quake2-zaero/z_handler.h

34 lines
768 B
C

#ifndef Z_HANDLER_H
#define Z_HANDLER_H
/*
00-30 Idle1 (sitting down)
31-59 Idle2 (pat on head)
60-89 Idle3 (standing)
90-100 Stand (standing up from sitting)
101-110 Sit (sitting down from standing)
111-128 Restrain (handler lets go)
*/
/*
Hound constants
*/
#define FRAME_stand1start 0
#define FRAME_stand1end 30
#define FRAME_stand2start 31
#define FRAME_stand2end 59
#define FRAME_stand3start 60
#define FRAME_stand3end 89
#define FRAME_stand4start 90
#define FRAME_stand4end 100
#define FRAME_stand5start 101
#define FRAME_stand5end 110
#define FRAME_attack1Start 111
#define FRAME_attack1Sep 122
#define FRAME_attack1End 128
#define MODEL_SCALE 1.000
#endif