ngunix/renderer/d_init.c

352 lines
7.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// d_init.c: rasterization driver initialization
#include "globaldef.h"
#include "d_local.h"
#define NUM_MIPS 4
cvar_t *d_subdiv16;
cvar_t *r_filter;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
cvar_t *d_mipdetail;
cvar_t *r_wateralpha;
float oldwateralpha;
float newwateralpha; // leilei - dirty hack to see if our values changed
// and if so, make a new translucency table!
surfcache_t *d_initial_rover;
qboolean d_roverwrapped;
int d_minmip;
float d_scalemip[NUM_MIPS-1];
static float basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8};
extern int d_aflatcolor;
void (*d_drawspans) (espan_t *pspan);
void (*d_fogspans) (espan_t *pspan); // leilei - alternate fogging method (to get along with the asm spans etc)
/*
===============
D_Init
===============
*/
extern cvar_t *engoo_lookuppalette;
void D_Init (void)
{
r_skydirect = 1;
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_ORIGINAL);
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_ORIGINAL);
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_ORIGINAL);
engoo_lookuppalette = Cvar_Get ("engoo_lookuppalette", "0", CVAR_ORIGINAL);
d_mipdetail = Cvar_Get ("d_mipdetail", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); // leilei - mip detail cvar (combines mipcap and mipscale)
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); // leilei - water translucency
r_drawpolys = false;
r_worldpolysbacktofront = false;
r_recursiveaffinetriangles = true;
if (!r_pixbytes)
r_pixbytes = 1;
r_aliasuvscale = 1.0;
}
/*
===============
D_CopyRects
===============
*/
void D_CopyRects (vrect_t *prects, int transparent)
{
// this function is only required if the CPU doesn't have direct access to the
// back buffer, and there's some driver interface function that the driver
// doesn't support and requires Quake to do in software (such as drawing the
// console); Quake will then draw into wherever the driver points vid.buffer
// and will call this function before swapping buffers
UNUSED(prects);
UNUSED(transparent);
}
/*
===============
D_EnableBackBufferAccess
===============
*/
void D_EnableBackBufferAccess (void)
{
VID_LockBuffer ();
}
/*
===============
D_TurnZOn
===============
*/
void D_TurnZOn (void)
{
// not needed for software version
}
/*
===============
D_DisableBackBufferAccess
===============
*/
void D_DisableBackBufferAccess (void)
{
VID_UnlockBuffer ();
}
extern int ditheredrend;
/*
===============
D_SetupFrame
===============
*/
extern int reflectpass;
void D_SetupFrame (void)
{
int i;
if (r_docrap == 1)
d_viewbuffer = r_lowbuffer;
else if (r_docrap > 1)
d_viewbuffer = r_warpbuffer;
else if (r_dowarp)
d_viewbuffer = r_warpbuffer;
#ifdef WATERLOW
else if (reflectpass)
d_viewbuffer = r_reflectbuffer;
#endif
else
d_viewbuffer = (void *)(byte *)vid.buffer;
if (r_docrap == 1)
screenwidth = LOW_WIDTH;
else if (r_docrap > 1)
screenwidth = WARP_WIDTH;
else if (r_dowarp)
screenwidth = WARP_WIDTH;
#ifdef WATERLOW
else if (reflectpass)
screenwidth = WARP_WIDTH;
#endif
else
screenwidth = vid.rowbytes;
d_roverwrapped = false;
d_initial_rover = sc_rover;
// leilei - easy mip detail cvar controls override the quakes
if (d_mipdetail->value == 64)
{ // leilei - special exception - try to force half detail unless 32x32 and lower. no others!
d_minmip = 1;
for (i=0 ; i<(NUM_MIPS-1) ; i++)
d_scalemip[i] = 0;
}
else
if (d_mipdetail->value){
d_minmip = d_mipdetail->value;
if (d_minmip > 3)
d_minmip = 3;
else if (d_minmip < 0)
d_minmip = 0;
for (i=0 ; i<(NUM_MIPS-1) ; i++)
d_scalemip[i] = basemip[i] * (d_mipdetail->value * 5);
}
else
{
d_minmip = d_mipcap->value;
if (reflectpass)
d_minmip = 2; // leilei - force blurry textures for reflections
if (d_minmip > 3)
d_minmip = 3;
else if (d_minmip < 0)
d_minmip = 0;
for (i=0 ; i<(NUM_MIPS-1) ; i++)
d_scalemip[i] = basemip[i] * d_mipscale->value;
}
#if id386
{
if (r_filter->value == 1) // Fabien Sanglard's Kernel Filtering
{
if (d_subdiv16->value)
if (coloredlights == 2)
if (foguse)
d_drawspans = D_DrawSpans16_C_Dither;
else
d_drawspans = D_DrawSpans16_C_Dither_Filter;
else
d_drawspans = D_DrawSpans16_C_Filter;
else
if (coloredlights == 2)
if (foguse)
d_drawspans = D_DrawSpans16_C_Dither;
else
d_drawspans = D_DrawSpans16_C_Dither_Filter;
else
d_drawspans = D_DrawSpans8_C_Filter;
}
else
if (r_filter->value == 2) // Fabien Sanglard's Kernel Filtering tweaked to look slanted
{
if (d_subdiv16->value)
if (coloredlights == 2)
if (foguse)
d_drawspans = D_DrawSpans16_C_Dither;
else
d_drawspans = D_DrawSpans16_C_Dither_Filter;
else
d_drawspans = D_DrawSpans16_C_Filter_64;
else
if (coloredlights == 2)
if (foguse)
d_drawspans = D_DrawSpans16_C_Dither;
else
d_drawspans = D_DrawSpans16_C_Dither_Filter;
else
d_drawspans = D_DrawSpans16_C_Filter_64;
}
else
{
if (d_subdiv16->value)
if (coloredlights == 2)
d_drawspans = D_DrawSpans16_C_Dither;
else
if (foguse)
#ifdef id386fog
d_drawspans = D_DrawSpans16_C;
#else
d_drawspans = D_DrawSpans16_C;
#endif
else
d_drawspans = D_DrawSpans16;
else
if (foguse)
d_drawspans = D_DrawSpans16_C;
else
d_drawspans = D_DrawSpans8;
}
}
#else
if (d_subdiv16->value == 1)
d_drawspans = D_DrawSpans16_C;
// else if (d_subdiv16->value == 2)
// d_drawspans = D_DrawSpans32_C;
// else if (d_subdiv16->value == 3)
// d_drawspans = D_DrawSpans16_C_III;
else
d_drawspans = D_DrawSpans8;
#endif
d_aflatcolor = 0;
}
#ifdef EXPREND
extern int shadowpass;
void D_DrawDeferredSpans8_C (espan_t *pspan);
void D_SetupFrameExperimental (void)
{
int i;
if (shadowpass)
d_viewbuffer = (void *)(byte *)vid.shadowbuffer;
else
d_viewbuffer = (void *)(byte *)vid.buffer;
d_shadowbuffer = (void *)(byte *)vid.shadowbuffer;
screenwidth = vid.rowbytes;
d_roverwrapped = false;
d_initial_rover = sc_rover;
// leilei - easy mip detail cvar controls override the quakes
if (d_mipdetail->value){
d_minmip = d_mipdetail->value;
if (d_minmip > 3)
d_minmip = 3;
else if (d_minmip < 0)
d_minmip = 0;
for (i=0 ; i<(NUM_MIPS-1) ; i++)
d_scalemip[i] = basemip[i] * (d_mipdetail->value * 5);
}
else
{
d_minmip = d_mipcap->value;
if (reflectpass)
d_minmip = 2; // leilei - force blurry textures for reflections
if (d_minmip > 3)
d_minmip = 3;
else if (d_minmip < 0)
d_minmip = 0;
for (i=0 ; i<(NUM_MIPS-1) ; i++)
d_scalemip[i] = basemip[i] * d_mipscale->value;
}
// we only support these spans for the time being.
if (shadowpass)
d_drawspans= D_DrawSpans8;
else
d_drawspans = D_DrawDeferredSpans8_C;
d_aflatcolor = 0;
}
#endif
/*
===============
D_UpdateRects
===============
*/
void D_UpdateRects (vrect_t *prect)
{
// the software driver draws these directly to the vid buffer
UNUSED(prect);
}