
"and Next Orders commands. If you receive an order, you can either \r"
"Confirm or Deny that order. You must have keys bound to those two \r"
"commands. If you confirm the order, your status will automatically \r"
"update to reflect your new status."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// Attack //
itemDef {
name attacktext
group grphelptext
style 0
wrapped
text "Attack"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name attacktext
group grphelptext
style 0
wrapped
text "Command your team member to assault the enemy and the enemy Base.\r"
"In Capture the Flag and One Flag CTF, it orders the team member to get the \r"
"opposing team's flag (CTF), or the white flag (One Flag CTF)."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// CAMP //
itemDef {
name camptext
group grphelptext
style 0
wrapped
text "Camp"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name camptext
group grphelptext
style 0
wrapped
text "Command your team member to stay at YOUR current location."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// Defend //
itemDef {
name defendtext
group grphelptext
style 0
wrapped
text "Defend"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name defendtext
group grphelptext
style 0
wrapped
text "Command your team member to guard your team's Base."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// Follow //
itemDef {
name followtext
group grphelptext
style 0
wrapped
text "Follow"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name followtext
group grphelptext
style 0
wrapped
text "Command your team member to follow you."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// Patrol //
itemDef {
name patroltext
group grphelptext
style 0
wrapped
text "Patrol"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name patroltext
group grphelptext
style 0
wrapped
text "Command your team member to patrol between Bases and \r"
"determine their own actions based upon the situation. \r"
"Basically, this command frees the team member \r"
"to act independently of your orders."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// Retrieve //
itemDef {
name retrievetext
group grphelptext
style 0
wrapped
text "Retrieve"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name retrievetext
group grphelptext
style 0
wrapped
text "If your flag is taken from the base in Capture the Flag, this orders \r"
"your team member to find the stolen flag and return it. In One Flag CTF, \r"
"it orders the team member to take the white flag from the opposition. \r"
"This status can only occur in Capture the Flag or One Flag CTF matches."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
// ESCORT //
itemDef {
name escorttext
group grphelptext
style 0
wrapped
text "Escort"
rect 140 94 500 20
textalign 0
textalignx 0
textaligny 17
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name escorttext
group grphelptext
style 0
wrapped
text "This will command your team member to escort the flag \r"
"carrier to the enemy Base. This command can only be given \r"
"Capture the Flag and One Flag CTF matches."
rect 140 124 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}
}