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sdlqw/QW/client/qwcl.mak
1999-12-21 00:00:00 +00:00

10009 lines
208 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=qwcl - Win32 GL Debug
!MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug.
!ENDIF
!IF "$(CFG)" != "qwcl - Win32 Release" && "$(CFG)" != "qwcl - Win32 Debug" &&\
"$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "qwcl - Win32 GL Debug"
MTL=mktyplib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "qwcl___W"
# PROP BASE Intermediate_Dir "qwcl___W"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Target_Dir ""
OUTDIR=.\release
INTDIR=.\release
ALL : "$(OUTDIR)\qwcl.exe"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cl_cam.obj"
-@erase "$(INTDIR)\cl_demo.obj"
-@erase "$(INTDIR)\cl_ents.obj"
-@erase "$(INTDIR)\cl_input.obj"
-@erase "$(INTDIR)\cl_main.obj"
-@erase "$(INTDIR)\cl_parse.obj"
-@erase "$(INTDIR)\cl_pred.obj"
-@erase "$(INTDIR)\cl_tent.obj"
-@erase "$(INTDIR)\cmd.obj"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\console.obj"
-@erase "$(INTDIR)\crc.obj"
-@erase "$(INTDIR)\cvar.obj"
-@erase "$(INTDIR)\d_draw.obj"
-@erase "$(INTDIR)\d_draw16.obj"
-@erase "$(INTDIR)\d_edge.obj"
-@erase "$(INTDIR)\d_fill.obj"
-@erase "$(INTDIR)\d_init.obj"
-@erase "$(INTDIR)\d_modech.obj"
-@erase "$(INTDIR)\d_part.obj"
-@erase "$(INTDIR)\d_parta.obj"
-@erase "$(INTDIR)\d_polysa.obj"
-@erase "$(INTDIR)\d_polyse.obj"
-@erase "$(INTDIR)\d_scan.obj"
-@erase "$(INTDIR)\d_scana.obj"
-@erase "$(INTDIR)\d_sky.obj"
-@erase "$(INTDIR)\d_spr8.obj"
-@erase "$(INTDIR)\d_sprite.obj"
-@erase "$(INTDIR)\d_surf.obj"
-@erase "$(INTDIR)\d_vars.obj"
-@erase "$(INTDIR)\d_varsa.obj"
-@erase "$(INTDIR)\d_zpoint.obj"
-@erase "$(INTDIR)\draw.obj"
-@erase "$(INTDIR)\in_win.obj"
-@erase "$(INTDIR)\keys.obj"
-@erase "$(INTDIR)\math.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\md4.obj"
-@erase "$(INTDIR)\menu.obj"
-@erase "$(INTDIR)\model.obj"
-@erase "$(INTDIR)\net_chan.obj"
-@erase "$(INTDIR)\net_wins.obj"
-@erase "$(INTDIR)\pmove.obj"
-@erase "$(INTDIR)\pmovetst.obj"
-@erase "$(INTDIR)\r_aclip.obj"
-@erase "$(INTDIR)\r_aclipa.obj"
-@erase "$(INTDIR)\r_alias.obj"
-@erase "$(INTDIR)\r_aliasa.obj"
-@erase "$(INTDIR)\r_bsp.obj"
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-@erase "$(INTDIR)\r_efrag.obj"
-@erase "$(INTDIR)\r_light.obj"
-@erase "$(INTDIR)\r_main.obj"
-@erase "$(INTDIR)\r_misc.obj"
-@erase "$(INTDIR)\r_part.obj"
-@erase "$(INTDIR)\r_sky.obj"
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-@erase "$(INTDIR)\r_vars.obj"
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-@erase "$(INTDIR)\snd_dma.obj"
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-@erase "$(OUTDIR)\qwcl.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\
..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\
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ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/qwcl.pdb" /machine:I386\
/out:"$(OUTDIR)/qwcl.exe"
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"$(INTDIR)\cd_win.obj" \
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"$(INTDIR)\cl_demo.obj" \
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"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_pred.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
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"$(INTDIR)\d_polysa.obj" \
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"$(INTDIR)\d_sky.obj" \
"$(INTDIR)\d_spr8.obj" \
"$(INTDIR)\d_sprite.obj" \
"$(INTDIR)\d_surf.obj" \
"$(INTDIR)\d_vars.obj" \
"$(INTDIR)\d_varsa.obj" \
"$(INTDIR)\d_zpoint.obj" \
"$(INTDIR)\draw.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\math.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\md4.obj" \
"$(INTDIR)\menu.obj" \
"$(INTDIR)\model.obj" \
"$(INTDIR)\net_chan.obj" \
"$(INTDIR)\net_wins.obj" \
"$(INTDIR)\pmove.obj" \
"$(INTDIR)\pmovetst.obj" \
"$(INTDIR)\r_aclip.obj" \
"$(INTDIR)\r_aclipa.obj" \
"$(INTDIR)\r_alias.obj" \
"$(INTDIR)\r_aliasa.obj" \
"$(INTDIR)\r_bsp.obj" \
"$(INTDIR)\r_draw.obj" \
"$(INTDIR)\r_drawa.obj" \
"$(INTDIR)\r_edge.obj" \
"$(INTDIR)\r_edgea.obj" \
"$(INTDIR)\r_efrag.obj" \
"$(INTDIR)\r_light.obj" \
"$(INTDIR)\r_main.obj" \
"$(INTDIR)\r_misc.obj" \
"$(INTDIR)\r_part.obj" \
"$(INTDIR)\r_sky.obj" \
"$(INTDIR)\r_sprite.obj" \
"$(INTDIR)\r_surf.obj" \
"$(INTDIR)\r_vars.obj" \
"$(INTDIR)\r_varsa.obj" \
"$(INTDIR)\sbar.obj" \
"$(INTDIR)\screen.obj" \
"$(INTDIR)\skin.obj" \
"$(INTDIR)\snd_dma.obj" \
"$(INTDIR)\snd_mem.obj" \
"$(INTDIR)\snd_mix.obj" \
"$(INTDIR)\snd_mixa.obj" \
"$(INTDIR)\snd_win.obj" \
"$(INTDIR)\surf16.obj" \
"$(INTDIR)\surf8.obj" \
"$(INTDIR)\sys_win.obj" \
"$(INTDIR)\sys_wina.obj" \
"$(INTDIR)\vid_win.obj" \
"$(INTDIR)\view.obj" \
"$(INTDIR)\wad.obj" \
"$(INTDIR)\winquake.res" \
"$(INTDIR)\zone.obj"
"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "qwcl___0"
# PROP BASE Intermediate_Dir "qwcl___0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Target_Dir ""
OUTDIR=.\debug
INTDIR=.\debug
ALL : "$(OUTDIR)\qwcl.exe" "$(OUTDIR)\qwcl.bsc"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cd_win.sbr"
-@erase "$(INTDIR)\cl_cam.obj"
-@erase "$(INTDIR)\cl_cam.sbr"
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-@erase "$(INTDIR)\d_polyse.obj"
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-@erase "$(INTDIR)\d_zpoint.obj"
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-@erase "$(INTDIR)\r_alias.sbr"
-@erase "$(INTDIR)\r_aliasa.obj"
-@erase "$(INTDIR)\r_bsp.obj"
-@erase "$(INTDIR)\r_bsp.sbr"
-@erase "$(INTDIR)\r_draw.obj"
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-@erase "$(INTDIR)\snd_win.sbr"
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-@erase "$(INTDIR)\sys_win.obj"
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-@erase "$(INTDIR)\sys_wina.obj"
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-@erase "$(OUTDIR)\qwcl.ilk"
-@erase "$(OUTDIR)\qwcl.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\debug/
CPP_SBRS=.\debug/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
BSC32_SBRS= \
"$(INTDIR)\cd_win.sbr" \
"$(INTDIR)\cl_cam.sbr" \
"$(INTDIR)\cl_demo.sbr" \
"$(INTDIR)\cl_ents.sbr" \
"$(INTDIR)\cl_input.sbr" \
"$(INTDIR)\cl_main.sbr" \
"$(INTDIR)\cl_parse.sbr" \
"$(INTDIR)\cl_pred.sbr" \
"$(INTDIR)\cl_tent.sbr" \
"$(INTDIR)\cmd.sbr" \
"$(INTDIR)\common.sbr" \
"$(INTDIR)\console.sbr" \
"$(INTDIR)\crc.sbr" \
"$(INTDIR)\cvar.sbr" \
"$(INTDIR)\d_edge.sbr" \
"$(INTDIR)\d_fill.sbr" \
"$(INTDIR)\d_init.sbr" \
"$(INTDIR)\d_modech.sbr" \
"$(INTDIR)\d_part.sbr" \
"$(INTDIR)\d_polyse.sbr" \
"$(INTDIR)\d_scan.sbr" \
"$(INTDIR)\d_sky.sbr" \
"$(INTDIR)\d_sprite.sbr" \
"$(INTDIR)\d_surf.sbr" \
"$(INTDIR)\d_vars.sbr" \
"$(INTDIR)\d_zpoint.sbr" \
"$(INTDIR)\draw.sbr" \
"$(INTDIR)\in_win.sbr" \
"$(INTDIR)\keys.sbr" \
"$(INTDIR)\mathlib.sbr" \
"$(INTDIR)\md4.sbr" \
"$(INTDIR)\menu.sbr" \
"$(INTDIR)\model.sbr" \
"$(INTDIR)\net_chan.sbr" \
"$(INTDIR)\net_wins.sbr" \
"$(INTDIR)\pmove.sbr" \
"$(INTDIR)\pmovetst.sbr" \
"$(INTDIR)\r_aclip.sbr" \
"$(INTDIR)\r_alias.sbr" \
"$(INTDIR)\r_bsp.sbr" \
"$(INTDIR)\r_draw.sbr" \
"$(INTDIR)\r_edge.sbr" \
"$(INTDIR)\r_efrag.sbr" \
"$(INTDIR)\r_light.sbr" \
"$(INTDIR)\r_main.sbr" \
"$(INTDIR)\r_misc.sbr" \
"$(INTDIR)\r_part.sbr" \
"$(INTDIR)\r_sky.sbr" \
"$(INTDIR)\r_sprite.sbr" \
"$(INTDIR)\r_surf.sbr" \
"$(INTDIR)\r_vars.sbr" \
"$(INTDIR)\sbar.sbr" \
"$(INTDIR)\screen.sbr" \
"$(INTDIR)\skin.sbr" \
"$(INTDIR)\snd_dma.sbr" \
"$(INTDIR)\snd_mem.sbr" \
"$(INTDIR)\snd_mix.sbr" \
"$(INTDIR)\snd_win.sbr" \
"$(INTDIR)\sys_win.sbr" \
"$(INTDIR)\vid_win.sbr" \
"$(INTDIR)\view.sbr" \
"$(INTDIR)\wad.sbr" \
"$(INTDIR)\zone.sbr"
"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /verbose
LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\
..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qwcl.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/qwcl.exe"
LINK32_OBJS= \
"$(INTDIR)\cd_win.obj" \
"$(INTDIR)\cl_cam.obj" \
"$(INTDIR)\cl_demo.obj" \
"$(INTDIR)\cl_ents.obj" \
"$(INTDIR)\cl_input.obj" \
"$(INTDIR)\cl_main.obj" \
"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_pred.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
"$(INTDIR)\d_draw.obj" \
"$(INTDIR)\d_draw16.obj" \
"$(INTDIR)\d_edge.obj" \
"$(INTDIR)\d_fill.obj" \
"$(INTDIR)\d_init.obj" \
"$(INTDIR)\d_modech.obj" \
"$(INTDIR)\d_part.obj" \
"$(INTDIR)\d_parta.obj" \
"$(INTDIR)\d_polysa.obj" \
"$(INTDIR)\d_polyse.obj" \
"$(INTDIR)\d_scan.obj" \
"$(INTDIR)\d_scana.obj" \
"$(INTDIR)\d_sky.obj" \
"$(INTDIR)\d_spr8.obj" \
"$(INTDIR)\d_sprite.obj" \
"$(INTDIR)\d_surf.obj" \
"$(INTDIR)\d_vars.obj" \
"$(INTDIR)\d_varsa.obj" \
"$(INTDIR)\d_zpoint.obj" \
"$(INTDIR)\draw.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\math.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\md4.obj" \
"$(INTDIR)\menu.obj" \
"$(INTDIR)\model.obj" \
"$(INTDIR)\net_chan.obj" \
"$(INTDIR)\net_wins.obj" \
"$(INTDIR)\pmove.obj" \
"$(INTDIR)\pmovetst.obj" \
"$(INTDIR)\r_aclip.obj" \
"$(INTDIR)\r_aclipa.obj" \
"$(INTDIR)\r_alias.obj" \
"$(INTDIR)\r_aliasa.obj" \
"$(INTDIR)\r_bsp.obj" \
"$(INTDIR)\r_draw.obj" \
"$(INTDIR)\r_drawa.obj" \
"$(INTDIR)\r_edge.obj" \
"$(INTDIR)\r_edgea.obj" \
"$(INTDIR)\r_efrag.obj" \
"$(INTDIR)\r_light.obj" \
"$(INTDIR)\r_main.obj" \
"$(INTDIR)\r_misc.obj" \
"$(INTDIR)\r_part.obj" \
"$(INTDIR)\r_sky.obj" \
"$(INTDIR)\r_sprite.obj" \
"$(INTDIR)\r_surf.obj" \
"$(INTDIR)\r_vars.obj" \
"$(INTDIR)\r_varsa.obj" \
"$(INTDIR)\sbar.obj" \
"$(INTDIR)\screen.obj" \
"$(INTDIR)\skin.obj" \
"$(INTDIR)\snd_dma.obj" \
"$(INTDIR)\snd_mem.obj" \
"$(INTDIR)\snd_mix.obj" \
"$(INTDIR)\snd_mixa.obj" \
"$(INTDIR)\snd_win.obj" \
"$(INTDIR)\surf16.obj" \
"$(INTDIR)\surf8.obj" \
"$(INTDIR)\sys_win.obj" \
"$(INTDIR)\sys_wina.obj" \
"$(INTDIR)\vid_win.obj" \
"$(INTDIR)\view.obj" \
"$(INTDIR)\wad.obj" \
"$(INTDIR)\winquake.res" \
"$(INTDIR)\zone.obj"
"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "GL Debug"
# PROP BASE Intermediate_Dir "GL Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "GLDebug"
# PROP Intermediate_Dir "GLDebug"
# PROP Target_Dir ""
OUTDIR=.\GLDebug
INTDIR=.\GLDebug
ALL : "$(OUTDIR)\glqwcl.exe" "$(OUTDIR)\qwcl.bsc"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cd_win.sbr"
-@erase "$(INTDIR)\cl_cam.obj"
-@erase "$(INTDIR)\cl_cam.sbr"
-@erase "$(INTDIR)\cl_demo.obj"
-@erase "$(INTDIR)\cl_demo.sbr"
-@erase "$(INTDIR)\cl_ents.obj"
-@erase "$(INTDIR)\cl_ents.sbr"
-@erase "$(INTDIR)\cl_input.obj"
-@erase "$(INTDIR)\cl_input.sbr"
-@erase "$(INTDIR)\cl_main.obj"
-@erase "$(INTDIR)\cl_main.sbr"
-@erase "$(INTDIR)\cl_parse.obj"
-@erase "$(INTDIR)\cl_parse.sbr"
-@erase "$(INTDIR)\cl_pred.obj"
-@erase "$(INTDIR)\cl_pred.sbr"
-@erase "$(INTDIR)\cl_tent.obj"
-@erase "$(INTDIR)\cl_tent.sbr"
-@erase "$(INTDIR)\cmd.obj"
-@erase "$(INTDIR)\cmd.sbr"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\common.sbr"
-@erase "$(INTDIR)\console.obj"
-@erase "$(INTDIR)\console.sbr"
-@erase "$(INTDIR)\crc.obj"
-@erase "$(INTDIR)\crc.sbr"
-@erase "$(INTDIR)\cvar.obj"
-@erase "$(INTDIR)\cvar.sbr"
-@erase "$(INTDIR)\gl_draw.obj"
-@erase "$(INTDIR)\gl_draw.sbr"
-@erase "$(INTDIR)\gl_mesh.obj"
-@erase "$(INTDIR)\gl_mesh.sbr"
-@erase "$(INTDIR)\gl_model.obj"
-@erase "$(INTDIR)\gl_model.sbr"
-@erase "$(INTDIR)\gl_ngraph.obj"
-@erase "$(INTDIR)\gl_ngraph.sbr"
-@erase "$(INTDIR)\gl_refrag.obj"
-@erase "$(INTDIR)\gl_refrag.sbr"
-@erase "$(INTDIR)\gl_rlight.obj"
-@erase "$(INTDIR)\gl_rlight.sbr"
-@erase "$(INTDIR)\gl_rmain.obj"
-@erase "$(INTDIR)\gl_rmain.sbr"
-@erase "$(INTDIR)\gl_rmisc.obj"
-@erase "$(INTDIR)\gl_rmisc.sbr"
-@erase "$(INTDIR)\gl_rsurf.obj"
-@erase "$(INTDIR)\gl_rsurf.sbr"
-@erase "$(INTDIR)\gl_screen.obj"
-@erase "$(INTDIR)\gl_screen.sbr"
-@erase "$(INTDIR)\gl_test.obj"
-@erase "$(INTDIR)\gl_test.sbr"
-@erase "$(INTDIR)\gl_vidnt.obj"
-@erase "$(INTDIR)\gl_vidnt.sbr"
-@erase "$(INTDIR)\gl_warp.obj"
-@erase "$(INTDIR)\gl_warp.sbr"
-@erase "$(INTDIR)\in_win.obj"
-@erase "$(INTDIR)\in_win.sbr"
-@erase "$(INTDIR)\keys.obj"
-@erase "$(INTDIR)\keys.sbr"
-@erase "$(INTDIR)\math.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\mathlib.sbr"
-@erase "$(INTDIR)\md4.obj"
-@erase "$(INTDIR)\md4.sbr"
-@erase "$(INTDIR)\menu.obj"
-@erase "$(INTDIR)\menu.sbr"
-@erase "$(INTDIR)\net_chan.obj"
-@erase "$(INTDIR)\net_chan.sbr"
-@erase "$(INTDIR)\net_wins.obj"
-@erase "$(INTDIR)\net_wins.sbr"
-@erase "$(INTDIR)\pmove.obj"
-@erase "$(INTDIR)\pmove.sbr"
-@erase "$(INTDIR)\pmovetst.obj"
-@erase "$(INTDIR)\pmovetst.sbr"
-@erase "$(INTDIR)\r_part.obj"
-@erase "$(INTDIR)\r_part.sbr"
-@erase "$(INTDIR)\sbar.obj"
-@erase "$(INTDIR)\sbar.sbr"
-@erase "$(INTDIR)\skin.obj"
-@erase "$(INTDIR)\skin.sbr"
-@erase "$(INTDIR)\snd_dma.obj"
-@erase "$(INTDIR)\snd_dma.sbr"
-@erase "$(INTDIR)\snd_mem.obj"
-@erase "$(INTDIR)\snd_mem.sbr"
-@erase "$(INTDIR)\snd_mix.obj"
-@erase "$(INTDIR)\snd_mix.sbr"
-@erase "$(INTDIR)\snd_mixa.obj"
-@erase "$(INTDIR)\snd_win.obj"
-@erase "$(INTDIR)\snd_win.sbr"
-@erase "$(INTDIR)\sys_win.obj"
-@erase "$(INTDIR)\sys_win.sbr"
-@erase "$(INTDIR)\sys_wina.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(INTDIR)\view.obj"
-@erase "$(INTDIR)\view.sbr"
-@erase "$(INTDIR)\wad.obj"
-@erase "$(INTDIR)\wad.sbr"
-@erase "$(INTDIR)\winquake.res"
-@erase "$(INTDIR)\zone.obj"
-@erase "$(INTDIR)\zone.sbr"
-@erase "$(OUTDIR)\glqwcl.exe"
-@erase "$(OUTDIR)\glqwcl.ilk"
-@erase "$(OUTDIR)\glqwcl.pdb"
-@erase "$(OUTDIR)\qwcl.bsc"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
/FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\GLDebug/
CPP_SBRS=.\GLDebug/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
BSC32_SBRS= \
"$(INTDIR)\cd_win.sbr" \
"$(INTDIR)\cl_cam.sbr" \
"$(INTDIR)\cl_demo.sbr" \
"$(INTDIR)\cl_ents.sbr" \
"$(INTDIR)\cl_input.sbr" \
"$(INTDIR)\cl_main.sbr" \
"$(INTDIR)\cl_parse.sbr" \
"$(INTDIR)\cl_pred.sbr" \
"$(INTDIR)\cl_tent.sbr" \
"$(INTDIR)\cmd.sbr" \
"$(INTDIR)\common.sbr" \
"$(INTDIR)\console.sbr" \
"$(INTDIR)\crc.sbr" \
"$(INTDIR)\cvar.sbr" \
"$(INTDIR)\gl_draw.sbr" \
"$(INTDIR)\gl_mesh.sbr" \
"$(INTDIR)\gl_model.sbr" \
"$(INTDIR)\gl_ngraph.sbr" \
"$(INTDIR)\gl_refrag.sbr" \
"$(INTDIR)\gl_rlight.sbr" \
"$(INTDIR)\gl_rmain.sbr" \
"$(INTDIR)\gl_rmisc.sbr" \
"$(INTDIR)\gl_rsurf.sbr" \
"$(INTDIR)\gl_screen.sbr" \
"$(INTDIR)\gl_test.sbr" \
"$(INTDIR)\gl_vidnt.sbr" \
"$(INTDIR)\gl_warp.sbr" \
"$(INTDIR)\in_win.sbr" \
"$(INTDIR)\keys.sbr" \
"$(INTDIR)\mathlib.sbr" \
"$(INTDIR)\md4.sbr" \
"$(INTDIR)\menu.sbr" \
"$(INTDIR)\net_chan.sbr" \
"$(INTDIR)\net_wins.sbr" \
"$(INTDIR)\pmove.sbr" \
"$(INTDIR)\pmovetst.sbr" \
"$(INTDIR)\r_part.sbr" \
"$(INTDIR)\sbar.sbr" \
"$(INTDIR)\skin.sbr" \
"$(INTDIR)\snd_dma.sbr" \
"$(INTDIR)\snd_mem.sbr" \
"$(INTDIR)\snd_mix.sbr" \
"$(INTDIR)\snd_win.sbr" \
"$(INTDIR)\sys_win.sbr" \
"$(INTDIR)\view.sbr" \
"$(INTDIR)\wad.sbr" \
"$(INTDIR)\zone.sbr"
"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe"
LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\
wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes\
/pdb:"$(OUTDIR)/glqwcl.pdb" /debug /machine:I386 /out:"$(OUTDIR)/glqwcl.exe"
LINK32_OBJS= \
"$(INTDIR)\cd_win.obj" \
"$(INTDIR)\cl_cam.obj" \
"$(INTDIR)\cl_demo.obj" \
"$(INTDIR)\cl_ents.obj" \
"$(INTDIR)\cl_input.obj" \
"$(INTDIR)\cl_main.obj" \
"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_pred.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_mesh.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_ngraph.obj" \
"$(INTDIR)\gl_refrag.obj" \
"$(INTDIR)\gl_rlight.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_screen.obj" \
"$(INTDIR)\gl_test.obj" \
"$(INTDIR)\gl_vidnt.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\math.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\md4.obj" \
"$(INTDIR)\menu.obj" \
"$(INTDIR)\net_chan.obj" \
"$(INTDIR)\net_wins.obj" \
"$(INTDIR)\pmove.obj" \
"$(INTDIR)\pmovetst.obj" \
"$(INTDIR)\r_part.obj" \
"$(INTDIR)\sbar.obj" \
"$(INTDIR)\skin.obj" \
"$(INTDIR)\snd_dma.obj" \
"$(INTDIR)\snd_mem.obj" \
"$(INTDIR)\snd_mix.obj" \
"$(INTDIR)\snd_mixa.obj" \
"$(INTDIR)\snd_win.obj" \
"$(INTDIR)\sys_win.obj" \
"$(INTDIR)\sys_wina.obj" \
"$(INTDIR)\view.obj" \
"$(INTDIR)\wad.obj" \
"$(INTDIR)\winquake.res" \
"$(INTDIR)\zone.obj"
"$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "GL Release"
# PROP BASE Intermediate_Dir "GL Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "GLRelease"
# PROP Intermediate_Dir "GLRelease"
# PROP Target_Dir ""
OUTDIR=.\GLRelease
INTDIR=.\GLRelease
ALL : "$(OUTDIR)\glqwcl.exe"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cl_cam.obj"
-@erase "$(INTDIR)\cl_demo.obj"
-@erase "$(INTDIR)\cl_ents.obj"
-@erase "$(INTDIR)\cl_input.obj"
-@erase "$(INTDIR)\cl_main.obj"
-@erase "$(INTDIR)\cl_parse.obj"
-@erase "$(INTDIR)\cl_pred.obj"
-@erase "$(INTDIR)\cl_tent.obj"
-@erase "$(INTDIR)\cmd.obj"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\console.obj"
-@erase "$(INTDIR)\crc.obj"
-@erase "$(INTDIR)\cvar.obj"
-@erase "$(INTDIR)\gl_draw.obj"
-@erase "$(INTDIR)\gl_mesh.obj"
-@erase "$(INTDIR)\gl_model.obj"
-@erase "$(INTDIR)\gl_ngraph.obj"
-@erase "$(INTDIR)\gl_refrag.obj"
-@erase "$(INTDIR)\gl_rlight.obj"
-@erase "$(INTDIR)\gl_rmain.obj"
-@erase "$(INTDIR)\gl_rmisc.obj"
-@erase "$(INTDIR)\gl_rsurf.obj"
-@erase "$(INTDIR)\gl_screen.obj"
-@erase "$(INTDIR)\gl_test.obj"
-@erase "$(INTDIR)\gl_vidnt.obj"
-@erase "$(INTDIR)\gl_warp.obj"
-@erase "$(INTDIR)\in_win.obj"
-@erase "$(INTDIR)\keys.obj"
-@erase "$(INTDIR)\math.obj"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\md4.obj"
-@erase "$(INTDIR)\menu.obj"
-@erase "$(INTDIR)\net_chan.obj"
-@erase "$(INTDIR)\net_wins.obj"
-@erase "$(INTDIR)\pmove.obj"
-@erase "$(INTDIR)\pmovetst.obj"
-@erase "$(INTDIR)\r_part.obj"
-@erase "$(INTDIR)\sbar.obj"
-@erase "$(INTDIR)\skin.obj"
-@erase "$(INTDIR)\snd_dma.obj"
-@erase "$(INTDIR)\snd_mem.obj"
-@erase "$(INTDIR)\snd_mix.obj"
-@erase "$(INTDIR)\snd_mixa.obj"
-@erase "$(INTDIR)\snd_win.obj"
-@erase "$(INTDIR)\sys_win.obj"
-@erase "$(INTDIR)\sys_wina.obj"
-@erase "$(INTDIR)\view.obj"
-@erase "$(INTDIR)\wad.obj"
-@erase "$(INTDIR)\winquake.res"
-@erase "$(INTDIR)\zone.obj"
-@erase "$(OUTDIR)\glqwcl.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /YX /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\GLRelease/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqwcl.exe"
LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\
wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)/glqwcl.pdb" /machine:I386 /out:"$(OUTDIR)/glqwcl.exe"
LINK32_OBJS= \
"$(INTDIR)\cd_win.obj" \
"$(INTDIR)\cl_cam.obj" \
"$(INTDIR)\cl_demo.obj" \
"$(INTDIR)\cl_ents.obj" \
"$(INTDIR)\cl_input.obj" \
"$(INTDIR)\cl_main.obj" \
"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_pred.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_mesh.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_ngraph.obj" \
"$(INTDIR)\gl_refrag.obj" \
"$(INTDIR)\gl_rlight.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_screen.obj" \
"$(INTDIR)\gl_test.obj" \
"$(INTDIR)\gl_vidnt.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\math.obj" \
"$(INTDIR)\mathlib.obj" \
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "qwcl - Win32 Release"
# Name "qwcl - Win32 Debug"
# Name "qwcl - Win32 GL Debug"
# Name "qwcl - Win32 GL Release"
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
!ENDIF
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\cl_cam.c
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DEP_CPP_CL_CA=\
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NODEP_CPP_CL_CA=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\cl_demo.c
DEP_CPP_CL_DE=\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\cl_ents.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_CL_EN=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cl_input.c
DEP_CPP_CL_IN=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cl_main.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_CL_MA=\
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DEP_CPP_CL_MA=\
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################################################################################
# Begin Source File
SOURCE=.\cl_parse.c
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################################################################################
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DEP_CPP_CL_PR=\
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BuildCmds= \
$(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
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# End Source File
################################################################################
# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\gl_rmain.c
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\gl_rmisc.c
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# Begin Source File
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# Begin Source File
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\gl_test.c
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################################################################################
# Begin Source File
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# PROP Exclude_From_Build 1
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# End Source File
################################################################################
# Begin Source File
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################################################################################
# Begin Source File
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DEP_CPP_IN_WI=\
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".\bothdefs.h"\
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".\client.h"\
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".\draw.h"\
".\gl_model.h"\
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".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_IN_WI=\
"..\..\dxsdk\sdk\inc\dinput.h"\
"..\..\scitech\include\debug.h"\
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".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
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".\console.h"\
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".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
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".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_IN_WI=\
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".\cmdlib.h"\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\keys.c
DEP_CPP_KEYS_=\
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".\bspfile.h"\
".\cdaudio.h"\
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".\gl_model.h"\
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".\input.h"\
".\keys.h"\
".\mathlib.h"\
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".\modelgen.h"\
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".\sbar.h"\
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NODEP_CPP_KEYS_=\
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".\scriplib.h"\
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"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
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"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
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"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
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"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\mathlib.c
DEP_CPP_MATHL=\
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NODEP_CPP_MATHL=\
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".\lbmlib.h"\
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"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
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"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
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"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
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"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\md4.c
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"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\menu.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_MENU_=\
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"..\..\scitech\include\mgldos.h"\
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".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_MENU_=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_MENU_=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
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"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_MENU_=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
DEP_CPP_MENU_=\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_MENU_=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
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"..\..\scitech\include\mgraph.h"\
".\quakedef.h"\
".\winquake.h"\
NODEP_CPP_MENU_=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\model.c
DEP_CPP_MODEL=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\r_local.h"\
".\r_shared.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_MODEL=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
$(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
BuildCmds= \
$(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\net_chan.c
DEP_CPP_NET_C=\
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".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
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".\console.h"\
".\crc.h"\
".\cvar.h"\
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".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
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".\net.h"\
".\pmove.h"\
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".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_NET_C=\
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".\dictlib.h"\
".\lbmlib.h"\
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".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\net_wins.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_NET_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
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".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_NET_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_NET_W=\
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"..\..\scitech\include\mgldos.h"\
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"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_NET_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
DEP_CPP_NET_W=\
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".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_NET_W=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_NET_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_NET_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\pmove.c
DEP_CPP_PMOVE=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_PMOVE=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\pmovetst.c
DEP_CPP_PMOVET=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_PMOVET=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
"$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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# Begin Source File
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$(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
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# Begin Source File
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# Begin Source File
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$(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
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$(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
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################################################################################
# Begin Source File
SOURCE=.\sbar.c
DEP_CPP_SBAR_=\
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# Begin Source File
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$(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
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# End Source File
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# Begin Source File
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"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\snd_dma.c
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DEP_CPP_SND_D=\
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NODEP_CPP_SND_D=\
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DEP_CPP_SND_D=\
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NODEP_CPP_SND_D=\
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NODEP_CPP_SND_D=\
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".\trilib.h"\
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DEP_CPP_SND_D=\
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".\protocol.h"\
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NODEP_CPP_SND_D=\
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\snd_mem.c
DEP_CPP_SND_M=\
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NODEP_CPP_SND_M=\
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"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\snd_mix.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_SND_MI=\
"..\..\scitech\include\debug.h"\
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".\cdaudio.h"\
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".\mathlib.h"\
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".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
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".\wad.h"\
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NODEP_CPP_SND_MI=\
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"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_SND_MI=\
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".\vid.h"\
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".\winquake.h"\
".\zone.h"\
NODEP_CPP_SND_MI=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
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".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
DEP_CPP_SND_MI=\
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NODEP_CPP_SND_MI=\
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".\lbmlib.h"\
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"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
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!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_SND_MI=\
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NODEP_CPP_SND_MI=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
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"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\snd_win.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_SND_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_SND_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_SND_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
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".\d_iface.h"\
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".\input.h"\
".\keys.h"\
".\mathlib.h"\
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".\pmove.h"\
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".\sys.h"\
".\vid.h"\
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".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_SND_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
DEP_CPP_SND_W=\
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".\bspfile.h"\
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".\console.h"\
".\crc.h"\
".\cvar.h"\
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".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_SND_W=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_SND_W=\
"..\..\scitech\include\debug.h"\
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".\console.h"\
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NODEP_CPP_SND_W=\
"..\..\scitech\include\mglrect.hpp"\
".\cmdlib.h"\
".\dictlib.h"\
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".\trilib.h"\
"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\sys_win.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_SYS_W=\
"..\..\scitech\include\debug.h"\
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".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_SYS_W=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_SYS_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
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".\bspfile.h"\
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".\mathlib.h"\
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".\protocol.h"\
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".\sys.h"\
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".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_SYS_W=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
DEP_CPP_SYS_W=\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
DEP_CPP_SYS_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\quakedef.h"\
".\winquake.h"\
NODEP_CPP_SYS_W=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\vid_win.c
!IF "$(CFG)" == "qwcl - Win32 Release"
DEP_CPP_VID_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\d_local.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\r_shared.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_VID_W=\
"..\..\scitech\include\mglrect.hpp"\
"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
$(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
DEP_CPP_VID_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
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".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\cvar.h"\
".\d_local.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\r_shared.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
NODEP_CPP_VID_W=\
"..\..\scitech\include\mglrect.hpp"\
BuildCmds= \
$(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
"..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
/Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
DEP_CPP_VID_W=\
"..\..\scitech\include\mgraph.h"\
".\bothdefs.h"\
".\bspfile.h"\
".\client.h"\
".\cmd.h"\
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".\cvar.h"\
".\d_local.h"\
".\draw.h"\
".\gl_model.h"\
".\mathlib.h"\
".\modelgen.h"\
".\net.h"\
".\protocol.h"\
".\quakedef.h"\
".\r_shared.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\sys.h"\
".\vid.h"\
".\wad.h"\
".\winquake.h"\
".\zone.h"\
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
DEP_CPP_VID_W=\
"..\..\scitech\include\debug.h"\
"..\..\scitech\include\mgldos.h"\
"..\..\scitech\include\mglwin.h"\
"..\..\scitech\include\mgraph.h"\
".\d_local.h"\
".\quakedef.h"\
".\r_shared.h"\
".\winquake.h"\
NODEP_CPP_VID_W=\
"..\..\scitech\include\mglrect.hpp"\
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\view.c
DEP_CPP_VIEW_=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
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".\protocol.h"\
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".\r_local.h"\
".\r_shared.h"\
".\render.h"\
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".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
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".\wad.h"\
".\zone.h"\
NODEP_CPP_VIEW_=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\wad.c
DEP_CPP_WAD_C=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_WAD_C=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\zone.c
DEP_CPP_ZONE_=\
".\bothdefs.h"\
".\bspfile.h"\
".\cdaudio.h"\
".\client.h"\
".\cmd.h"\
".\common.h"\
".\console.h"\
".\crc.h"\
".\cvar.h"\
".\d_iface.h"\
".\draw.h"\
".\gl_model.h"\
".\glquake.h"\
".\input.h"\
".\keys.h"\
".\mathlib.h"\
".\menu.h"\
".\model.h"\
".\modelgen.h"\
".\net.h"\
".\pmove.h"\
".\protocol.h"\
".\quakedef.h"\
".\render.h"\
".\sbar.h"\
".\screen.h"\
".\sound.h"\
".\spritegn.h"\
".\sys.h"\
".\vid.h"\
".\view.h"\
".\wad.h"\
".\zone.h"\
NODEP_CPP_ZONE_=\
".\cmdlib.h"\
".\dictlib.h"\
".\lbmlib.h"\
".\scriplib.h"\
".\trilib.h"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_draw.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_draw16.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_parta.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_polysa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_scana.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_spr8.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_varsa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\math.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\GLDebug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# Begin Custom Build - GAS Assembly
OutDir=.\GLRelease
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\r_aclipa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\r_aliasa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\r_drawa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\r_edgea.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\r_varsa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\snd_mixa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\GLDebug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# Begin Custom Build - GAS Assembly
OutDir=.\GLRelease
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\surf16.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\surf8.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\sys_wina.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build - GAS Assembly
OutDir=.\release
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\debug
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
# Begin Custom Build - GAS Assembly
OutDir=.\GLDebug
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
# Begin Custom Build - GAS Assembly
OutDir=.\GLRelease
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
>$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
$(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\winquake.rc
DEP_RSC_WINQU=\
".\quakeworld.bmp"\
".\qwcl2.ico"\
!IF "$(CFG)" == "qwcl - Win32 Release"
"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
# End Target
# End Project
################################################################################