764 lines
18 KiB
C
764 lines
18 KiB
C
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#include "g_local.h"
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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void InitTestWeapon(void);
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void InitTestItem(void);
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#endif
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_LSTRING},
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{"model2", FOFS(model2), F_LSTRING},
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{"model3", FOFS(model3), F_LSTRING},
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{"model4", FOFS(model4), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"aspeed", FOFS(aspeed), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"mangle", FOFS(mangle), F_VECTOR},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mins", FOFS(mins), F_VECTOR},
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{"maxs", FOFS(maxs), F_VECTOR},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP}
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};
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// -------- just for savegames ----------
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// all pointer fields should be listed here, or savegames
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// won't work properly (they will crash and burn).
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// this wasn't just tacked on to the fields array, because
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// these don't need names, we wouldn't want map fields using
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// some of these, and if one were accidentally present twice
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// it would double swizzle (fuck) the pointer.
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field_t savefields[] =
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{
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{"", FOFS(classname), F_LSTRING},
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{"", FOFS(target), F_LSTRING},
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{"", FOFS(targetname), F_LSTRING},
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{"", FOFS(killtarget), F_LSTRING},
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{"", FOFS(team), F_LSTRING},
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{"", FOFS(pathtarget), F_LSTRING},
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{"", FOFS(deathtarget), F_LSTRING},
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{"", FOFS(combattarget), F_LSTRING},
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{"", FOFS(model), F_LSTRING},
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{"", FOFS(model2), F_LSTRING},
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{"", FOFS(model3), F_LSTRING},
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{"", FOFS(model4), F_LSTRING},
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{"", FOFS(map), F_LSTRING},
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{"", FOFS(message), F_LSTRING},
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{"", FOFS(client), F_CLIENT},
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{"", FOFS(item), F_ITEM},
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{"", FOFS(goalentity), F_EDICT},
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{"", FOFS(movetarget), F_EDICT},
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{"", FOFS(enemy), F_EDICT},
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{"", FOFS(oldenemy), F_EDICT},
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{"", FOFS(activator), F_EDICT},
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{"", FOFS(groundentity), F_EDICT},
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{"", FOFS(teamchain), F_EDICT},
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{"", FOFS(teammaster), F_EDICT},
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{"", FOFS(owner), F_EDICT},
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{"", FOFS(mynoise), F_EDICT},
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{"", FOFS(mynoise2), F_EDICT},
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{"", FOFS(target_ent), F_EDICT},
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{"", FOFS(chain), F_EDICT},
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// evolve
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{"", FOFS(laser), F_EDICT},
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{"", FOFS(zRaduisList), F_EDICT},
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{"", FOFS(zSchoolChain), F_EDICT},
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{"", FOFS(rideWith[0]), F_EDICT},
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{"", FOFS(rideWith[1]), F_EDICT},
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{"", FOFS(mteam), F_LSTRING},
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{NULL, 0, F_INT}
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};
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field_t levelfields[] =
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{
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{"", LLOFS(changemap), F_LSTRING},
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{"", LLOFS(sight_client), F_EDICT},
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{"", LLOFS(sight_entity), F_EDICT},
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{"", LLOFS(sound_entity), F_EDICT},
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{"", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"", CLOFS(pers.weapon), F_ITEM},
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{"", CLOFS(pers.lastweapon), F_ITEM},
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{"", CLOFS(pers.lastweapon2), F_ITEM},
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{"", CLOFS(newweapon), F_ITEM},
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// evolve
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame ====\n");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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zdmflags = gi.cvar ("zdmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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gamedir = gi.cvar ("gamedir", "baseq2", CVAR_SERVERINFO);
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#ifdef CACHE_SOUND
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printSoundRejects = gi.cvar("printsoundrejects", "0", CVAR_SERVERINFO);
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#endif
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// items
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InitItems ();
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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gi.dprintf ("==== InitTestWeapon ====\n");
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InitTestWeapon();
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gi.dprintf ("==== InitTestItem ====\n");
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InitTestItem();
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#endif
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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// initialize all clients for this game
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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// get at the gl_polyblend client variable
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gi.cvar("gl_polyblend", "1", CVAR_USERINFO);
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}
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//=========================================================
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void WriteField1 (FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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case F_GSTRING:
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if ( *(char **)p )
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len = strlen(*(char **)p) + 1;
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else
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len = 0;
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*(int *)p = len;
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break;
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case F_EDICT:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(edict_t **)p - g_edicts;
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*(int *)p = index;
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break;
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case F_CLIENT:
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if ( *(gclient_t **)p == NULL)
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index = -1;
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else
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index = *(gclient_t **)p - game.clients;
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*(int *)p = index;
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break;
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case F_ITEM:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(gitem_t **)p - itemlist;
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*(int *)p = index;
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break;
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default:
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gi.error ("WriteEdict: unknown field type");
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}
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}
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void WriteField2 (FILE *f, field_t *field, byte *base)
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{
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int len;
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void *p;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_LSTRING:
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case F_GSTRING:
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if ( *(char **)p )
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{
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len = strlen(*(char **)p) + 1;
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fwrite (*(char **)p, len, 1, f);
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}
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break;
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}
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}
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void ReadField (FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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len = *(int *)p;
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if (!len)
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*(char **)p = NULL;
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else
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{
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*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
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fread (*(char **)p, len, 1, f);
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}
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break;
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case F_GSTRING:
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len = *(int *)p;
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if (!len)
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*(char **)p = NULL;
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else
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{
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*(char **)p = gi.TagMalloc (len, TAG_GAME);
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fread (*(char **)p, len, 1, f);
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}
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break;
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case F_EDICT:
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index = *(int *)p;
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if ( index == -1 )
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*(edict_t **)p = NULL;
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else
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*(edict_t **)p = &g_edicts[index];
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break;
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case F_CLIENT:
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index = *(int *)p;
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if ( index == -1 )
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*(gclient_t **)p = NULL;
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else
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*(gclient_t **)p = &game.clients[index];
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break;
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case F_ITEM:
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index = *(int *)p;
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if ( index == -1 )
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*(gitem_t **)p = NULL;
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else
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*(gitem_t **)p = &itemlist[index];
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break;
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default:
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gi.error ("ReadEdict: unknown field type");
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}
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}
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//=========================================================
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/*
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==============
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WriteClient
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void WriteClient (FILE *f, gclient_t *client)
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{
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field_t *field;
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gclient_t temp;
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// all of the ints, floats, and vectors stay as they are
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temp = *client;
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// change the pointers to lengths or indexes
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for (field=clientfields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=clientfields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)client);
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}
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}
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/*
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==============
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ReadClient
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void ReadClient (FILE *f, gclient_t *client)
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{
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field_t *field;
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fread (client, sizeof(*client), 1, f);
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for (field=clientfields ; field->name ; field++)
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{
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ReadField (f, field, (byte *)client);
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}
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}
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/*
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============
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WriteGame
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This will be called whenever the game goes to a new level,
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and when the user explicitly saves the game.
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Game information include cross level data, like multi level
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triggers, help computer info, and all client states.
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A single player death will automatically restore from the
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last save position.
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============
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*/
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void WriteGame (char *filename, qboolean autosave)
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{
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FILE *f;
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int i;
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char str[16];
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if (!autosave)
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SaveClientData ();
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f = fopen (filename, "wb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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memset (str, 0, sizeof(str));
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strcpy (str, __DATE__);
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fwrite (str, sizeof(str), 1, f);
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game.autosaved = autosave;
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fwrite (&game, sizeof(game), 1, f);
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game.autosaved = false;
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for (i=0 ; i<game.maxclients ; i++)
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WriteClient (f, &game.clients[i]);
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fclose (f);
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}
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void ReadGame (char *filename)
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{
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FILE *f;
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int i;
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char str[16];
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gi.FreeTags (TAG_GAME);
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#ifdef CACHE_SOUND
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initSoundList();
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#endif
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f = fopen (filename, "rb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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fread (str, sizeof(str), 1, f);
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if (strcmp (str, __DATE__))
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{
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fclose (f);
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gi.error ("Savegame from an older version.\n");
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}
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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fread (&game, sizeof(game), 1, f);
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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for (i=0 ; i<game.maxclients ; i++)
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ReadClient (f, &game.clients[i]);
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fclose (f);
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}
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|
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//==========================================================
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/*
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==============
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WriteEdict
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void WriteEdict (FILE *f, edict_t *ent)
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{
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field_t *field;
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edict_t temp;
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if (Q_stricmp(ent->classname, "misc_viper") == 0)
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{
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temp = *ent;
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}
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// all of the ints, floats, and vectors stay as they are
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temp = *ent;
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// change the pointers to lengths or indexes
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for (field=savefields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=savefields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)ent);
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}
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}
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/*
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==============
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WriteLevelLocals
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void WriteLevelLocals (FILE *f)
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{
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field_t *field;
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level_locals_t temp;
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// all of the ints, floats, and vectors stay as they are
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temp = level;
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// change the pointers to lengths or indexes
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for (field=levelfields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=levelfields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)&level);
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}
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}
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/*
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==============
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ReadEdict
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void ReadEdict (FILE *f, edict_t *ent)
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{
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field_t *field;
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fread (ent, sizeof(*ent), 1, f);
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for (field=savefields ; field->name ; field++)
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{
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ReadField (f, field, (byte *)ent);
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}
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}
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/*
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==============
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ReadLevelLocals
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void ReadLevelLocals (FILE *f)
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{
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field_t *field;
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fread (&level, sizeof(level), 1, f);
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for (field=levelfields ; field->name ; field++)
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{
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ReadField (f, field, (byte *)&level);
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}
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}
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//==========================================================
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/*
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=================
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WriteLevel
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=================
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*/
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void WriteLevel (char *filename)
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{
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int i;
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edict_t *ent;
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FILE *f;
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void *base;
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f = fopen (filename, "wb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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// write out edict size for checking
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i = sizeof(edict_t);
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fwrite (&i, sizeof(i), 1, f);
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// write out a function pointer for checking
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base = (void *)InitGame;
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fwrite (&base, sizeof(base), 1, f);
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// write out level_locals_t
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WriteLevelLocals (f);
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// write out all the entities
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for (i=0 ; i<globals.num_edicts ; i++)
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{
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ent = &g_edicts[i];
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if (!ent->inuse)
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continue;
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fwrite (&i, sizeof(i), 1, f);
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WriteEdict (f, ent);
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}
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i = -1;
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fwrite (&i, sizeof(i), 1, f);
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fclose (f);
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// write out zaero between level
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}
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/*
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=================
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ReadLevel
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SpawnEntities will already have been called on the
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level the same way it was when the level was saved.
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That is necessary to get the baselines
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set up identically.
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The server will have cleared all of the world links before
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calling ReadLevel.
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No clients are connected yet.
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=================
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*/
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void ReadLevel (char *filename)
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{
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int entnum;
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FILE *f;
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int i;
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void *base;
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edict_t *ent;
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f = fopen (filename, "rb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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// free any dynamic memory allocated by loading the level
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// base state
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gi.FreeTags (TAG_LEVEL);
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#ifdef CACHE_SOUND
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initSoundList();
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#endif
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// wipe all the entities
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memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
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globals.num_edicts = maxclients->value+1;
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// check edict size
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fread (&i, sizeof(i), 1, f);
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if (i != sizeof(edict_t))
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{
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fclose (f);
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gi.error ("ReadLevel: mismatched edict size");
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}
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// check function pointer base address
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fread (&base, sizeof(base), 1, f);
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if (base != (void *)InitGame)
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{
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fclose (f);
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gi.error ("ReadLevel: function pointers have moved");
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}
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// load the level locals
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ReadLevelLocals (f);
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// load all the entities
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while (1)
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{
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if (fread (&entnum, sizeof(entnum), 1, f) != 1)
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{
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fclose (f);
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gi.error ("ReadLevel: failed to read entnum");
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}
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if (entnum == -1)
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break;
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if (entnum >= globals.num_edicts)
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globals.num_edicts = entnum+1;
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ent = &g_edicts[entnum];
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ReadEdict (f, ent);
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// let the server rebuild world links for this ent
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memset (&ent->area, 0, sizeof(ent->area));
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gi.linkentity (ent);
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}
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fclose (f);
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// mark all clients as unconnected
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for (i=0 ; i<maxclients->value ; i++)
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{
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ent = &g_edicts[i+1];
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ent->client = game.clients + i;
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ent->client->pers.connected = false;
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}
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// do any load time things at this point
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for (i=0 ; i<globals.num_edicts ; i++)
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{
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ent = &g_edicts[i];
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if (!ent->inuse)
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continue;
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// fire any cross-level triggers
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if (ent->classname)
|
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if (strcmp(ent->classname, "target_crosslevel_target") == 0)
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ent->nextthink = level.time + ent->delay;
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}
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}
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