264 lines
9.2 KiB
C
264 lines
9.2 KiB
C
// This source file comes from the 3.20 source originally.
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//
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// Added through-the-eyes cam mode, as well as the ability to spin around the player
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// when in regular chase cam mode, among other Axshun-related mods.
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// -Fireblade
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#include "g_local.h"
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int ChaseTargetGone(edict_t *ent)
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{
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// is our chase target gone?
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if (!ent->client->chase_target->inuse
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|| (ent->client->chase_target->solid == SOLID_NOT &&
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ent->client->chase_target->deadflag != DEAD_DEAD))
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{
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edict_t *old = ent->client->chase_target;
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ChaseNext(ent);
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if (ent->client->chase_target == old)
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{
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ent->client->chase_target = NULL;
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ent->client->desired_fov = 90;
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ent->client->ps.fov = 90;
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ent->client->chase_mode = 0;
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ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
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return 1;
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}
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}
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return 0;
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}
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void UpdateChaseCam(edict_t *ent)
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{
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vec3_t o, ownerv, goal;
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edict_t *targ;
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vec3_t forward, right;
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trace_t trace;
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int i;
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vec3_t angles;
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if (ChaseTargetGone(ent))
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return;
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targ = ent->client->resp.last_chase_target = ent->client->chase_target;
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if (ent->client->chase_mode == 1)
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{
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ent->client->desired_fov = 90;
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ent->client->ps.fov = 90;
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if (ent->client->resp.cmd_angles[PITCH] > 89)
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ent->client->resp.cmd_angles[PITCH] = 89;
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if (ent->client->resp.cmd_angles[PITCH] < -89)
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ent->client->resp.cmd_angles[PITCH] = -89;
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VectorCopy(targ->s.origin, ownerv);
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ownerv[2] += targ->viewheight;
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VectorCopy(ent->client->ps.viewangles, angles);
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AngleVectors (angles, forward, right, NULL);
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VectorNormalize(forward);
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VectorMA(ownerv, -150, forward, o);
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// not sure if this should be left in... -FB
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// if (o[2] < targ->s.origin[2] + 20)
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// o[2] = targ->s.origin[2] + 20;
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// jump animation lifts
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if (!targ->groundentity)
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o[2] += 16;
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PRETRACE();
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trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
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POSTTRACE();
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VectorCopy(trace.endpos, goal);
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VectorMA(goal, 2, forward, goal);
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// pad for floors and ceilings
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VectorCopy(goal, o);
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o[2] += 6;
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PRETRACE();
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trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
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POSTTRACE();
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if (trace.fraction < 1) {
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VectorCopy(trace.endpos, goal);
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goal[2] -= 6;
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}
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VectorCopy(goal, o);
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o[2] -= 6;
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PRETRACE();
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trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
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POSTTRACE();
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if (trace.fraction < 1) {
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VectorCopy(trace.endpos, goal);
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goal[2] += 6;
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}
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if (targ->deadflag)
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ent->client->ps.pmove.pm_type = PM_DEAD;
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else
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ent->client->ps.pmove.pm_type = PM_FREEZE;
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VectorCopy(goal, ent->s.origin);
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for (i=0 ; i<3 ; i++)
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ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
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VectorCopy(ent->client->resp.cmd_angles, ent->client->ps.viewangles);
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}
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else // chase_mode == 2
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{
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VectorCopy(targ->s.origin, ownerv);
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VectorCopy(targ->client->v_angle, angles);
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AngleVectors (angles, forward, right, NULL);
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VectorNormalize(forward);
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VectorMA(ownerv, 16, forward, o);
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o[2] += targ->viewheight;
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VectorCopy(o, ent->s.origin);
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ent->client->ps.fov = targ->client->ps.fov;
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ent->client->desired_fov = targ->client->ps.fov;
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for (i=0 ; i<3 ; i++)
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ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
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if (targ->deadflag)
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{
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ent->client->ps.viewangles[ROLL] = 40;
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ent->client->ps.viewangles[PITCH] = -15;
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ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
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}
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else
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{
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VectorAdd(targ->client->v_angle,
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targ->client->ps.kick_angles,
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angles);
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VectorCopy(angles, ent->client->ps.viewangles);
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VectorCopy(angles, ent->client->v_angle);
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}
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}
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ent->viewheight = 0;
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ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
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gi.linkentity(ent);
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}
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void ChaseNext(edict_t *ent)
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{
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int i;
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edict_t *e;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do {
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i++;
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if (i > maxclients->value)
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i = 1;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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//Black Cross - Begin
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if (teamplay->value && limchasecam->value &&
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ent->client->resp.team != NOTEAM &&
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ent->client->resp.team != e->client->resp.team)
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continue;
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//Black Cross - End
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if (e->solid != SOLID_NOT || e->deadflag == DEAD_DEAD)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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}
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void ChasePrev(edict_t *ent)
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{
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int i;
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edict_t *e;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do {
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i--;
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if (i < 1)
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i = maxclients->value;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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//Black Cross - Begin
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if (teamplay->value && limchasecam->value &&
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ent->client->resp.team != NOTEAM &&
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ent->client->resp.team != e->client->resp.team)
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continue;
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//Black Cross - End
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if (e->solid != SOLID_NOT || e->deadflag == DEAD_DEAD)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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}
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void GetChaseTarget(edict_t *ent)
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{
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int i, found, searched;
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edict_t *e, *start_target;
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start_target = ent->client->resp.last_chase_target;
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if (start_target == NULL)
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{
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start_target = g_edicts + 1;
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}
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else
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{
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if (start_target < (g_edicts + 1) ||
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start_target > (g_edicts + game.maxclients))
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{
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gi.dprintf("Warning: start_target ended up out of range\n");
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}
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}
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i = (start_target - g_edicts) + 1;
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found = searched = 0;
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do
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{
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searched++;
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i--;
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if (i < 1)
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i = game.maxclients;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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//Black Cross - Begin
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if (teamplay->value && limchasecam->value &&
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ent->client->resp.team != NOTEAM &&
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ent->client->resp.team != e->client->resp.team)
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continue;
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//Black Cross - End
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if (e->solid != SOLID_NOT || e->deadflag == DEAD_DEAD)
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{
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found = 1;
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break;
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}
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} while ((e != (start_target + 1)) && searched < 100);
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if (searched >= 100)
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{
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gi.dprintf("Warning: prevented loop in GetChaseTarget\n");
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}
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if (found)
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{
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ent->client->chase_target = e;
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}
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}
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