Updated README
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README
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README
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@ -14,6 +14,22 @@ This might turn into something mature in the future.
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It uses standard X11 functions, so aside from that no dependencies are necessary.
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For sound, please get the Open Sound System running.
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************
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Features
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************
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- Full software-rendered 3D-Engine
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- Colored lighting
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- Particle and (non-clipped) decal system
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- Coronas with support for light styles
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- Model blob shadows
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- Sound pitch variation
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- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
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- Texture dithering on level textures
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- Water translucency and refractions
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- Low detail modes
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- Distance fog
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*************
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Compiling
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*************
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@ -26,10 +42,7 @@ For a release build (smaller and faster) issue 'make build_release'.
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*********
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- Carried over soundfixes from reQuiem
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- Got it running using most of the original stock X11 code
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- No custom statusbar colours
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- Sound is done via OSS, not ALSA - aoss will most likely not work
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- Massive lookup table does not like ASM compiler optimisations
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- The input is 'not good' right now
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- Based on engoo by leileilol
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