279 lines
9 KiB
Text
279 lines
9 KiB
Text
|
GLQuake Drivers for Voodoo Graphics Based 3D Accelerators
|
||
|
Preliminary Release 2
|
||
|
|
||
|
Copyright ( 1997 3Dfx Interactive, Inc. )
|
||
|
All Rights Reserved
|
||
|
|
||
|
3Dfx Interactive, Inc.
|
||
|
www: www.3dfx.com
|
||
|
news: news.3dfx.com
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
NOTE: GLQuake requires DirectX 2.0 or DirectX 3.0
|
||
|
(Needed for DirectSound support)
|
||
|
|
||
|
DirectX 2.0 or DirectX 3.0 can be installed from the media provided
|
||
|
with your Voodoo Based 3D Accelerator.
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
|
||
|
Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07)
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
What's in the distribution?
|
||
|
-----------------------------------------------------------------------
|
||
|
This distribution contains GLQuake Drivers for Voodoo Graphics Based 3D
|
||
|
Accelerators. These drivers were tested on the following boards:
|
||
|
|
||
|
- Diamond Monster 3D
|
||
|
- Orchid Righteous 3D
|
||
|
- 3Dfx Interactive reference boards
|
||
|
|
||
|
NOTE: The enclosed drivers are not meant to replace any Direct3D or
|
||
|
Glide drivers provided by your Voodoo Graphics card manufacturer.
|
||
|
Please obtain supported drivers from:
|
||
|
|
||
|
- Diamond supported drivers can be obtained from www.diamondmm.com
|
||
|
- Orchid supported drivers can be obtained from www.orchid.com
|
||
|
|
||
|
|
||
|
Included Files
|
||
|
--------------
|
||
|
|
||
|
OPENGL32.DLL - QuakeGL Interface to Voodoo Graphics
|
||
|
FXMEMMAP.VXD - Voodoo Graphics VXD
|
||
|
GLQUAKE.EXE - ID Software provided GLQUAKE.EXE
|
||
|
README.TXT - ID Software provided README.TXT
|
||
|
READ3DFX.TXT - This File
|
||
|
|
||
|
All enclosed files MUST reside in your Quake directory and not in the
|
||
|
Windows\SYSTEM directory.
|
||
|
|
||
|
OEMSR2 users: Do NOT replace OPENGL32.DLL located in your
|
||
|
Windows\SYSTEM directory.
|
||
|
|
||
|
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
Installation
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
Requirements
|
||
|
------------
|
||
|
|
||
|
- Voodoo Graphics Based 3D Accelerator
|
||
|
- Windows 95
|
||
|
- A PC with a Pentium 90 or higher CPU
|
||
|
- 16MB of RAM
|
||
|
- 2D Video card set at 16 bit or higher color
|
||
|
|
||
|
Installation
|
||
|
------------
|
||
|
|
||
|
Adding GLQuake Driver Support
|
||
|
-----------------------------
|
||
|
1) Install the FULL Version (Not the Shareware version!) of Quake.
|
||
|
|
||
|
2) Copy the GLQUAKE.EXE and other associated files from the GLQuake
|
||
|
ZIP file to your Quake Directory. (Use Windows Explorer)
|
||
|
|
||
|
3) Copy the enclosed OPENGL32.DLL file to your Quake Directory.
|
||
|
(Use Windows Explorer) NOTE: DO NOT COPY OPENGL32.DLL to your
|
||
|
Windows\SYSTEM directory
|
||
|
|
||
|
4) Create a Desktop Shortcut for GLQuake: Using the right mouse button
|
||
|
drag the GLQUAKE.EXE file from Windows Explorer to the Desktop.
|
||
|
When prompted choose "Create Shortcut"
|
||
|
|
||
|
5) Create an autoexec.cfg file in the ID1\ directory of your quake
|
||
|
installation if you do not already have one. Add the line
|
||
|
|
||
|
gl_playermip "2"
|
||
|
|
||
|
to the file.
|
||
|
|
||
|
6) Start GLQuake by running the shortcut.
|
||
|
|
||
|
|
||
|
Troubleshooting and Frequently Asked Questions
|
||
|
----------------------------------------------
|
||
|
|
||
|
1. Will GLQuake work with shareware Quake?
|
||
|
|
||
|
No, the full registered version of Quake is required.
|
||
|
|
||
|
|
||
|
|
||
|
2. Do I need any other drivers to run GLQuake on Voodoo Graphics?
|
||
|
|
||
|
Just make sure that the FXMEMMAP.VXD file is in your Windows\SYSTEM
|
||
|
directory and that DirectX 2.0, DirectX 3.0 or DirectX 3.0a are
|
||
|
installed as GLQuake uses DirectSound. The latest version of DirectX
|
||
|
can be obtained from:
|
||
|
http://www.microsoft.com/mediadev/download/isdk.htm
|
||
|
|
||
|
|
||
|
|
||
|
3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a
|
||
|
"no RGB fullscreen modes available" How do I get GLQuake to run?
|
||
|
|
||
|
Make sure that your 2D video card is set to 16bit color (65K colors,
|
||
|
not 16 colors). In addition, do not start GLQuake from a full screen
|
||
|
MS-DOS prompt.
|
||
|
|
||
|
|
||
|
|
||
|
4. GLQuake comes up for a little while then drops me back to the
|
||
|
Windows 95 desktop, what's wrong?
|
||
|
|
||
|
Your Virtual Memory settings on your system should be increased. Open
|
||
|
Control Panel, System - click on the Performance tab and then click on
|
||
|
Virtual Memory. Adjust the settings so that the minimum swap file size
|
||
|
is 80MB. You may also want to delete all the mesh files - do this by
|
||
|
deleting the quake\ID1\glquake directory.
|
||
|
|
||
|
|
||
|
|
||
|
5. Why does GLQuake try to connect to my Internet connection whenever
|
||
|
it starts?
|
||
|
|
||
|
GLQuake uses Windows networking. Auto-Dial is likely enabled in your
|
||
|
Internet Control Panel or in Internet Explorer Options. Single
|
||
|
Player users: To disable Network use in GLQuake and prevent the
|
||
|
network connection screen from coming up, add "-nolan" to the
|
||
|
GLQUAKE.EXE command line, example:
|
||
|
GLQUAKE.EXE -nolan
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
6. I have a three button mouse, but I can't use or set the middle
|
||
|
button in GLQuake, what's wrong?
|
||
|
|
||
|
To use a three button mouse with GLQuake, your Windows mouse driver
|
||
|
must support three buttons. Use the Logitech PS/2, Serial or Bus
|
||
|
driver instead of the Microsoft or Standard PS/2, Serial or Bus driver.
|
||
|
Also, make certain that your Mouse control panel sets the middle button
|
||
|
to "middle" and not "double click".
|
||
|
|
||
|
|
||
|
|
||
|
7. Mouse input seems jumpy, how do I fix that?
|
||
|
|
||
|
From the console (hit the ~ tilde key), enter m_filter 1 <enter>
|
||
|
This option can be added to the AUTOEXEC.CFG file (in the \ID1
|
||
|
directory). You may also add this option to the GLQUAKE.EXE command
|
||
|
line, example:
|
||
|
GLQUAKE.EXE +m_filter 1
|
||
|
|
||
|
|
||
|
|
||
|
8. While playing GLQuake the sound stutters, how do I fix it?
|
||
|
|
||
|
If your sound card does not support DirectSound, you may encounter
|
||
|
stuttering sound during game play. Try adding the following value to
|
||
|
the CONFIG.CFG file (in the quake\ID1 directory):
|
||
|
_snd_mixahead ".14"
|
||
|
|
||
|
|
||
|
|
||
|
9. When I hit ALT-TAB or the Windows start button to switch to another
|
||
|
application why do I return to a 640x480 display?
|
||
|
|
||
|
GLQuake by default needs to keep the 2D display at 640x480 while it is
|
||
|
running. To return the display to your normal setting you must exit
|
||
|
GLQuake. To prevent this, add the following to the GLQUAKE.EXE command
|
||
|
line options "+_windowed_mouse 1" and "-window" example:
|
||
|
GLQUAKE.EXE +_windowed_mouse 1 -window
|
||
|
|
||
|
|
||
|
|
||
|
10. GLQuake multiplayer can't find other games or won't connect.
|
||
|
|
||
|
GLQuake uses Windows 95 Networking. Verify that the correct networking
|
||
|
components are installed and that you can connect to the other machine
|
||
|
using File and print sharing or TCP/IP ping. If you are using IPX also
|
||
|
make certain that the frame type is the same on all the systems.
|
||
|
|
||
|
|
||
|
|
||
|
11. GLQuake multiplayer slows down alot, how do I fix it?
|
||
|
|
||
|
Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory)
|
||
|
You may however add "+gl_playermip 2" to the GLQUAKE.EXE command line,
|
||
|
example:
|
||
|
GLQUAKE.EXE +gl_playermip 2
|
||
|
|
||
|
|
||
|
|
||
|
12. Does the Activision(r) Scourge of Armagon add-on (Mission Pack 1)
|
||
|
work with GLQuake?
|
||
|
|
||
|
Yes, start GLQUAKE.EXE with a "-hipnotic" switch. Example:
|
||
|
GLQUAKE.EXE -hipnotic
|
||
|
|
||
|
|
||
|
|
||
|
13. Do other 3rd party quake levels work with GLQuake?
|
||
|
|
||
|
Not all 3rd party levels have been tested, some may not work properly
|
||
|
or optimally.
|
||
|
|
||
|
|
||
|
|
||
|
14. Will GLQuake use a Voodoo Graphics accelerator under Windows NT?
|
||
|
|
||
|
The 3Dfx GLQuake drivers currently only work under Windows 95.
|
||
|
|
||
|
|
||
|
|
||
|
15. After installing GLQuake the OpenGL screen savers in Windows 95
|
||
|
(OEMSR2) don't work. What's wrong?
|
||
|
|
||
|
The OpenGL Windows 95 screen savers in OEMSR2 will fail if you copied
|
||
|
the OPENGL32.DLL file that comes with GLQuake to your Windows\SYSTEM
|
||
|
directory. The 3Dfx OPENGL32.DLL file only works with Quake. It will
|
||
|
not run with other OpenGL applications. If you copied the 3Dfx
|
||
|
OPENGL32.DLL to your Windows\SYSTEM directory and need to restore the
|
||
|
Microsoft provided OPENGL32.DLL, follow these steps:
|
||
|
|
||
|
OEMSR2 Users
|
||
|
------------
|
||
|
1) Insert your Windows 95 CD into your CD-ROM drive
|
||
|
2) Open a MS-DOS prompt, (Click Start, Programs, MS-DOS Prompt)
|
||
|
3) Switch to the Windows\SYSTEM directory, ie:
|
||
|
C: <enter>
|
||
|
CD\Windows\system <enter>
|
||
|
4) At the command prompt, enter:
|
||
|
EXTRACT /A E:\WIN95 opengl32.dll <enter>
|
||
|
(Substitute E:\ for your CD-ROM drive letter)
|
||
|
|
||
|
Standard Windows 95 Users
|
||
|
-------------------------
|
||
|
1) Download and reinstall OpenGL for Windows 95 from the source
|
||
|
you previously used.
|
||
|
|
||
|
|
||
|
|
||
|
16. How do I get support for GLQuake
|
||
|
|
||
|
GLQuake is currently unsupported. You may however find answers to
|
||
|
questions on various Quake dedicated websites. 3Dfx provides a GLQuake
|
||
|
newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to
|
||
|
discuss GLQuake with other users. 3Dfx also provides a regularly
|
||
|
updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html
|
||
|
|
||
|
|
||
|
|
||
|
16. How do I send a bug report?
|
||
|
|
||
|
If your problem is not resolved in this document or our updated FAQ
|
||
|
(please see #15) and your bug is related to visual quality, performance
|
||
|
or stability send an email to quake_bugs@3dfx.com - Describe your
|
||
|
system configuration (CPU Type, CPU Speed, 2D Video Card type, Amount
|
||
|
of Memory, Virtual Memory Size..etc.) and how to recreate the bug.
|
||
|
|
||
|
|
||
|
Voodoo Graphics is a trademark of 3Dfx Interactive, Inc. All other
|
||
|
trademarks are the property of their respective owners.
|