quake2-action/p_hud.c

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2018-11-13 08:25:08 +00:00
#include "g_local.h"
/*
======================================================================
INTERMISSION
======================================================================
*/
void MoveClientToIntermission (edict_t *ent)
{
if (deathmatch->value || coop->value)
{
ent->client->showscores = true;
ent->client->scoreboardnum = 1;
}
VectorCopy (level.intermission_origin, ent->s.origin);
ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
ent->client->ps.pmove.pm_type = PM_FREEZE;
ent->client->ps.gunindex = 0;
ent->client->ps.blend[3] = 0;
ent->client->ps.rdflags &= ~RDF_UNDERWATER;
// clean up powerup info
ent->client->quad_framenum = 0;
ent->client->invincible_framenum = 0;
ent->client->breather_framenum = 0;
ent->client->enviro_framenum = 0;
ent->client->grenade_blew_up = false;
ent->client->grenade_time = 0;
ent->viewheight = 0;
ent->s.modelindex = 0;
ent->s.modelindex2 = 0;
ent->s.modelindex3 = 0;
ent->s.modelindex = 0;
ent->s.effects = 0;
ent->s.sound = 0;
ent->solid = SOLID_NOT;
//FIREBLADE
ent->client->resp.sniper_mode = SNIPER_1X;
ent->client->desired_fov = 90;
ent->client->ps.fov = 90;
ent->client->ps.stats[STAT_SNIPER_ICON] = 0;
//FIREBLADE
// add the layout
if (deathmatch->value || coop->value)
{
//RiEvEr
if( !(Q_stricmp(ent->classname, "bot") ) )
return;
//R
DeathmatchScoreboardMessage (ent, NULL);
gi.unicast (ent, true);
}
}
void BeginIntermission (edict_t *targ)
{
int i, n;
edict_t *ent, *client;
if (level.intermissiontime)
return; // already activated
//FIREBLADE
if (teamplay->value)
TallyEndOfLevelTeamScores();
//FIREBLADE
game.autosaved = false;
// respawn any dead clients
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
if (client->health <= 0)
respawn(client);
}
level.intermissiontime = level.time;
level.changemap = targ->map;
if (strstr(level.changemap, "*"))
{
if (coop->value)
{
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
// strip players of all keys between units
for (n = 0; n < MAX_ITEMS; n++)
{
if (itemlist[n].flags & IT_KEY)
client->client->pers.inventory[n] = 0;
}
}
}
}
else
{
if (!deathmatch->value)
{
level.exitintermission = 1; // go immediately to the next level
return;
}
}
level.exitintermission = 0;
// find an intermission spot
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
if (!ent)
{ // the map creator forgot to put in an intermission point...
ent = G_Find (NULL, FOFS(classname), "info_player_start");
if (!ent)
ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
}
else
{ // chose one of four spots
i = rand() & 3;
while (i--)
{
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
if (!ent) // wrap around the list
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
}
}
VectorCopy (ent->s.origin, level.intermission_origin);
VectorCopy (ent->s.angles, level.intermission_angle);
// move all clients to the intermission point
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
MoveClientToIntermission (client);
}
// AZEROV: Clear the team kills for everyone
//safe_cprintf(NULL,PRINT_MEDIUM,"Resetting all team kills\n");
for (i=1; i<=maxclients->value; i++)
{
edict_t *temp_ent;
temp_ent = g_edicts + i;
if (!temp_ent->inuse || !temp_ent->client)
{
continue;
}
temp_ent->client->team_wounds = 0;
temp_ent->client->team_kills = 0;
}
// AZEROV
}
void A_ScoreboardMessage (edict_t *ent, edict_t *killer);
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
int stringlength;
int i, j, k;
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
char *tag;
// ACEBOT_ADD
if (ent->is_bot)
return;
// ACEBOT_END
//FIREBLADE
if (teamplay->value) {
A_ScoreboardMessage (ent, killer);
return;
}
//FIREBLADE
// sort the clients by score
total = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
score = game.clients[i].resp.score;
for (j=0 ; j<total ; j++)
{
if (score > sortedscores[j])
break;
}
for (k=total ; k>j ; k--)
{
sorted[k] = sorted[k-1];
sortedscores[k] = sortedscores[k-1];
}
sorted[j] = i;
sortedscores[j] = score;
total++;
}
// print level name and exit rules
string[0] = 0;
stringlength = strlen(string);
// add the clients in sorted order
if (total > 12)
total = 12;
for (i=0 ; i<total ; i++)
{
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);
// add a dogtag
if (cl_ent == ent)
tag = "tag1";
else if (cl_ent == killer)
tag = "tag2";
else
tag = NULL;
if (tag)
{
Com_sprintf (entry, sizeof(entry),
"xv %i yv %i picn %s ",x+32, y, tag);
j = strlen(entry);
if (stringlength + j > 1024)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
// send the layout
Com_sprintf (entry, sizeof(entry),
"client %i %i %i %i %i %i ",
x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
j = strlen(entry);
if (stringlength + j > 1024)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*
==================
DeathmatchScoreboard
Draw instead of help message.
Note that it isn't that hard to overflow the 1400 byte message limit!
==================
*/
void DeathmatchScoreboard (edict_t *ent)
{
//RiEvEr
if( !(Q_stricmp(ent->classname, "bot") ) )
return;
//R
DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, true);
}
/*
==================
Cmd_Score_f
Display the scoreboard
==================
*/
void Cmd_Score_f (edict_t *ent)
{
ent->client->showinventory = false;
ent->client->showhelp = false;
//FIREBLADE
if (ent->client->menu)
PMenu_Close(ent);
//FIREBLADE
if (!deathmatch->value && !coop->value)
return;
if (ent->client->showscores)
{
//FIREBLADE
if (teamplay->value && ent->client->scoreboardnum < 2) // toggle scoreboards...
{
ent->client->scoreboardnum++;
DeathmatchScoreboard(ent);
return;
}
//FIREBLADE
ent->client->showscores = false;
return;
}
ent->client->showscores = true;
//FIREBLADE
ent->client->scoreboardnum = 1;
//FIREBLADE
DeathmatchScoreboard (ent);
}
/*
==================
HelpComputer
Draw help computer.
==================
*/
void HelpComputer (edict_t *ent)
{
char string[1024];
char *sk;
if (skill->value == 0)
sk = "easy";
else if (skill->value == 1)
sk = "medium";
else if (skill->value == 2)
sk = "hard";
else
sk = "hard+";
// send the layout
Com_sprintf (string, sizeof(string),
"xv 32 yv 8 picn help " // background
"xv 202 yv 12 string2 \"%s\" " // skill
"xv 0 yv 24 cstring2 \"%s\" " // level name
"xv 0 yv 54 cstring2 \"%s\" " // help 1
"xv 0 yv 110 cstring2 \"%s\" " // help 2
"xv 50 yv 164 string2 \" kills goals secrets\" "
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
sk,
level.level_name,
game.helpmessage1,
game.helpmessage2,
level.killed_monsters, level.total_monsters,
level.found_goals, level.total_goals,
level.found_secrets, level.total_secrets);
gi.WriteByte (svc_layout);
gi.WriteString (string);
gi.unicast (ent, true);
}
/*
==================
Cmd_Help_f
Display the current help message
==================
*/
void Cmd_Help_f (edict_t *ent)
{
// this is for backwards compatability
if (deathmatch->value)
{
Cmd_Score_f (ent);
return;
}
ent->client->showinventory = false;
ent->client->showscores = false;
if (ent->client->showhelp && (ent->client->resp.game_helpchanged == game.helpchanged))
{
ent->client->showhelp = false;
return;
}
ent->client->showhelp = true;
ent->client->resp.helpchanged = 0;
HelpComputer (ent);
}
//=======================================================================
/*
===============
G_SetStats
Rearranged for chase cam support -FB
===============
*/
void G_SetStats (edict_t *ent)
{
gitem_t *item;
int index, cells, index2;
int power_armor_type;
if (!ent->client->chase_mode)
{
//
// health
//
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
ent->client->ps.stats[STAT_HEALTH] = ent->health;
//
// ammo (now clips really)
//
// zucc modified this to do clips instead
if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */)
{
ent->client->ps.stats[STAT_CLIP_ICON] = 0;
ent->client->ps.stats[STAT_CLIP] = 0;
}
else
{
item = &itemlist[ent->client->ammo_index];
ent->client->ps.stats[STAT_CLIP_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_CLIP] = ent->client->pers.inventory[ent->client->ammo_index];
}
// zucc display special item and special weapon
if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SNIPER_NAME))] )
ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(SNIPER_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(M4_NAME))] )
ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(M4_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(MP5_NAME))] )
ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(MP5_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(M3_NAME))] )
ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(M3_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(HC_NAME))] )
ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(HC_NAME)->icon);
else
ent->client->ps.stats[STAT_WEAPONS_ICON] = 0;
if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(KEV_NAME))] )
ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(KEV_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(LASER_NAME))] )
ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(LASER_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SLIP_NAME))] )
ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(SLIP_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SIL_NAME))] )
ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(SIL_NAME)->icon);
else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(BAND_NAME))] )
ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(BAND_NAME)->icon);
else
ent->client->ps.stats[STAT_ITEMS_ICON] = 0;
// grenades remaining
index2 = ITEM_INDEX(FindItem(GRENADE_NAME));
if ( ent->client->pers.inventory[index2] )
{
ent->client->ps.stats[STAT_GRENADE_ICON] = gi.imageindex ("a_m61frag");
ent->client->ps.stats[STAT_GRENADES] = ent->client->pers.inventory[index2];
}
else
{
ent->client->ps.stats[STAT_GRENADE_ICON] = 0;
}
//
// ammo by weapon
//
//
if ( ent->client->pers.weapon )
{
switch ( ent->client->curr_weap )
{
case MK23_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
ent->client->ps.stats[STAT_AMMO] = ent->client->mk23_rds;
break;
}
case MP5_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
ent->client->ps.stats[STAT_AMMO] = ent->client->mp5_rds;
break;
}
case M4_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
ent->client->ps.stats[STAT_AMMO] = ent->client->m4_rds;
break;
}
case M3_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_shells");
ent->client->ps.stats[STAT_AMMO] = ent->client->shot_rds;
break;
}
case HC_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_shells");
ent->client->ps.stats[STAT_AMMO] = ent->client->cannon_rds;
break;
}
case SNIPER_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
ent->client->ps.stats[STAT_AMMO] = ent->client->sniper_rds;
break;
}
case DUAL_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
ent->client->ps.stats[STAT_AMMO] = ent->client->dual_rds;
break;
}
case KNIFE_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("w_knife");
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem (KNIFE_NAME))];
break;
}
case GRENADE_NUM:
{
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_m61frag");
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem (GRENADE_NAME))];
break;
}
default:
gi.dprintf("Failed to find weapon/icon for hud.\n");
}
}
//
// sniper mode icons
//
//if ( ent->client->sniper_mode )
// safe_cprintf (ent, PRINT_HIGH, "Sniper Zoom set at %d.\n", ent->client->sniper_mode);
if ( ent->client->resp.sniper_mode == SNIPER_1X
|| ent->client->weaponstate == WEAPON_RELOADING
|| ent->client->weaponstate == WEAPON_BUSY
|| ent->client->no_sniper_display )
ent->client->ps.stats[STAT_SNIPER_ICON] = 0;
else if ( ent->client->resp.sniper_mode == SNIPER_2X )
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope2x");
else if ( ent->client->resp.sniper_mode == SNIPER_4X )
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope4x");
else if ( ent->client->resp.sniper_mode == SNIPER_6X )
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope6x");
//
// armor
//
power_armor_type = PowerArmorType (ent);
if (power_armor_type)
{
cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
if (cells == 0)
{ // ran out of cells for power armor
ent->flags &= ~FL_POWER_ARMOR;
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
power_armor_type = 0;;
}
}
index = ArmorIndex (ent);
if (power_armor_type && (!index || (level.framenum & 8) ) )
{ // flash between power armor and other armor icon
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
ent->client->ps.stats[STAT_ARMOR] = cells;
}
else if (index)
{
item = GetItemByIndex (index);
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
}
else
{
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
ent->client->ps.stats[STAT_ARMOR] = 0;
}
//
// pickup message
//
if (level.time > ent->client->pickup_msg_time)
{
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
}
//
// timers
//
if (ent->client->quad_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
}
else if (ent->client->invincible_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
}
else if (ent->client->enviro_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
}
else if (ent->client->breather_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
}
else
{
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
ent->client->ps.stats[STAT_TIMER] = 0;
}
//
// selected item
//
if (ent->client->pers.selected_item == -1)
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
else
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
//
// frags
//
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
//
// help icon / current weapon if not shown
//
if (ent->client->resp.helpchanged && (level.framenum&8) )
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
&& ent->client->pers.weapon)
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_HELPICON] = 0;
}
//
// layouts
//
ent->client->ps.stats[STAT_LAYOUTS] = 0;
if (deathmatch->value)
{
if (ent->client->pers.health <= 0 || level.intermissiontime
|| ent->client->showscores)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
else
{
if (ent->client->showscores || ent->client->showhelp)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
SetIDView(ent);
//FIREBLADE
if (teamplay->value)
A_Scoreboard(ent);
//FIREBLADE
}