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sdlqw/QW/glqwcl.spec.sh

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#!/bin/sh
# Generate qwcl.spec
# $1 is version
# $2 is release
# $3 is install dir (assumed to be in /var/tmp)
cat <<EOF
%define name glqwcl
%define version ${1}
%define release ${2}
%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
Name: %{name}
Version: %{version}
Release: %{release}
Vendor: id Software
Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
URL: http://www.idsoftware.com/
Source: glqwcl-%{version}.tar.gz
Group: Games
Copyright: Restricted
Icon: quake.gif
BuildRoot: /var/tmp/%{name}-%{version}
Summary: OpenGL QuakeWorld Client
%description
"Quake is the biggest, baddest, and bloodiest 3-D action game ever
conceived" - PC GAMER
"The most important PC game ever" - PC ZONE
""Quake": Bloody Amazing" - USA TODAY
"The Vanguard of a terrifying new level of immersive interactivity" -
COMPUTER GAMING WORLD
%install
%files
%attr(644,root,root) ${3}/readme.glqwcl
%attr(4755,root,root) ${3}/glqwcl
%attr(4755,root,root) ${3}/glqwcl.glx
%attr(755,root,root) ${3}/glqwcl.3dfxgl
%attr(755,root,root) ${3}/lib3dfxgl.so
EOF