Updated README

This commit is contained in:
eukos 2015-08-21 22:28:52 +02:00
parent 5a55d61d57
commit 848c91fe01

19
README
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@ -14,6 +14,22 @@ This might turn into something mature in the future.
It uses standard X11 functions, so aside from that no dependencies are necessary.
For sound, please get the Open Sound System running.
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Features
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- Full software-rendered 3D-Engine
- Colored lighting
- Particle and (non-clipped) decal system
- Coronas with support for light styles
- Model blob shadows
- Sound pitch variation
- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
- Texture dithering on level textures
- Water translucency and refractions
- Low detail modes
- Distance fog
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Compiling
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@ -26,10 +42,7 @@ For a release build (smaller and faster) issue 'make build_release'.
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- Carried over soundfixes from reQuiem
- Got it running using most of the original stock X11 code
- No custom statusbar colours
- Sound is done via OSS, not ALSA - aoss will most likely not work
- Massive lookup table does not like ASM compiler optimisations
- The input is 'not good' right now
- Based on engoo by leileilol