392 lines
18 KiB
C
392 lines
18 KiB
C
/*==========================================================================;
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*
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* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3d.h
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* Content: Direct3D include file
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*
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***************************************************************************/
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#ifndef _D3D_H_
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#define _D3D_H_
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#include <stdlib.h>
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#ifdef _WIN32
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#else
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#include "d3dcom.h"
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#endif
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#ifdef _WIN32
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#define D3DAPI WINAPI
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#else
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#define D3DAPI
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#endif
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/*
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* Interface IID's
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*/
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#if defined( _WIN32 ) && !defined( _NO_COM)
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DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Data structures
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*/
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#ifdef __cplusplus
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/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
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struct IDirect3D;
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struct IDirect3DDevice;
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struct IDirect3DExecuteBuffer;
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struct IDirect3DLight;
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struct IDirect3DMaterial;
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struct IDirect3DTexture;
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struct IDirect3DViewport;
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typedef struct IDirect3D *LPDIRECT3D;
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typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
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typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
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typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
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typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
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typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
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#else
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typedef struct IDirect3D *LPDIRECT3D;
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typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
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typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
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typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
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typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
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typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
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#endif
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#include "d3dtypes.h"
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#include "d3dcaps.h"
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/*
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* IDirect3D
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3D
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DECLARE_INTERFACE_(IDirect3D, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3D methods ***/
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STDMETHOD(Initialize) (THIS_ REFIID) PURE;
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STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
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STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
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STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
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STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
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#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
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#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
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#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
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#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
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#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
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#endif
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/*
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* IDirect3DDevice
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DDevice
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DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DDevice methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
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STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
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STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
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STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
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STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
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STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
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STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
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STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
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STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
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STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
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STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
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STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
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STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
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STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
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STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
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STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
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STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
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STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
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#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
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#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
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#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
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#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
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#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
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#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
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#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
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#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
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#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
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#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
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#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
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#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
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#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
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#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
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#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
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#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
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#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
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#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
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#endif
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/*
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* IDirect3DExecuteBuffer
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DExecuteBuffer
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DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DExecuteBuffer methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
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STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
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STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
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STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
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STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
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STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
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STDMETHOD(Optimize) (THIS_ DWORD) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
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#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
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#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p)
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#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
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#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)
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#endif
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/*
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* Flags for execute buffer calls
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*/
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#define D3DNEXT_NEXT 0x00000001l
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#define D3DNEXT_HEAD 0x00000002l
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#define D3DNEXT_TAIL 0x00000004l
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/*
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* IDirect3DLight
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DLight
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DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DLight methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
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STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
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STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
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#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
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#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
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#endif
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/*
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* IDirect3DMaterial
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DMaterial
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DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DMaterial methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
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STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
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STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
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STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
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STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
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STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
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#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)
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#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)
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#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
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#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
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#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
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#endif
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/*
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* IDirect3DTexture
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DTexture
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DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DTexture methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
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STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
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STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
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STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
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STDMETHOD_(HRESULT, Unload) (THIS) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
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#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
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#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
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#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
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#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
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#endif
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/*
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* IDirect3DViewport
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DViewport
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DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DViewport methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
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STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
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STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
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STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
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STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
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STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
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STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
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STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
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STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
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STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
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STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
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STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
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STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
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#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
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#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
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#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
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#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
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#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
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#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
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#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
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#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
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#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
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#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
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#endif
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/*
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* Direct3D Errors
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* DirectDraw error codes are used when errors not specified here.
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*/
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#define D3D_OK DD_OK
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#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
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#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
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#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
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#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
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#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
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#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
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#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
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#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
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#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
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#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
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#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
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#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
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#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
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#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
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#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
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#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
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#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
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#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
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#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
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#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
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#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
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#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
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#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
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#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
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#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
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#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
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#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
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#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
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#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
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#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
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#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
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#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
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#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
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#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
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#ifdef __cplusplus
|
|
};
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#endif
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#endif /* _D3D_H_ */
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