ngunix/server
2016-02-20 11:50:46 +01:00
..
client.qc Removing unused files, fixing up and polishing a few things in the code 2016-02-13 23:49:12 +01:00
defs.qc Removing unused files, fixing up and polishing a few things in the code 2016-02-13 23:49:12 +01:00
func.qc Removing unused files, fixing up and polishing a few things in the code 2016-02-13 23:49:12 +01:00
main.qc Removing unused files, fixing up and polishing a few things in the code 2016-02-13 23:49:12 +01:00
progs.src Removing unused files, fixing up and polishing a few things in the code 2016-02-13 23:49:12 +01:00
README Texture filtering and 24 bit lightmaps work again, minor cleanups 2016-02-20 11:50:46 +01:00

This is a very basic scratch codebase for NGUNIX.
It's been tested with more modern QuakeC compilers but it should compile fine under qcc.

There are a number of new familar extensions noted in defs.qc that the engine supports. Note that the client has to have a valid model assigned to it for movement to work properly.
As long as you don't make use of any of the non-standard engine extensions your compiled progs will work just fine under DOS/WinQuake as well.
I couldn't really come up with any examples as of now, so this base is literally the bare-bones required for it to be running in first-person... not even lightstyles are defined.

Marco Hladik