forked from vera/halflife-thewastes-sdk
525 lines
No EOL
14 KiB
C++
525 lines
No EOL
14 KiB
C++
/***
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*
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* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
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*
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* This product contains software technology from Valve Software, LLC,
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* Copyright © 1996-2001, Valve LLC, All rights reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* The Wastes Project. All other use, distribution, or modification is prohibited
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* without written permission from The Wastes Project.
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*
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***/
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#include <string.h>
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#include "hud.h"
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#include "wrect.h"
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#include "cl_util.h"
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#include "tri.h"
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#include "pm_defs.h"
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#include "event_api.h"
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#include "ParticleBase.h"
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CParticleSystemManager g_ParticleSystemManager;
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void HUD_GetLastOrg( float *org );
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//==================================================
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// CSpriteEmitter
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//==================================================
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CSpriteEmitter::CSpriteEmitter()
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{
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memset( m_szName, 0, sizeof( m_szName ) );
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memset( m_Origin, 0, sizeof( m_Origin ) );
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memset( m_Acceleration, 0, sizeof( m_Acceleration ) );
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memset( m_StartOriginOffset, 0, sizeof( m_StartOriginOffset ) );
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memset( m_StartOriginRange, 0, sizeof( m_StartOriginRange ) );
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memset( m_StartVelocity, 0, sizeof( m_StartVelocity ) );
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memset( m_MinVelocity, 0, sizeof( m_MinVelocity ) );
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memset( m_MaxVelocity, 0, sizeof( m_MaxVelocity ) );
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memset( m_flParticleLifetime, 0, sizeof( m_flParticleLifetime ) );
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memset( m_flStartScaleRange, 0, sizeof( m_flStartScaleRange ) );
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memset( m_flGrowScaleRange, 0, sizeof( m_flGrowScaleRange ) );
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m_iNumSprites = 0;
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memset( m_iSpriteHandles, 0, sizeof( m_iSpriteHandles ) );
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m_iMaxParticles = 1;
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m_flParticlesPerSecond = 0.0f;
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m_iRenderMode = PRM_Normal;
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m_iCoordSystem = PCS_Standard;
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m_flInactiveTime = 0.0f;
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m_flLastParticleTime = 0.0f;
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m_pParticles = 0;
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m_iNumParticles = 0;
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m_flInactiveStart = -1.0f;
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}
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CSpriteEmitter::CSpriteEmitter( const CSpriteEmitter &Cpy )
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{
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strcpy( m_szName, Cpy.m_szName );
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VectorCopy( Cpy.m_Origin, m_Origin );
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VectorCopy( Cpy.m_Acceleration, m_Acceleration );
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VectorCopy( Cpy.m_StartOriginOffset, m_StartOriginOffset );
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VectorCopy( Cpy.m_StartOriginRange[0], m_StartOriginRange[0] );
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VectorCopy( Cpy.m_StartOriginRange[1], m_StartOriginRange[1] );
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VectorCopy( Cpy.m_StartVelocity[0], m_StartVelocity[0] );
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VectorCopy( Cpy.m_StartVelocity[1], m_StartVelocity[1] );
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VectorCopy( Cpy.m_MinVelocity, m_MinVelocity );
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VectorCopy( Cpy.m_MaxVelocity, m_MaxVelocity );
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memcpy( m_flParticleLifetime, Cpy.m_flParticleLifetime, sizeof( m_flParticleLifetime ) );
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memcpy( m_flStartScaleRange, Cpy.m_flStartScaleRange, sizeof( m_flStartScaleRange ) );
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memcpy( m_flGrowScaleRange, Cpy.m_flGrowScaleRange, sizeof( m_flGrowScaleRange ) );
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m_iNumSprites = Cpy.m_iNumSprites;
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memcpy( m_iSpriteHandles, Cpy.m_iSpriteHandles, sizeof( m_iSpriteHandles ) );
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m_iMaxParticles = Cpy.m_iMaxParticles;
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m_flParticlesPerSecond = Cpy.m_flParticlesPerSecond;
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m_iRenderMode = Cpy.m_iRenderMode;
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m_iCoordSystem = Cpy.m_iCoordSystem;
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m_flInactiveTime = Cpy.m_flInactiveTime;
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// These are unique to each emitter
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m_flLastParticleTime = 0.0f;
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m_pParticles = 0;
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m_iNumParticles = 0;
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m_flInactiveStart = -1.0f;
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}
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CSpriteEmitter::~CSpriteEmitter()
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{
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ClearList( m_pParticles );
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}
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void CSpriteEmitter::Render()
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{
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if( m_flInactiveTime > 0.0f )
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{
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psvec3_t origin, angles, forward, right, up;
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int idx = gEngfuncs.GetLocalPlayer()->index;
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pmtrace_t tr;
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// See if we shouldn't render the emitter
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gEngfuncs.GetViewAngles((float*)&angles);
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HUD_GetLastOrg((float*)&origin);
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AngleVectors(angles,forward,right,up);
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gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, false );
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gEngfuncs.pEventAPI->EV_PushPMStates();
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gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
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gEngfuncs.pEventAPI->EV_SetTraceHull( 1 );
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gEngfuncs.pEventAPI->EV_PlayerTrace( origin, m_Origin, PM_WORLD_ONLY|PM_GLASS_IGNORE, -1, &tr );
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gEngfuncs.pEventAPI->EV_PopPMStates();
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if( tr.fraction != 1.0f )
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{
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if( m_flInactiveStart == -1.0f )
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m_flInactiveStart = gHUD.m_flTime;
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else if( gHUD.m_flTime >= m_flInactiveStart + m_flInactiveTime )
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return;
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}
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else
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m_flInactiveStart = -1.0f;
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}
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CParticle *pCurPcl = m_pParticles;
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while( pCurPcl )
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{
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const struct model_s *spritemodel;
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psvec3_t angles,forward,right,up;
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psvec3_t origin;
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spritemodel = gEngfuncs.GetSpritePointer( m_iSpriteHandles[ pCurPcl->m_iModelIndex ] );
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gEngfuncs.GetViewAngles( angles );
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AngleVectors( angles, forward, right, up );
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if( m_iCoordSystem == PCS_Relative )
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{
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VectorAdd( m_Origin, pCurPcl->m_Origin, origin );
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}
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else
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{
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VectorCopy( pCurPcl->m_Origin, origin );
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}
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R_Billboard( spritemodel, 0, m_iRenderMode,
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1.0f, 1.0f, 1.0f, 1.0f,
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origin, up, right, pCurPcl->m_flScale );
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pCurPcl = pCurPcl->m_pNext;
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}
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if( gHUD.m_flTime - m_flLastParticleTime >= 1/m_flParticlesPerSecond )
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{
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m_flLastParticleTime = gHUD.m_flTime;
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AddParticle();
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}
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}
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void CSpriteEmitter::Update( double flFrametime )
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{
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// Dont update if we dont have to
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// if( m_flInactiveStart != -1.0f && gHUD.m_flTime >= m_flInactiveStart + m_flInactiveTime )
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// return;
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CParticle *pCurPcl = m_pParticles;
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while( pCurPcl )
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{
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VectorMA( pCurPcl->m_Origin, flFrametime, pCurPcl->m_Velocity, pCurPcl->m_Origin );
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VectorAdd( pCurPcl->m_Velocity, m_Acceleration, pCurPcl->m_Velocity );
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for( int i = 0;i < 3;i++ )
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{
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if( m_MinVelocity[i] != 0 && pCurPcl->m_Velocity[i] < m_MinVelocity[i])
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pCurPcl->m_Velocity[i] = m_MinVelocity[i];
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else if( m_MaxVelocity[i] != 0 && pCurPcl->m_Velocity[i] > m_MaxVelocity[i] )
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pCurPcl->m_Velocity[i] = m_MaxVelocity[i];
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}
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pCurPcl->m_flScale += flFrametime * pCurPcl->m_flGrowScale;
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pCurPcl = pCurPcl->m_pNext;
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}
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// See if we should delete any particles
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// TODO: Clean this shit up will ya ? :)
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pCurPcl = m_pParticles;
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while( pCurPcl != NULL )
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{
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if( pCurPcl->m_flLifetime - gHUD.m_flTime <= 0.0f )
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{
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CParticle *pPrevPcl = m_pParticles;
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if( pPrevPcl == pCurPcl )
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{
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m_pParticles = pCurPcl->m_pNext;
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delete pCurPcl;
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pCurPcl = m_pParticles;
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}
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else
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{
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while( pPrevPcl->m_pNext != NULL )
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{
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if( pPrevPcl->m_pNext == pCurPcl )
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{
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pPrevPcl->m_pNext = pCurPcl->m_pNext;
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delete pCurPcl;
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m_iNumParticles--;
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break;
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}
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pPrevPcl = pPrevPcl->m_pNext;
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}
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pCurPcl = pPrevPcl->m_pNext;
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}
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}
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else
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pCurPcl = pCurPcl->m_pNext;
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}
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}
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void CSpriteEmitter::AddParticle()
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{
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// Delete oldest particle if we are at max
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if( m_iNumParticles >= m_iMaxParticles && m_pParticles )
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{
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CParticle *pDel = m_pParticles;
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m_pParticles = m_pParticles->m_pNext;
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delete pDel;
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}
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CParticle *pNewPcl = new CParticle;
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// Origin
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psvec3_t RangedOrigin;
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RangedOrigin[0] = gEngfuncs.pfnRandomFloat( m_StartOriginRange[0][0], m_StartOriginRange[1][0] );
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RangedOrigin[1] = gEngfuncs.pfnRandomFloat( m_StartOriginRange[0][1], m_StartOriginRange[1][1] );
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RangedOrigin[2] = gEngfuncs.pfnRandomFloat( m_StartOriginRange[0][2], m_StartOriginRange[1][2] );
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if( m_iCoordSystem == PCS_Relative )
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{
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VectorCopy( RangedOrigin, pNewPcl->m_Origin );
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}
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else
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{
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VectorAdd( m_Origin, RangedOrigin, pNewPcl->m_Origin );
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}
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VectorAdd( pNewPcl->m_Origin, m_StartOriginOffset, pNewPcl->m_Origin );
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// Velocity
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VectorSet( pNewPcl->m_Velocity,
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gEngfuncs.pfnRandomFloat( m_StartVelocity[0][0], m_StartVelocity[1][0] ),
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gEngfuncs.pfnRandomFloat( m_StartVelocity[0][1], m_StartVelocity[1][1] ),
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gEngfuncs.pfnRandomFloat( m_StartVelocity[0][2], m_StartVelocity[1][2] ) );
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pNewPcl->m_flLifetime = gHUD.m_flTime + gEngfuncs.pfnRandomFloat( m_flParticleLifetime[0], m_flParticleLifetime[1] );
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pNewPcl->m_flScale = gEngfuncs.pfnRandomFloat( m_flStartScaleRange[0], m_flStartScaleRange[1] );
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pNewPcl->m_flGrowScale = gEngfuncs.pfnRandomFloat( m_flGrowScaleRange[0], m_flGrowScaleRange[1] );
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pNewPcl->m_iModelIndex = gEngfuncs.pfnRandomLong( 0, m_iNumSprites-1 );
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if( m_pParticles )
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m_pParticles->AddParticle( pNewPcl );
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else
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m_pParticles = pNewPcl;
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m_iNumParticles++;
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}
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void CSpriteEmitter::ClearList( CParticle *pList )
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{
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CParticle *pCurPcl = pList;
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while( pCurPcl )
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{
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CParticle *pNextPcl = pCurPcl->m_pNext;
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delete pCurPcl;
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pCurPcl = pNextPcl;
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}
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}
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//==================================================
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// CParticleSystem
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//==================================================
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CParticleSystem::CParticleSystem()
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{
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memset( m_szName, 0, sizeof( m_szName ) );
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memset( m_Origin, 0, sizeof( m_Origin ) );
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}
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CParticleSystem::CParticleSystem( const CParticleSystem &Cpy )
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{
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strcpy( m_szName, Cpy.m_szName );
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VectorCopy( Cpy.m_Origin, m_Origin );
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}
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CParticleSystem::~CParticleSystem()
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{
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}
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void CParticleSystem::Render( int Transparent )
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{
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if( m_Emitters.size() )
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{
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list<CSpriteEmitter>::iterator iter;
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for( iter = m_Emitters.begin(); iter != m_Emitters.end(); iter++ )
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{
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if( Transparent && iter->IsTransparent() )
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iter->Render();
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else if( !Transparent && !iter->IsTransparent() )
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iter->Render();
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}
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}
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}
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void CParticleSystem::Update( double flFrametime )
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{
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if( m_Emitters.size() )
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{
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list<CSpriteEmitter>::iterator iter;
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for( iter = m_Emitters.begin(); iter != m_Emitters.end(); iter++ )
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{
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VectorCopy( m_Origin, iter->m_Origin );
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iter->Update( flFrametime );
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}
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}
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}
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//==================================================
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// CParticleSystemManager
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//==================================================
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CParticleSystemManager::CParticleSystemManager()
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{
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memset( m_szCurrentLevel, 0, sizeof( m_szCurrentLevel ) );
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}
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CParticleSystemManager::~CParticleSystemManager()
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{
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}
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void CParticleSystemManager::RenderNormal()
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{
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if( m_ActiveSystems.size() )
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{
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list<CParticleSystem>::iterator iter;
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for( iter = m_ActiveSystems.begin(); iter != m_ActiveSystems.end(); iter++ )
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iter->Render( 0 );
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}
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}
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void CParticleSystemManager::RenderTransparent()
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{
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if( m_ActiveSystems.size() )
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{
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list<CParticleSystem>::iterator iter;
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for( iter = m_ActiveSystems.begin(); iter != m_ActiveSystems.end(); iter++ )
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iter->Render( 1 );
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}
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}
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void CParticleSystemManager::Update( double flFrametime )
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{
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if( m_ActiveSystems.size() )
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{
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list<CParticleSystem>::iterator iter;
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for( iter = m_ActiveSystems.begin(); iter != m_ActiveSystems.end(); iter++ )
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iter->Update( flFrametime );
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}
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}
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void CParticleSystemManager::AddParticleSystem( char *pszName, psvec3_t Origin )
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{
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gEngfuncs.Con_Printf( "Adding particle system \"%s\" at %f %f %f\n", pszName, Origin[0],
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Origin[1], Origin[2] );
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const CParticleSystem *pNewPclSystem = GetParticleSystem( pszName );
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if( pNewPclSystem != NULL )
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{
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m_ActiveSystems.push_back( *pNewPclSystem );
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return;
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}
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gEngfuncs.Con_Printf( "Particle system \"%s\" not found!\n", pszName );
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}
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const CParticleSystem *CParticleSystemManager::GetParticleSystem( char *pszName )
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{
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if( m_ReferenceSystems.size() )
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{
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list<CParticleSystem>::iterator iter;
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for( iter = m_ReferenceSystems.begin(); iter != m_ReferenceSystems.end(); iter++ )
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{
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if( stricmp( iter->m_szName, pszName ) == 0 )
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return &*iter;
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}
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}
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return NULL;
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}
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const CSpriteEmitter *CParticleSystemManager::GetEmitter( char *pszName )
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{
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if( m_ReferenceEmitters.size() )
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{
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list<CSpriteEmitter>::iterator iter;
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for( iter = m_ReferenceEmitters.begin(); iter != m_ReferenceEmitters.end(); iter++ )
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{
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if( stricmp( iter->m_szName, pszName ) == 0 )
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return &*iter;
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}
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}
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return NULL;
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}
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void CParticleSystemManager::CheckMap()
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{
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// Maps dont match, time to reinitialize emitters!
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if( stricmp( m_szCurrentLevel, gEngfuncs.pfnGetLevelName() ) != 0 )
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{
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strcpy( m_szCurrentLevel, gEngfuncs.pfnGetLevelName() );
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m_ActiveSystems.clear();
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m_ReferenceEmitters.clear();
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m_ReferenceSystems.clear();
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// Test values
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#if 1
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CSpriteEmitter newEmitter;
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strcpy( newEmitter.m_szName, "test.sewer_ventsmoke_emitter" );
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VectorSet( newEmitter.m_StartVelocity[0], 50, 0, -50.0f );
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VectorSet( newEmitter.m_StartVelocity[1], 100, 0, -100.0f );
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newEmitter.m_flParticlesPerSecond = 10.0f;
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newEmitter.m_flParticleLifetime[0] = 5.0f;
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newEmitter.m_flParticleLifetime[1] = 6.0f;
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VectorSet( newEmitter.m_StartOriginOffset, 0, 0, 0 );
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VectorSet( newEmitter.m_StartOriginRange[0], -10, -10, -10 );
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VectorSet( newEmitter.m_StartOriginRange[1], 10, 10, 10 );
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newEmitter.m_flStartScaleRange[0] = 10.0f;
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newEmitter.m_flStartScaleRange[1] = 15.0f;
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newEmitter.m_flGrowScaleRange[0] = 1.0f;
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newEmitter.m_flGrowScaleRange[1] = 2.0f;
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newEmitter.m_iRenderMode = PRM_TransAdd;
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newEmitter.m_iCoordSystem = PCS_Standard;
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newEmitter.m_iMaxParticles = 256;
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newEmitter.m_iNumSprites = 1;
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newEmitter.m_iSpriteHandles[0] = gEngfuncs.pfnSPR_Load( "sprites/circle.spr" );
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newEmitter.m_flInactiveTime = 0.5f;
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m_ReferenceEmitters.push_back( newEmitter );
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CParticleSystem newSystem;
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strcpy( newSystem.m_szName, "test.sewer_ventsmoke" );
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newSystem.m_Emitters.push_back( newEmitter );
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m_ReferenceSystems.push_back( newSystem );
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// test.sewer_lightsmoke
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// test.sewer_ventsmoke
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/* CSpriteEmitter newEmitter;
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strcpy( newEmitter.m_szName, "test.testemitter" );
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VectorSet( newEmitter.m_Origin, 0, 0, 50.0f );
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newEmitter.m_Origin[2] -= 25.0f;
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VectorSet( newEmitter.m_StartVelocity[0], 0, 0, -500.0f );
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VectorSet( newEmitter.m_StartVelocity[1], 0, 0, -750.0f );
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newEmitter.m_flParticlesPerSecond = 100.0f;
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newEmitter.m_flParticleLifetime[0] = 4.0f;
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newEmitter.m_flParticleLifetime[1] = 5.0f;
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VectorSet( newEmitter.m_StartOriginOffset, 0, 0, 480 );
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VectorSet( newEmitter.m_StartOriginRange[0], -500.0f, -500.0f, 0 );
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VectorSet( newEmitter.m_StartOriginRange[1], 500.0f, 500.0f, 0 );
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VectorSet( newEmitter.m_MinVelocity, 0, 0, 0 );
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VectorSet( newEmitter.m_MaxVelocity, 0, 0, 0 );
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newEmitter.m_flStartScaleRange[0] = 10.0;
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newEmitter.m_flStartScaleRange[1] = 15.0;
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newEmitter.m_flGrowScaleRange[0] = 0.0;
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newEmitter.m_flGrowScaleRange[1] = 0.0;
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newEmitter.m_iRenderMode = PRM_TransAdd;
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newEmitter.m_iCoordSystem = PCS_Standard;
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newEmitter.m_iMaxParticles = 1024;
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newEmitter.m_iNumSprites = 1;
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newEmitter.m_iSpriteHandles[0] = gEngfuncs.pfnSPR_Load( "sprites/circle.spr" );
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newEmitter.m_flInactiveTime = 1.0f;
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m_ReferenceEmitters.push_back( newEmitter );
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CParticleSystem newSystem;
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strcpy( newSystem.m_szName, "test.testsystem" );
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VectorCopy( newEmitter.m_Origin, newSystem.m_Origin );
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// newSystem.m_pEmitters.push_back( new CSpriteEmitter( g_ParticleSystemManager.GetEmitter( "test.testemitter" ) ) );
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m_ActiveSystems.push_back( newSystem );
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m_ReferenceSystems.push_back( newSystem );*/
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#endif
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}
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} |