forked from vera/halflife-thewastes-sdk
350 lines
7.1 KiB
C
350 lines
7.1 KiB
C
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// com_model.h
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#if !defined( COM_MODEL_H )
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#define COM_MODEL_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#define STUDIO_RENDER 1
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#define STUDIO_EVENTS 2
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#define MAX_CLIENTS 32
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#define MAX_EDICTS 900
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#define MAX_MODEL_NAME 64
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#define MAX_MAP_HULLS 4
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#define MIPLEVELS 4
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define MAXLIGHTMAPS 4
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#define PLANE_ANYZ 5
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#define ALIAS_Z_CLIP_PLANE 5
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// flags in finalvert_t.flags
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#define ALIAS_LEFT_CLIP 0x0001
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#define ALIAS_TOP_CLIP 0x0002
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#define ALIAS_RIGHT_CLIP 0x0004
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#define ALIAS_BOTTOM_CLIP 0x0008
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#define ALIAS_Z_CLIP 0x0010
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#define ALIAS_ONSEAM 0x0020
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#define ALIAS_XY_CLIP_MASK 0x000F
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#define ZISCALE ((float)0x8000)
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#define CACHE_SIZE 32 // used to align key data structures
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typedef enum
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{
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mod_brush,
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mod_sprite,
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mod_alias,
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mod_studio
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} modtype_t;
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// must match definition in modelgen.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum
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{
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ST_SYNC=0,
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ST_RAND
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} synctype_t;
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#endif
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLS];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dmodel_t;
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// plane_t structure
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typedef struct mplane_s
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{
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vec3_t normal; // surface normal
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float dist; // closest appoach to origin
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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typedef struct
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{
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vec3_t position;
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} mvertex_t;
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typedef struct
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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unsigned paloffset;
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} texture_t;
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typedef struct
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{
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float vecs[2][4]; // [s/t] unit vectors in world space.
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// [i][3] is the s/t offset relative to the origin.
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// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
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float mipadjust; // ?? mipmap limits for very small surfaces
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texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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typedef struct msurface_s msurface_t;
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typedef struct decal_s decal_t;
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// JAY: Compress this as much as possible
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struct decal_s
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{
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
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short dy;
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short texture; // Decal texture
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byte scale; // Pixel scale
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byte flags; // Decal flags
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short entityIndex; // Entity this is attached to
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};
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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// surface generation data
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struct surfcache_s *cachespots[MIPLEVELS];
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
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// no one surface can be effected by more than 4
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// animated lights.
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color24 *samples;
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decal_t *pdecals;
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};
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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} dclipnode_t;
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typedef struct hull_s
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{
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dclipnode_t *clipnodes;
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins;
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vec3_t clip_maxs;
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} hull_t;
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#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H )
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#define CACHE_USER
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typedef struct cache_user_s
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{
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void *data;
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} cache_user_t;
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#endif
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typedef struct model_s
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{
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char name[ MAX_MODEL_NAME ];
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qboolean needload; // bmodels and sprites don't cache normally
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modtype_t type;
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int numframes;
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synctype_t synctype;
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int flags;
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//
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// volume occupied by the model
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//
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vec3_t mins, maxs;
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float radius;
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//
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// brush model
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//
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int firstmodelsurface, nummodelsurfaces;
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int numsubmodels;
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dmodel_t *submodels;
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int numplanes;
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mplane_t *planes;
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int numleafs; // number of visible leafs, not counting 0
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struct mleaf_s *leafs;
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int numvertexes;
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mvertex_t *vertexes;
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int numedges;
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medge_t *edges;
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int numnodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int *surfedges;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int nummarksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t **textures;
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byte *visdata;
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color24 *lightdata;
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char *entities;
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//
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// additional model data
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//
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cache_user_t cache; // only access through Mod_Extradata
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} model_t;
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typedef vec_t vec4_t[4];
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typedef struct alight_s
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{
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int ambientlight; // clip at 128
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int shadelight; // clip at 192 - ambientlight
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vec3_t color;
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float *plightvec;
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} alight_t;
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typedef struct auxvert_s
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{
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float fv[3]; // viewspace x, y
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} auxvert_t;
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#include "custom.h"
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#define MAX_INFO_STRING 256
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#define MAX_SCOREBOARDNAME 32
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typedef struct player_info_s
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{
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// User id on server
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int userid;
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// User info string
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char userinfo[ MAX_INFO_STRING ];
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// Name
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char name[ MAX_SCOREBOARDNAME ];
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// Spectator or not, unused
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int spectator;
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int ping;
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int packet_loss;
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// skin information
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char model[MAX_QPATH];
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int topcolor;
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int bottomcolor;
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// last frame rendered
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int renderframe;
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// Gait frame estimation
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int gaitsequence;
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float gaitframe;
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float gaityaw;
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vec3_t prevgaitorigin;
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customization_t customdata;
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} player_info_t;
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#endif // #define COM_MODEL_H
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