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sdlqw/QW/client/qwcl.dsp
1999-12-21 00:00:00 +00:00

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# Microsoft Developer Studio Project File - Name="qwcl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=qwcl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "qwcl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 GLDebug" (based on "Win32 (x86) Application")
!MESSAGE "qwcl - Win32 GLRelease" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# SUBTRACT LINK32 /incremental:no /nodefaultlib
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# ADD CPP /nologo /G5 /ML /GX /Ot /Ow /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /YX /FD /c
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# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:".\GLRelease\glqwcl.exe"
# SUBTRACT LINK32 /nodefaultlib
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# Begin Target
# Name "qwcl - Win32 Release"
# Name "qwcl - Win32 Debug"
# Name "qwcl - Win32 GLDebug"
# Name "qwcl - Win32 GLRelease"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\cd_win.c
# End Source File
# Begin Source File
SOURCE=.\cl_cam.c
# End Source File
# Begin Source File
SOURCE=.\cl_demo.c
# End Source File
# Begin Source File
SOURCE=.\cl_ents.c
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# Begin Source File
SOURCE=.\cl_input.c
# End Source File
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SOURCE=.\cl_main.c
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# Begin Source File
SOURCE=.\cl_parse.c
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SOURCE=.\cl_pred.c
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SOURCE=.\cmd.c
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SOURCE=.\console.c
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# Begin Source File
SOURCE=.\crc.c
# End Source File
# Begin Source File
SOURCE=.\cvar.c
# End Source File
# Begin Source File
SOURCE=.\d_draw.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_draw16.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_edge.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_fill.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_init.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_modech.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_part.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_parta.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_polysa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_polyse.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_scan.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_scana.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_sky.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_spr8.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
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InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_sprite.c
!IF "$(CFG)" == "qwcl - Win32 Release"
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!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_surf.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\d_vars.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_varsa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_zpoint.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\draw.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_draw.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_mesh.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_model.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_ngraph.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_refrag.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rlight.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmain.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmisc.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rsurf.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_screen.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_test.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_vidnt.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_warp.c
!IF "$(CFG)" == "qwcl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\in_win.c
# End Source File
# Begin Source File
SOURCE=.\keys.c
# End Source File
# Begin Source File
SOURCE=.\math.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\md4.c
# End Source File
# Begin Source File
SOURCE=.\menu.c
# End Source File
# Begin Source File
SOURCE=.\model.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\net_chan.c
# End Source File
# Begin Source File
SOURCE=.\net_wins.c
# End Source File
# Begin Source File
SOURCE=.\nonintel.c
# End Source File
# Begin Source File
SOURCE=.\pmove.c
# End Source File
# Begin Source File
SOURCE=.\pmovetst.c
# End Source File
# Begin Source File
SOURCE=.\r_aclip.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aclipa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_alias.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aliasa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_bsp.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_draw.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_drawa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edge.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edgea.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_efrag.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_light.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_main.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_misc.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_part.c
# End Source File
# Begin Source File
SOURCE=.\r_sky.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sprite.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_vars.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_varsa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sbar.c
# End Source File
# Begin Source File
SOURCE=.\screen.c
!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skin.c
# End Source File
# Begin Source File
SOURCE=.\snd_dma.c
# End Source File
# Begin Source File
SOURCE=.\snd_mem.c
# End Source File
# Begin Source File
SOURCE=.\snd_mix.c
# End Source File
# Begin Source File
SOURCE=.\snd_mixa.s
!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# Begin Custom Build
OutDir=.\GLRelease
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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# Begin Custom Build
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InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
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# End Source File
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!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
# Begin Custom Build - GAS2MASM Conversion
OutDir=.\Debug
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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!IF "$(CFG)" == "qwcl - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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# Begin Custom Build - GAS2MASM Conversion
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InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
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!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
# PROP BASE Exclude_From_Build 1
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!IF "$(CFG)" == "qwcl - Win32 Release"
!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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