forked from vera/halflife-thewastes-sdk
1261 lines
31 KiB
C++
1261 lines
31 KiB
C++
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef TEAMFORTRESSVIEWPORT_H
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#define TEAMFORTRESSVIEWPORT_H
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#include<VGUI_Panel.h>
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#include<VGUI_Frame.h>
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#include<VGUI_TextPanel.h>
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#include<VGUI_Label.h>
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#include<VGUI_Button.h>
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#include<VGUI_ActionSignal.h>
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#include<VGUI_InputSignal.h>
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#include<VGUI_Scheme.h>
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#include<VGUI_Image.h>
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#include<VGUI_FileInputStream.h>
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#include<VGUI_BitmapTGA.h>
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#include<VGUI_DesktopIcon.h>
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#include<VGUI_App.h>
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#include<VGUI_MiniApp.h>
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#include<VGUI_LineBorder.h>
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#include<VGUI_String.h>
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#include<VGUI_ScrollPanel.h>
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#include<VGUI_ScrollBar.h>
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#include<VGUI_Slider.h>
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// custom scheme handling
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#include "vgui_SchemeManager.h"
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#define TF_DEFS_ONLY
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#include "tf_defs.h"
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using namespace vgui;
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class Cursor;
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class ScorePanel;
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class CCommandMenu;
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class CommandLabel;
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class CommandButton;
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class BuildButton;
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class ClassButton;
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class CMenuPanel;
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class ServerBrowser;
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class DragNDropPanel;
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class CTransparentPanel;
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class CClassMenuPanel;
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class CTeamMenuPanel;
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char* GetVGUITGAName(const char *pszName);
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BitmapTGA *LoadTGAForRes(const char* pImageName);
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void ScaleColors( int &r, int &g, int &b, int a );
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extern char *sTFClassSelection[];
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extern int sTFValidClassInts[];
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extern char *sLocalisedClasses[];
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extern int iTeamColors[5][3];
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extern int iNumberOfTeamColors;
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#define MAX_SERVERNAME_LENGTH 32
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// Command Menu positions
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#define MAX_MENUS 80
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#define MAX_BUTTONS 100
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#define BUTTON_SIZE_Y YRES(30)
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#define CMENU_SIZE_X XRES(160)
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#define SUBMENU_SIZE_X (CMENU_SIZE_X / 8)
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#define SUBMENU_SIZE_Y (BUTTON_SIZE_Y / 6)
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#define CMENU_TOP (BUTTON_SIZE_Y * 4)
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#define MAX_TEAMNAME_SIZE 64
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#define MAX_BUTTON_SIZE 32
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// Map Briefing Window
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#define MAPBRIEF_INDENT 30
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// Team Menu
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#define TMENU_INDENT_X (30 * ((float)ScreenHeight / 640))
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#define TMENU_HEADER 100
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#define TMENU_SIZE_X (ScreenWidth - (TMENU_INDENT_X * 2))
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#define TMENU_SIZE_Y (TMENU_HEADER + BUTTON_SIZE_Y * 7)
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#define TMENU_PLAYER_INDENT (((float)TMENU_SIZE_X / 3) * 2)
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#define TMENU_INDENT_Y (((float)ScreenHeight - TMENU_SIZE_Y) / 2)
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// Class Menu
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#define CLMENU_INDENT_X (30 * ((float)ScreenHeight / 640))
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#define CLMENU_HEADER 100
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#define CLMENU_SIZE_X (ScreenWidth - (CLMENU_INDENT_X * 2))
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#define CLMENU_SIZE_Y (CLMENU_HEADER + BUTTON_SIZE_Y * 11)
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#define CLMENU_PLAYER_INDENT (((float)CLMENU_SIZE_X / 3) * 2)
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#define CLMENU_INDENT_Y (((float)ScreenHeight - CLMENU_SIZE_Y) / 2)
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// Arrows
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enum
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{
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ARROW_UP,
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ARROW_DOWN,
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ARROW_LEFT,
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ARROW_RIGHT,
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};
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//==============================================================================
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// VIEWPORT PIECES
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//============================================================
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// Wrapper for an Image Label without a background
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class CImageLabel : public Label
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{
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public:
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BitmapTGA *m_pTGA;
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public:
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CImageLabel( const char* pImageName,int x,int y );
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CImageLabel( const char* pImageName,int x,int y,int wide,int tall );
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virtual int getImageTall();
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virtual int getImageWide();
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virtual void paintBackground()
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{
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// Do nothing, so the background's left transparent.
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}
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};
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// Command Label
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// Overridden label so we can darken it when submenus open
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class CommandLabel : public Label
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{
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private:
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int m_iState;
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public:
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CommandLabel(const char* text,int x,int y,int wide,int tall) : Label(text,x,y,wide,tall)
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{
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m_iState = false;
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}
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void PushUp()
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{
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m_iState = false;
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repaint();
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}
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void PushDown()
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{
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m_iState = true;
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repaint();
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}
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};
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//============================================================
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// Command Buttons
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class CommandButton : public Button
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{
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private:
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int m_iPlayerClass;
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// Submenus under this button
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CCommandMenu *m_pSubMenu;
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CCommandMenu *m_pParentMenu;
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CommandLabel *m_pSubLabel;
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char m_sMainText[MAX_BUTTON_SIZE];
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char m_cBoundKey;
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SchemeHandle_t m_hTextScheme;
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void RecalculateText( void );
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public:
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bool m_bNoHighlight;
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public:
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// Constructors
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CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight = false);
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CommandButton( int iPlayerClass, const char* text,int x,int y,int wide,int tall);
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void Init( void );
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// Menu Handling
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void AddSubMenu( CCommandMenu *pNewMenu );
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void AddSubLabel( CommandLabel *pSubLabel )
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{
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m_pSubLabel = pSubLabel;
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}
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virtual int IsNotValid( void )
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{
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return false;
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}
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void UpdateSubMenus( int iAdjustment );
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int GetPlayerClass() { return m_iPlayerClass; };
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CCommandMenu *GetSubMenu() { return m_pSubMenu; };
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CCommandMenu *getParentMenu( void );
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void setParentMenu( CCommandMenu *pParentMenu );
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// Overloaded vgui functions
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virtual void paint();
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virtual void setText( const char *text );
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virtual void paintBackground();
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void cursorEntered( void );
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void cursorExited( void );
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void setBoundKey( char boundKey );
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char getBoundKey( void );
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};
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//============================================================
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// Command Menus
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class CCommandMenu : public Panel
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{
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private:
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CCommandMenu *m_pParentMenu;
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int m_iXOffset;
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int m_iYOffset;
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// Buttons in this menu
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CommandButton *m_aButtons[ MAX_BUTTONS ];
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int m_iButtons;
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public:
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CCommandMenu( CCommandMenu *pParentMenu, int x,int y,int wide,int tall ) : Panel(x,y,wide,tall)
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{
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m_pParentMenu = pParentMenu;
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m_iXOffset = x;
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m_iYOffset = y;
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m_iButtons = 0;
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}
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void AddButton( CommandButton *pButton );
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bool RecalculateVisibles( int iNewYPos, bool bHideAll );
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void RecalculatePositions( int iYOffset );
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void MakeVisible( CCommandMenu *pChildMenu );
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CCommandMenu *GetParentMenu() { return m_pParentMenu; };
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int GetXOffset() { return m_iXOffset; };
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int GetYOffset() { return m_iYOffset; };
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int GetNumButtons() { return m_iButtons; };
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CommandButton *FindButtonWithSubmenu( CCommandMenu *pSubMenu );
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void ClearButtonsOfArmedState( void );
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bool KeyInput( int keyNum );
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virtual void paintBackground();
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};
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//==============================================================================
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class TeamFortressViewport : public Panel
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{
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private:
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vgui::Cursor* _cursorNone;
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vgui::Cursor* _cursorArrow;
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int m_iInitialized;
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CCommandMenu *m_pCommandMenus[ MAX_MENUS ];
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CCommandMenu *m_pCurrentCommandMenu;
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float m_flMenuOpenTime;
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float m_flScoreBoardLastUpdated;
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int m_iNumMenus;
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int m_iCurrentTeamNumber;
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int m_iCurrentPlayerClass;
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int m_iUser1;
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int m_iUser2;
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int m_iUser3;
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// VGUI Menus
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void CreateTeamMenu( void );
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CMenuPanel* ShowTeamMenu( void );
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void CreateClassMenu( void );
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CMenuPanel* ShowClassMenu( void );
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void CreateSpectatorMenu( void );
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// Scheme handler
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CSchemeManager m_SchemeManager;
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// MOTD
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int m_iGotAllMOTD;
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char m_szMOTD[ MAX_MOTD_LENGTH ];
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// Command Menu Team buttons
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CommandButton *m_pTeamButtons[6];
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CommandButton *m_pDisguiseButtons[5];
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BuildButton *m_pBuildButtons[3];
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BuildButton *m_pBuildActiveButtons[3];
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// Server Browser
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ServerBrowser *m_pServerBrowser;
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// Spectator "menu"
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CTransparentPanel *m_pSpectatorMenu;
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Label *m_pSpectatorLabel;
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Label *m_pSpectatorHelpLabel;
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int m_iAllowSpectators;
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// Data for specific sections of the Command Menu
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int m_iValidClasses[5];
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int m_iIsFeigning;
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int m_iIsSettingDetpack;
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int m_iNumberOfTeams;
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int m_iBuildState;
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int m_iRandomPC;
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char m_sTeamNames[5][MAX_TEAMNAME_SIZE];
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// Localisation strings
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char m_sDetpackStrings[3][MAX_BUTTON_SIZE];
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char m_sMapName[64];
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public:
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TeamFortressViewport(int x,int y,int wide,int tall);
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void Initialize( void );
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void CreateCommandMenu( void );
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void CreateScoreBoard( void );
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void CreateServerBrowser( void );
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CommandButton *CreateCustomButton( const char *pButtonText, const char *pButtonName );
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CCommandMenu *CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText );
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void UpdateCursorState( void );
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void UpdateCommandMenu( void );
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void UpdateOnPlayerInfo( void );
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void UpdateHighlights( void );
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void UpdateSpectatorMenu( void );
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int KeyInput( int down, int keynum, const char *pszCurrentBinding );
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void InputPlayerSpecial( void );
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void GetAllPlayersInfo( void );
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void DeathMsg( int killer, int victim );
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void ShowCommandMenu( void );
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void InputSignalHideCommandMenu( void );
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void HideCommandMenu( void );
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void SetCurrentCommandMenu( CCommandMenu *pNewMenu );
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void SetCurrentMenu( CMenuPanel *pMenu );
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void ShowScoreBoard( void );
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void HideScoreBoard( void );
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bool IsScoreBoardVisible( void );
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bool AllowedToPrintText( void );
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void ShowVGUIMenu( int iMenu );
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void HideVGUIMenu( void );
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void HideTopMenu( void );
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void ToggleServerBrowser( void );
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CMenuPanel* CreateTextWindow( int iTextToShow );
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CCommandMenu *CreateSubMenu( CommandButton *pButton, CCommandMenu *pParentMenu );
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// Data Handlers
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int GetValidClasses(int iTeam) { return m_iValidClasses[iTeam]; };
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int GetNumberOfTeams() { return m_iNumberOfTeams; };
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int GetIsFeigning() { return m_iIsFeigning; };
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int GetIsSettingDetpack() { return m_iIsSettingDetpack; };
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int GetBuildState() { return m_iBuildState; };
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int IsRandomPC() { return m_iRandomPC; };
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char *GetTeamName( int iTeam ) { return m_sTeamNames[iTeam]; };
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int GetAllowSpectators() { return m_iAllowSpectators; };
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// Message Handlers
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int MsgFunc_ValClass(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_Feign(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_Detpack(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_VGUIMenu(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_BuildSt( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_RandomPC( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_Spectator( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_AllowSpec( const char *pszName, int iSize, void *pbuf );
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// Input
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bool SlotInput( int iSlot );
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virtual void paintBackground();
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CSchemeManager *GetSchemeManager( void ) { return &m_SchemeManager; }
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ScorePanel *GetScoreBoard( void ) { return m_pScoreBoard; }
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void *operator new( size_t stAllocateBlock );
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public:
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// VGUI Menus
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CMenuPanel *m_pCurrentMenu;
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CTeamMenuPanel *m_pTeamMenu;
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CClassMenuPanel *m_pClassMenu;
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ScorePanel *m_pScoreBoard;
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char m_szServerName[ MAX_SERVERNAME_LENGTH ];
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};
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//============================================================
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// Command Menu Button Handlers
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#define MAX_COMMAND_SIZE 256
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class CMenuHandler_StringCommand : public ActionSignal
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{
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protected:
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char m_pszCommand[MAX_COMMAND_SIZE];
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int m_iCloseVGUIMenu;
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public:
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CMenuHandler_StringCommand( const char *pszCommand )
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{
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strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
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m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
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m_iCloseVGUIMenu = false;
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}
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CMenuHandler_StringCommand( const char *pszCommand, int iClose )
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{
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strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
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m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
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m_iCloseVGUIMenu = true;
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}
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virtual void actionPerformed(Panel* panel)
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{
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gEngfuncs.pfnClientCmd(m_pszCommand);
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if (m_iCloseVGUIMenu)
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gViewPort->HideTopMenu();
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else
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gViewPort->HideCommandMenu();
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}
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};
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// This works the same as CMenuHandler_StringCommand, except it watches the string command
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// for specific commands, and modifies client vars based upon them.
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class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand
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{
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private:
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public:
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CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
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{
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}
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CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
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{
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}
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virtual void actionPerformed(Panel* panel)
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{
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CMenuHandler_StringCommand::actionPerformed( panel );
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// Try to guess the player's new team (it'll be corrected if it's wrong)
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if ( !strcmp( m_pszCommand, "jointeam 1" ) )
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g_iTeamNumber = 1;
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else if ( !strcmp( m_pszCommand, "jointeam 2" ) )
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g_iTeamNumber = 2;
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else if ( !strcmp( m_pszCommand, "jointeam 3" ) )
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g_iTeamNumber = 3;
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else if ( !strcmp( m_pszCommand, "jointeam 4" ) )
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g_iTeamNumber = 4;
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}
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};
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// Used instead of CMenuHandler_StringCommand for Class Selection buttons.
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// Checks the state of hud_classautokill and kills the player if set
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class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand
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{
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private:
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public:
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CMenuHandler_StringCommandClassSelect( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
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{
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}
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CMenuHandler_StringCommandClassSelect( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
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{
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}
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virtual void actionPerformed(Panel* panel);
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};
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class CMenuHandler_PopupSubMenuInput : public InputSignal
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{
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private:
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CCommandMenu *m_pSubMenu;
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Button *m_pButton;
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public:
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CMenuHandler_PopupSubMenuInput( Button *pButton, CCommandMenu *pSubMenu )
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{
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m_pSubMenu = pSubMenu;
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m_pButton = pButton;
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}
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virtual void cursorMoved(int x,int y,Panel* panel)
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{
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//gViewPort->SetCurrentCommandMenu( m_pSubMenu );
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}
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virtual void cursorEntered(Panel* panel)
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{
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gViewPort->SetCurrentCommandMenu( m_pSubMenu );
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if (m_pButton)
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m_pButton->setArmed(true);
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};
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virtual void cursorExited(Panel* Panel) {};
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virtual void mousePressed(MouseCode code,Panel* panel) {};
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virtual void mouseDoublePressed(MouseCode code,Panel* panel) {};
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virtual void mouseReleased(MouseCode code,Panel* panel) {};
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virtual void mouseWheeled(int delta,Panel* panel) {};
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virtual void keyPressed(KeyCode code,Panel* panel) {};
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virtual void keyTyped(KeyCode code,Panel* panel) {};
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virtual void keyReleased(KeyCode code,Panel* panel) {};
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virtual void keyFocusTicked(Panel* panel) {};
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};
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class CMenuHandler_LabelInput : public InputSignal
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{
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private:
|
|
ActionSignal *m_pActionSignal;
|
|
public:
|
|
CMenuHandler_LabelInput( ActionSignal *pSignal )
|
|
{
|
|
m_pActionSignal = pSignal;
|
|
}
|
|
|
|
virtual void mousePressed(MouseCode code,Panel* panel)
|
|
{
|
|
m_pActionSignal->actionPerformed( panel );
|
|
}
|
|
|
|
virtual void mouseReleased(MouseCode code,Panel* panel) {};
|
|
virtual void cursorEntered(Panel* panel) {};
|
|
virtual void cursorExited(Panel* Panel) {};
|
|
virtual void cursorMoved(int x,int y,Panel* panel) {};
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {};
|
|
virtual void mouseWheeled(int delta,Panel* panel) {};
|
|
virtual void keyPressed(KeyCode code,Panel* panel) {};
|
|
virtual void keyTyped(KeyCode code,Panel* panel) {};
|
|
virtual void keyReleased(KeyCode code,Panel* panel) {};
|
|
virtual void keyFocusTicked(Panel* panel) {};
|
|
};
|
|
|
|
#define HIDE_TEXTWINDOW 0
|
|
#define SHOW_MAPBRIEFING 1
|
|
#define SHOW_CLASSDESC 2
|
|
#define SHOW_MOTD 3
|
|
|
|
class CMenuHandler_TextWindow : public ActionSignal
|
|
{
|
|
private:
|
|
int m_iState;
|
|
public:
|
|
CMenuHandler_TextWindow( int iState )
|
|
{
|
|
m_iState = iState;
|
|
}
|
|
|
|
virtual void actionPerformed(Panel* panel)
|
|
{
|
|
if (m_iState == HIDE_TEXTWINDOW)
|
|
{
|
|
gViewPort->HideTopMenu();
|
|
}
|
|
else
|
|
{
|
|
gViewPort->HideCommandMenu();
|
|
gViewPort->ShowVGUIMenu( m_iState );
|
|
}
|
|
}
|
|
};
|
|
|
|
class CDragNDropHandler : public InputSignal
|
|
{
|
|
private:
|
|
DragNDropPanel* m_pPanel;
|
|
bool m_bDragging;
|
|
int m_iaDragOrgPos[2];
|
|
int m_iaDragStart[2];
|
|
|
|
public:
|
|
CDragNDropHandler(DragNDropPanel* pPanel)
|
|
{
|
|
m_pPanel = pPanel;
|
|
m_bDragging = false;
|
|
}
|
|
|
|
void cursorMoved(int x,int y,Panel* panel);
|
|
void mousePressed(MouseCode code,Panel* panel);
|
|
void mouseReleased(MouseCode code,Panel* panel);
|
|
|
|
void mouseDoublePressed(MouseCode code,Panel* panel) {};
|
|
void cursorEntered(Panel* panel) {};
|
|
void cursorExited(Panel* panel) {};
|
|
void mouseWheeled(int delta,Panel* panel) {};
|
|
void keyPressed(KeyCode code,Panel* panel) {};
|
|
void keyTyped(KeyCode code,Panel* panel) {};
|
|
void keyReleased(KeyCode code,Panel* panel) {};
|
|
void keyFocusTicked(Panel* panel) {};
|
|
};
|
|
|
|
class CHandler_MenuButtonOver : public InputSignal
|
|
{
|
|
private:
|
|
int m_iButton;
|
|
CMenuPanel *m_pMenuPanel;
|
|
public:
|
|
CHandler_MenuButtonOver( CMenuPanel *pPanel, int iButton )
|
|
{
|
|
m_iButton = iButton;
|
|
m_pMenuPanel = pPanel;
|
|
}
|
|
|
|
void cursorEntered(Panel *panel);
|
|
|
|
void cursorMoved(int x,int y,Panel* panel) {};
|
|
void mousePressed(MouseCode code,Panel* panel) {};
|
|
void mouseReleased(MouseCode code,Panel* panel) {};
|
|
void mouseDoublePressed(MouseCode code,Panel* panel) {};
|
|
void cursorExited(Panel* panel) {};
|
|
void mouseWheeled(int delta,Panel* panel) {};
|
|
void keyPressed(KeyCode code,Panel* panel) {};
|
|
void keyTyped(KeyCode code,Panel* panel) {};
|
|
void keyReleased(KeyCode code,Panel* panel) {};
|
|
void keyFocusTicked(Panel* panel) {};
|
|
};
|
|
|
|
class CHandler_ButtonHighlight : public InputSignal
|
|
{
|
|
private:
|
|
Button *m_pButton;
|
|
public:
|
|
CHandler_ButtonHighlight( Button *pButton )
|
|
{
|
|
m_pButton = pButton;
|
|
}
|
|
|
|
virtual void cursorEntered(Panel* panel)
|
|
{
|
|
m_pButton->setArmed(true);
|
|
};
|
|
virtual void cursorExited(Panel* Panel)
|
|
{
|
|
m_pButton->setArmed(false);
|
|
};
|
|
virtual void mousePressed(MouseCode code,Panel* panel) {};
|
|
virtual void mouseReleased(MouseCode code,Panel* panel) {};
|
|
virtual void cursorMoved(int x,int y,Panel* panel) {};
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {};
|
|
virtual void mouseWheeled(int delta,Panel* panel) {};
|
|
virtual void keyPressed(KeyCode code,Panel* panel) {};
|
|
virtual void keyTyped(KeyCode code,Panel* panel) {};
|
|
virtual void keyReleased(KeyCode code,Panel* panel) {};
|
|
virtual void keyFocusTicked(Panel* panel) {};
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Special handler for highlighting of command menu buttons
|
|
//-----------------------------------------------------------------------------
|
|
class CHandler_CommandButtonHighlight : public CHandler_ButtonHighlight
|
|
{
|
|
private:
|
|
CommandButton *m_pCommandButton;
|
|
public:
|
|
CHandler_CommandButtonHighlight( CommandButton *pButton ) : CHandler_ButtonHighlight( pButton )
|
|
{
|
|
m_pCommandButton = pButton;
|
|
}
|
|
|
|
virtual void cursorEntered( Panel *panel )
|
|
{
|
|
m_pCommandButton->cursorEntered();
|
|
}
|
|
|
|
virtual void cursorExited( Panel *panel )
|
|
{
|
|
m_pCommandButton->cursorExited();
|
|
}
|
|
};
|
|
|
|
|
|
//================================================================
|
|
// Overidden Command Buttons for special visibilities
|
|
class ClassButton : public CommandButton
|
|
{
|
|
protected:
|
|
int m_iPlayerClass;
|
|
|
|
public:
|
|
ClassButton( int iClass, const char* text,int x,int y,int wide,int tall, bool bNoHighlight ) : CommandButton( text,x,y,wide,tall, bNoHighlight)
|
|
{
|
|
m_iPlayerClass = iClass;
|
|
}
|
|
|
|
virtual int IsNotValid();
|
|
};
|
|
|
|
class TeamButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iTeamNumber;
|
|
public:
|
|
TeamButton( int iTeam, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall)
|
|
{
|
|
m_iTeamNumber = iTeam;
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
int iTeams = gViewPort->GetNumberOfTeams();
|
|
// Never valid if there's only 1 team
|
|
if (iTeams == 1)
|
|
return true;
|
|
|
|
// Auto Team's always visible
|
|
if (m_iTeamNumber == 5)
|
|
return false;
|
|
|
|
if (iTeams >= m_iTeamNumber && m_iTeamNumber != g_iTeamNumber)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class FeignButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iFeignState;
|
|
public:
|
|
FeignButton( int iState, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall)
|
|
{
|
|
m_iFeignState = iState;
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
// Only visible for spies
|
|
if (g_iPlayerClass != PC_SPY)
|
|
return true;
|
|
|
|
if (m_iFeignState == gViewPort->GetIsFeigning())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class SpectateButton : public CommandButton
|
|
{
|
|
public:
|
|
SpectateButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight ) : CommandButton( text,x,y,wide,tall, bNoHighlight)
|
|
{
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
// Only visible if the server allows it
|
|
if ( gViewPort->GetAllowSpectators() != 0 )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
#define DISGUISE_TEAM1 (1<<0)
|
|
#define DISGUISE_TEAM2 (1<<1)
|
|
#define DISGUISE_TEAM3 (1<<2)
|
|
#define DISGUISE_TEAM4 (1<<3)
|
|
|
|
class DisguiseButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iValidTeamsBits;
|
|
int m_iThisTeam;
|
|
public:
|
|
DisguiseButton( int iValidTeamNumsBits, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall,false )
|
|
{
|
|
m_iValidTeamsBits = iValidTeamNumsBits;
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
// Only visible for spies
|
|
if ( g_iPlayerClass != PC_SPY )
|
|
return true;
|
|
|
|
// if it's not tied to a specific team, then always show (for spies)
|
|
if ( !m_iValidTeamsBits )
|
|
return false;
|
|
|
|
// if we're tied to a team make sure we can change to that team
|
|
int iTmp = 1 << (gViewPort->GetNumberOfTeams() - 1);
|
|
if ( m_iValidTeamsBits & iTmp )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class DetpackButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iDetpackState;
|
|
public:
|
|
DetpackButton( int iState, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall)
|
|
{
|
|
m_iDetpackState = iState;
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
// Only visible for demomen
|
|
if (g_iPlayerClass != PC_DEMOMAN)
|
|
return true;
|
|
|
|
if (m_iDetpackState == gViewPort->GetIsSettingDetpack())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
extern int iBuildingCosts[];
|
|
#define BUILDSTATE_HASBUILDING (1<<0) // Data is building ID (1 = Dispenser, 2 = Sentry)
|
|
#define BUILDSTATE_BUILDING (1<<1)
|
|
#define BUILDSTATE_BASE (1<<2)
|
|
#define BUILDSTATE_CANBUILD (1<<3) // Data is building ID (0 = Dispenser, 1 = Sentry)
|
|
|
|
class BuildButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iBuildState;
|
|
int m_iBuildData;
|
|
|
|
public:
|
|
enum Buildings
|
|
{
|
|
DISPENSER = 0,
|
|
SENTRYGUN = 1,
|
|
};
|
|
|
|
BuildButton( int iState, int iData, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall)
|
|
{
|
|
m_iBuildState = iState;
|
|
m_iBuildData = iData;
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
// Only visible for engineers
|
|
if (g_iPlayerClass != PC_ENGINEER)
|
|
return true;
|
|
|
|
// If this isn't set, it's only active when they're not building
|
|
if (m_iBuildState & BUILDSTATE_BUILDING)
|
|
{
|
|
// Make sure the player's building
|
|
if ( !(gViewPort->GetBuildState() & BS_BUILDING) )
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Make sure the player's not building
|
|
if ( gViewPort->GetBuildState() & BS_BUILDING )
|
|
return true;
|
|
}
|
|
|
|
if (m_iBuildState & BUILDSTATE_BASE)
|
|
{
|
|
// Only appear if we've got enough metal to build something, or something already built
|
|
if ( gViewPort->GetBuildState() & (BS_HAS_SENTRYGUN | BS_HAS_DISPENSER | BS_CANB_SENTRYGUN | BS_CANB_DISPENSER) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Must have a building
|
|
if (m_iBuildState & BUILDSTATE_HASBUILDING)
|
|
{
|
|
if ( m_iBuildData == BuildButton::DISPENSER && !(gViewPort->GetBuildState() & BS_HAS_DISPENSER) )
|
|
return true;
|
|
if ( m_iBuildData == BuildButton::SENTRYGUN && !(gViewPort->GetBuildState() & BS_HAS_SENTRYGUN) )
|
|
return true;
|
|
}
|
|
|
|
// Can build something
|
|
if (m_iBuildState & BUILDSTATE_CANBUILD)
|
|
{
|
|
// Make sure they've got the ammo and don't have one already
|
|
if ( m_iBuildData == BuildButton::DISPENSER && (gViewPort->GetBuildState() & BS_CANB_DISPENSER) )
|
|
return false;
|
|
if ( m_iBuildData == BuildButton::SENTRYGUN && (gViewPort->GetBuildState() & BS_CANB_SENTRYGUN) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
#define MAX_MAPNAME 256
|
|
|
|
class MapButton : public CommandButton
|
|
{
|
|
private:
|
|
char m_szMapName[ MAX_MAPNAME ];
|
|
|
|
public:
|
|
MapButton( const char *pMapName, const char* text,int x,int y,int wide,int tall ) : CommandButton( text,x,y,wide,tall)
|
|
{
|
|
sprintf( m_szMapName, "maps/%s.bsp", pMapName );
|
|
}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
const char *level = gEngfuncs.pfnGetLevelName();
|
|
if (!level)
|
|
return true;
|
|
|
|
// Does it match the current map name?
|
|
if ( strcmp(m_szMapName, level) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: CommandButton which is only displayed if the player is on team X
|
|
//-----------------------------------------------------------------------------
|
|
class TeamOnlyCommandButton : public CommandButton
|
|
{
|
|
private:
|
|
int m_iTeamNum;
|
|
|
|
public:
|
|
TeamOnlyCommandButton( int iTeamNum, const char* text,int x,int y,int wide,int tall ) :
|
|
CommandButton( text, x, y, wide, tall ), m_iTeamNum(iTeamNum) {}
|
|
|
|
virtual int IsNotValid()
|
|
{
|
|
if ( g_iTeamNumber != m_iTeamNum )
|
|
return true;
|
|
|
|
return CommandButton::IsNotValid();
|
|
}
|
|
};
|
|
|
|
//============================================================
|
|
// Panel that can be dragged around
|
|
class DragNDropPanel : public Panel
|
|
{
|
|
private:
|
|
bool m_bBeingDragged;
|
|
LineBorder *m_pBorder;
|
|
public:
|
|
DragNDropPanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
|
|
{
|
|
m_bBeingDragged = false;
|
|
|
|
// Create the Drag Handler
|
|
addInputSignal( new CDragNDropHandler(this) );
|
|
|
|
// Create the border (for dragging)
|
|
m_pBorder = new LineBorder();
|
|
}
|
|
|
|
virtual void setDragged( bool bState )
|
|
{
|
|
m_bBeingDragged = bState;
|
|
|
|
if (m_bBeingDragged)
|
|
setBorder(m_pBorder);
|
|
else
|
|
setBorder(NULL);
|
|
}
|
|
};
|
|
|
|
//================================================================
|
|
// Panel that draws itself with a transparent black background
|
|
class CTransparentPanel : public Panel
|
|
{
|
|
private:
|
|
int m_iTransparency;
|
|
public:
|
|
CTransparentPanel(int iTrans, int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
|
|
{
|
|
m_iTransparency = iTrans;
|
|
}
|
|
|
|
virtual void paintBackground()
|
|
{
|
|
if (m_iTransparency)
|
|
{
|
|
// Transparent black background
|
|
drawSetColor( 0,0,0, m_iTransparency );
|
|
drawFilledRect(0,0,_size[0],_size[1]);
|
|
}
|
|
}
|
|
};
|
|
|
|
//================================================================
|
|
// Menu Panel that supports buffering of menus
|
|
class CMenuPanel : public CTransparentPanel
|
|
{
|
|
private:
|
|
CMenuPanel *m_pNextMenu;
|
|
int m_iMenuID;
|
|
int m_iRemoveMe;
|
|
int m_iIsActive;
|
|
float m_flOpenTime;
|
|
public:
|
|
CMenuPanel(int iRemoveMe, int x,int y,int wide,int tall) : CTransparentPanel(100, x,y,wide,tall)
|
|
{
|
|
Reset();
|
|
m_iRemoveMe = iRemoveMe;
|
|
}
|
|
|
|
CMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CTransparentPanel(iTrans, x,y,wide,tall)
|
|
{
|
|
Reset();
|
|
m_iRemoveMe = iRemoveMe;
|
|
}
|
|
|
|
virtual void Reset( void )
|
|
{
|
|
m_pNextMenu = NULL;
|
|
m_iIsActive = false;
|
|
m_flOpenTime = 0;
|
|
}
|
|
|
|
void SetNextMenu( CMenuPanel *pNextPanel )
|
|
{
|
|
if (m_pNextMenu)
|
|
m_pNextMenu->SetNextMenu( pNextPanel );
|
|
else
|
|
m_pNextMenu = pNextPanel;
|
|
}
|
|
|
|
void SetMenuID( int iID )
|
|
{
|
|
m_iMenuID = iID;
|
|
}
|
|
|
|
void SetActive( int iState )
|
|
{
|
|
m_iIsActive = iState;
|
|
}
|
|
|
|
virtual void Open( void )
|
|
{
|
|
setVisible( true );
|
|
|
|
// Note the open time, so we can delay input for a bit
|
|
m_flOpenTime = gHUD.m_flTime;
|
|
}
|
|
|
|
virtual void Close( void )
|
|
{
|
|
setVisible( false );
|
|
m_iIsActive = false;
|
|
|
|
if ( m_iRemoveMe )
|
|
gViewPort->removeChild( this );
|
|
|
|
// This MenuPanel has now been deleted. Don't append code here.
|
|
}
|
|
|
|
int ShouldBeRemoved() { return m_iRemoveMe; };
|
|
CMenuPanel* GetNextMenu() { return m_pNextMenu; };
|
|
int GetMenuID() { return m_iMenuID; };
|
|
int IsActive() { return m_iIsActive; };
|
|
float GetOpenTime() { return m_flOpenTime; };
|
|
|
|
// Numeric input
|
|
virtual bool SlotInput( int iSlot ) { return false; };
|
|
virtual void SetActiveInfo( int iInput ) {};
|
|
};
|
|
|
|
//================================================================
|
|
// Custom drawn scroll bars
|
|
class CTFScrollButton : public CommandButton
|
|
{
|
|
private:
|
|
BitmapTGA *m_pTGA;
|
|
|
|
public:
|
|
CTFScrollButton(int iArrow, const char* text,int x,int y,int wide,int tall);
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|
|
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virtual void paint( void );
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|
virtual void paintBackground( void );
|
|
};
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|
|
|
// Custom drawn slider bar
|
|
class CTFSlider : public Slider
|
|
{
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|
public:
|
|
CTFSlider(int x,int y,int wide,int tall,bool vertical) : Slider(x,y,wide,tall,vertical)
|
|
{
|
|
};
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|
|
|
virtual void paintBackground( void );
|
|
};
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|
|
|
// Custom drawn scrollpanel
|
|
class CTFScrollPanel : public ScrollPanel
|
|
{
|
|
public:
|
|
CTFScrollPanel(int x,int y,int wide,int tall);
|
|
};
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|
|
|
//================================================================
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|
// Menu Panels that take key input
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|
//============================================================
|
|
class CClassMenuPanel : public CMenuPanel
|
|
{
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|
private:
|
|
CTransparentPanel *m_pClassInfoPanel[PC_LASTCLASS];
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|
Label *m_pPlayers[PC_LASTCLASS];
|
|
ClassButton *m_pButtons[PC_LASTCLASS];
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|
CommandButton *m_pCancelButton;
|
|
ScrollPanel *m_pScrollPanel;
|
|
|
|
CImageLabel *m_pClassImages[MAX_TEAMS][PC_LASTCLASS];
|
|
|
|
int m_iCurrentInfo;
|
|
|
|
enum { STRLENMAX_PLAYERSONTEAM = 128 };
|
|
char m_sPlayersOnTeamString[STRLENMAX_PLAYERSONTEAM];
|
|
|
|
public:
|
|
CClassMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall);
|
|
|
|
virtual bool SlotInput( int iSlot );
|
|
virtual void Open( void );
|
|
virtual void Update( void );
|
|
virtual void SetActiveInfo( int iInput );
|
|
virtual void Initialize( void );
|
|
|
|
virtual void Reset( void )
|
|
{
|
|
CMenuPanel::Reset();
|
|
m_iCurrentInfo = 0;
|
|
}
|
|
};
|
|
|
|
class CTeamMenuPanel : public CMenuPanel
|
|
{
|
|
public:
|
|
ScrollPanel *m_pScrollPanel;
|
|
CTransparentPanel *m_pTeamWindow;
|
|
Label *m_pMapTitle;
|
|
TextPanel *m_pBriefing;
|
|
TextPanel *m_pTeamInfoPanel[6];
|
|
CommandButton *m_pButtons[6];
|
|
bool m_bUpdatedMapName;
|
|
CommandButton *m_pCancelButton;
|
|
CommandButton *m_pSpectateButton;
|
|
|
|
int m_iCurrentInfo;
|
|
|
|
public:
|
|
CTeamMenuPanel(int iTrans, int iRemoveMe, int x,int y,int wide,int tall);
|
|
|
|
virtual bool SlotInput( int iSlot );
|
|
virtual void Open( void );
|
|
virtual void Update( void );
|
|
virtual void SetActiveInfo( int iInput );
|
|
virtual void paintBackground( void );
|
|
|
|
virtual void Initialize( void );
|
|
|
|
virtual void Reset( void )
|
|
{
|
|
CMenuPanel::Reset();
|
|
m_iCurrentInfo = 0;
|
|
}
|
|
};
|
|
|
|
//=========================================================
|
|
// Specific Menus to handle old HUD sections
|
|
class CHealthPanel : public DragNDropPanel
|
|
{
|
|
private:
|
|
BitmapTGA *m_pHealthTGA;
|
|
Label *m_pHealthLabel;
|
|
public:
|
|
CHealthPanel(int x,int y,int wide,int tall) : DragNDropPanel(x,y,wide,tall)
|
|
{
|
|
// Load the Health icon
|
|
FileInputStream* fis = new FileInputStream( GetVGUITGAName("%d_hud_health"), false);
|
|
m_pHealthTGA = new BitmapTGA(fis,true);
|
|
fis->close();
|
|
|
|
// Create the Health Label
|
|
int iXSize,iYSize;
|
|
m_pHealthTGA->getSize(iXSize,iYSize);
|
|
m_pHealthLabel = new Label("",0,0,iXSize,iYSize);
|
|
m_pHealthLabel->setImage(m_pHealthTGA);
|
|
m_pHealthLabel->setParent(this);
|
|
|
|
// Set panel dimension
|
|
// Shouldn't be needed once Billy's fized setImage not recalculating the size
|
|
//setSize( iXSize + 100, gHUD.m_iFontHeight + 10 );
|
|
//m_pHealthLabel->setPos( 10, (getTall() - iYSize) / 2 );
|
|
}
|
|
|
|
virtual void paintBackground()
|
|
{
|
|
}
|
|
|
|
void paint()
|
|
{
|
|
// Get the paint color
|
|
int r,g,b,a;
|
|
// Has health changed? Flash the health #
|
|
if (gHUD.m_Health.m_fFade)
|
|
{
|
|
gHUD.m_Health.m_fFade -= (gHUD.m_flTimeDelta * 20);
|
|
if (gHUD.m_Health.m_fFade <= 0)
|
|
{
|
|
a = MIN_ALPHA;
|
|
gHUD.m_Health.m_fFade = 0;
|
|
}
|
|
|
|
// Fade the health number back to dim
|
|
a = MIN_ALPHA + (gHUD.m_Health.m_fFade/FADE_TIME) * 128;
|
|
}
|
|
else
|
|
a = MIN_ALPHA;
|
|
|
|
gHUD.m_Health.GetPainColor( r, g, b );
|
|
ScaleColors(r, g, b, a );
|
|
|
|
// If health is getting low, make it bright red
|
|
if (gHUD.m_Health.m_iHealth <= 15)
|
|
a = 255;
|
|
|
|
int iXSize,iYSize, iXPos, iYPos;
|
|
m_pHealthTGA->getSize(iXSize,iYSize);
|
|
m_pHealthTGA->getPos(iXPos, iYPos);
|
|
|
|
// Paint the player's health
|
|
int x = gHUD.DrawHudNumber( iXPos + iXSize + 5, iYPos + 5, DHN_3DIGITS | DHN_DRAWZERO, gHUD.m_Health.m_iHealth, r, g, b);
|
|
|
|
// Draw the vertical line
|
|
int HealthWidth = gHUD.GetSpriteRect(gHUD.m_HUD_number_0).right - gHUD.GetSpriteRect(gHUD.m_HUD_number_0).left;
|
|
x += HealthWidth / 2;
|
|
FillRGBA(x, iYPos + 5, HealthWidth / 10, gHUD.m_iFontHeight, 255, 160, 0, a);
|
|
}
|
|
};
|
|
|
|
#endif
|