forked from id/quake-qw-qc
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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sprites.qc
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sprite definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// these are the only sprites still in the game...
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$spritename s_explod
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/explod03.lbm
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$frame 24 24 56 56
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$frame 120 24 56 56
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$frame 216 24 56 56
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$frame 24 88 56 56
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$frame 120 88 56 56
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$frame 216 88 56 56
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$spritename s_bubble
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/bubble.lbm
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$frame 16 16 16 16
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$frame 40 16 16 16
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$spritename s_light
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/light.lbm
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$frame 104 32 32 32
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