forked from valve/halflife-sdk
703 lines
18 KiB
C++
703 lines
18 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
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#pragma warning( disable : 4530 ) // STL uses exceptions, but we are not compiling with them - ignore warning
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#define DEFINE_DIFFICULTY_NAMES
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#include "bot_profile.h"
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#include "shared_util.h"
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#include "simple_checksum.h"
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BotProfileManager *TheBotProfiles = NULL;
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//--------------------------------------------------------------------------------------------------------------
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// A little explanation is in order here. This file is in game_shared. It is supposed to be able to be compiled
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// into multiple dlls. However, all the basic utility functions (loading files, parsing strings, etc) are
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// accessed different ways in different dlls. To combat this, we need to redirect some calls depending on
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// the dll we're in.
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#ifdef GAMEUI_EXPORTS
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#include "../GameUI/EngineInterface.h"
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#include "../cstrike/dlls/weapontype.h"
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#include "../cstrike/dlls/weapontype.cpp" /// @TODO: remove this CStrike peculiarity from a game_shared file!!!
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void Career_Printf(const char *fmt, ...);
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#define CONSOLE_ECHO Career_Printf
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#define LOAD_FILE_FOR_ME(name, len) (engine->COM_LoadFile( (name), 5, (len) ))
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#define FREE_FILE (engine->COM_FreeFile)
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#define UTIL_IsGame( x ) 0
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#else
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "soundent.h"
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#include "gamerules.h"
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#include "player.h"
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#include "client.h"
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#include "cmd.h"
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#include "pm_shared.h"
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#include "bot.h"
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#include "bot_util.h"
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#endif
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//--------------------------------------------------------------------------------------------------------
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/**
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* Generates a filename-decorated skin name
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*/
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static const char * GetDecoratedSkinName( const char *name, const char *filename )
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{
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#ifdef _WIN32
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const int BufLen = _MAX_PATH + 64;
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#else
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const int BufLen = MAX_PATH + 64;
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#endif
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static char buf[BufLen];
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snprintf( buf, BufLen, "%s/%s", filename, name );
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return buf;
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}
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//--------------------------------------------------------------------------------------------------------------
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const char* BotProfile::GetWeaponPreferenceAsString( int i ) const
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{
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if ( i < 0 || i >= m_weaponPreferenceCount )
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return NULL;
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return WeaponIDToAlias( m_weaponPreference[ i ] );
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this profile has a primary weapon preference
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*/
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bool BotProfile::HasPrimaryPreference( void ) const
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{
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for( int i=0; i<m_weaponPreferenceCount; ++i )
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{
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int weaponClass = AliasToWeaponClass( WeaponIDToAlias( m_weaponPreference[i] ) );
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if (weaponClass == WEAPONCLASS_SUBMACHINEGUN ||
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weaponClass == WEAPONCLASS_SHOTGUN ||
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weaponClass == WEAPONCLASS_MACHINEGUN ||
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weaponClass == WEAPONCLASS_RIFLE ||
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weaponClass == WEAPONCLASS_SNIPERRIFLE)
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return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this profile has a pistol weapon preference
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*/
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bool BotProfile::HasPistolPreference( void ) const
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{
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for( int i=0; i<m_weaponPreferenceCount; ++i )
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if (AliasToWeaponClass( WeaponIDToAlias( m_weaponPreference[i] ) ) == WEAPONCLASS_PISTOL)
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return true;
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return false;
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Return true if this profile is valid for the specified team
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*/
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bool BotProfile::IsValidForTeam( BotProfileTeamType team ) const
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{
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return ( team == BOT_TEAM_ANY || m_teams == BOT_TEAM_ANY || team == m_teams );
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Constructor
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*/
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BotProfileManager::BotProfileManager( void )
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{
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m_nextSkin = 0;
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for (int i=0; i<NumCustomSkins; ++i)
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{
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m_skins[i] = NULL;
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m_skinFilenames[i] = NULL;
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m_skinModelnames[i] = NULL;
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Load the bot profile database
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*/
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void BotProfileManager::Init( const char *filename, unsigned int *checksum )
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{
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int dataLength;
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char *dataPointer = (char *)LOAD_FILE_FOR_ME( const_cast<char *>( filename ), &dataLength );
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const char *dataFile = dataPointer;
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if (dataFile == NULL)
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{
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if ( UTIL_IsGame( "czero" ) )
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{
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CONSOLE_ECHO( "WARNING: Cannot access bot profile database '%s'\n", filename );
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}
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return;
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}
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// compute simple checksum
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if (checksum)
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{
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*checksum = ComputeSimpleChecksum( (const unsigned char *)dataPointer, dataLength );
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}
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// keep list of templates used for inheritance
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BotProfileList templateList;
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BotProfile defaultProfile;
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//
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// Parse the BotProfile.db into BotProfile instances
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//
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while( true )
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{
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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break;
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char *token = SharedGetToken();
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bool isDefault = (!stricmp( token, "Default" ));
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bool isTemplate = (!stricmp( token, "Template" ));
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bool isCustomSkin = (!stricmp( token, "Skin" ));
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if ( isCustomSkin )
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{
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const int BufLen = 64;
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char skinName[BufLen];
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// get skin name
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected skin name\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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snprintf( skinName, BufLen, "%s", token );
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// get attribute name
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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if (stricmp( "Model", token ))
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{
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CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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// eat '='
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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if (strcmp( "=", token ))
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{
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CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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// get attribute value
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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const char *decoratedName = GetDecoratedSkinName( skinName, filename );
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bool skinExists = GetCustomSkinIndex( decoratedName ) > 0;
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if ( m_nextSkin < NumCustomSkins && !skinExists )
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{
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// decorate the name
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m_skins[ m_nextSkin ] = CloneString( decoratedName );
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// construct the model filename
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m_skinModelnames[ m_nextSkin ] = CloneString( token );
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m_skinFilenames[ m_nextSkin ] = new char[ strlen(token)*2 + strlen("models/player//.mdl") + 1 ];
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sprintf( m_skinFilenames[ m_nextSkin ], "models/player/%s/%s.mdl", token, token );
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++m_nextSkin;
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}
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// eat 'End'
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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if (strcmp( "End", token ))
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{
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CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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continue; // it's just a custom skin - no need to do inheritance on a bot profile, etc.
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}
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// encountered a new profile
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BotProfile *profile;
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if (isDefault)
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{
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profile = &defaultProfile;
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}
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else
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{
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profile = new BotProfile;
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// always inherit from Default
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*profile = defaultProfile;
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}
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// do inheritance in order of appearance
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if (!isTemplate && !isDefault)
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{
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const BotProfile *inherit = NULL;
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// template names are separated by "+"
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while(true)
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{
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char *c = strchr( token, '+' );
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if (c)
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*c = '\000';
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// find the given template name
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for( BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter )
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{
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if (!stricmp( (*iter)->GetName(), token ))
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{
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inherit = *iter;
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break;
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}
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}
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if (inherit == NULL)
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{
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CONSOLE_ECHO( "Error parsing '%s' - invalid template reference '%s'\n", filename, token );
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FREE_FILE( dataPointer );
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return;
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}
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// inherit the data
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profile->Inherit( inherit, &defaultProfile );
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if (c == NULL)
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break;
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token = c+1;
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}
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}
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// get name of this profile
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if (!isDefault)
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{
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing '%s' - expected name\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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profile->m_name = CloneString( SharedGetToken() );
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/**
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* HACK HACK
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* Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's
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* preference towards silencers based on his name.
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*/
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if ( profile->m_name[0] % 2 )
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{
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profile->m_prefersSilencer = true;
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}
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}
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// read attributes for this profile
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bool isFirstWeaponPref = true;
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while( true )
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{
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// get next token
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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// check for End delimiter
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if (!stricmp( token, "End" ))
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break;
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// found attribute name - keep it
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char attributeName[64];
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strcpy( attributeName, token );
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// eat '='
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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if (strcmp( "=", token ))
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{
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CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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// get attribute value
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dataFile = SharedParse( dataFile );
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if (!dataFile)
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{
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CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename );
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FREE_FILE( dataPointer );
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return;
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}
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token = SharedGetToken();
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// store value in appropriate attribute
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if (!stricmp( "Aggression", attributeName ))
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{
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profile->m_aggression = atof(token) / 100.0f;
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}
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else if (!stricmp( "Skill", attributeName ))
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{
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profile->m_skill = atof(token) / 100.0f;
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}
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else if (!stricmp( "Skin", attributeName ))
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{
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profile->m_skin = atoi(token);
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if ( profile->m_skin == 0 )
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{
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// atoi() failed - try to look up a custom skin by name
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profile->m_skin = GetCustomSkinIndex( token, filename );
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}
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}
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else if (!stricmp( "Teamwork", attributeName ))
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{
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profile->m_teamwork = atof(token) / 100.0f;
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}
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else if (!stricmp( "Cost", attributeName ))
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{
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profile->m_cost = atoi(token);
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}
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else if (!stricmp( "VoicePitch", attributeName ))
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{
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profile->m_voicePitch = atoi(token);
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}
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else if (!stricmp( "VoiceBank", attributeName ))
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{
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profile->m_voiceBank = FindVoiceBankIndex( token );
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}
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else if (!stricmp( "WeaponPreference", attributeName ))
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{
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// weapon preferences override parent prefs
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if (isFirstWeaponPref)
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{
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isFirstWeaponPref = false;
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profile->m_weaponPreferenceCount = 0;
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}
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if (!stricmp( token, "none" ))
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{
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profile->m_weaponPreferenceCount = 0;
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}
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else
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{
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if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS)
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{
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profile->m_weaponPreference[ profile->m_weaponPreferenceCount++ ] = AliasToWeaponID( token );
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}
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}
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}
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else if (!stricmp( "ReactionTime", attributeName ))
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{
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profile->m_reactionTime = atof(token);
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#ifndef GAMEUI_EXPORTS
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// subtract off latency due to "think" update rate.
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// In GameUI, we don't really care.
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profile->m_reactionTime -= g_flBotFullThinkInterval;
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#endif
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}
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else if (!stricmp( "AttackDelay", attributeName ))
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{
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profile->m_attackDelay = atof(token);
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}
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else if (!stricmp( "Difficulty", attributeName ))
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{
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// override inheritance
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profile->m_difficultyFlags = 0;
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// parse bit flags
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while(true)
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{
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char *c = strchr( token, '+' );
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if (c)
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*c = '\000';
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for( int i=0; i<NUM_DIFFICULTY_LEVELS; ++i )
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if (!stricmp( BotDifficultyName[i], token ))
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profile->m_difficultyFlags |= (1 << i);
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if (c == NULL)
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break;
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token = c+1;
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}
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}
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else if (!stricmp( "Team", attributeName ))
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{
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if ( !stricmp( token, "T" ) )
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{
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profile->m_teams = BOT_TEAM_T;
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}
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else if ( !stricmp( token, "CT" ) )
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{
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profile->m_teams = BOT_TEAM_CT;
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}
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else
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{
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profile->m_teams = BOT_TEAM_ANY;
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}
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}
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else
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{
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CONSOLE_ECHO( "Error parsing %s - unknown attribute '%s'\n", filename, attributeName );
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}
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}
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if (!isDefault)
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{
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if (isTemplate)
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{
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// add to template list
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templateList.push_back( profile );
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}
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else
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{
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// add profile to the master list
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m_profileList.push_back( profile );
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}
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}
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}
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FREE_FILE( dataPointer );
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// free the templates
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for( BotProfileList::iterator iter = templateList.begin(); iter != templateList.end(); ++iter )
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delete *iter;
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}
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//--------------------------------------------------------------------------------------------------------------
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BotProfileManager::~BotProfileManager( void )
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{
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Reset();
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VoiceBankList::iterator it;
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for ( it = m_voiceBanks.begin(); it != m_voiceBanks.end(); ++it )
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{
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delete[] *it;
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}
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m_voiceBanks.clear();
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Free all bot profiles
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*/
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void BotProfileManager::Reset( void )
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{
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for( BotProfileList::iterator iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
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delete *iter;
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m_profileList.clear();
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for (int i=0; i<NumCustomSkins; ++i)
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{
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if ( m_skins[i] )
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{
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delete[] m_skins[i];
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m_skins[i] = NULL;
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}
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if ( m_skinFilenames[i] )
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{
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delete[] m_skinFilenames[i];
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m_skinFilenames[i] = NULL;
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}
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if ( m_skinModelnames[i] )
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{
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delete[] m_skinModelnames[i];
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m_skinModelnames[i] = NULL;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------
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/**
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* Returns custom skin name at a particular index
|
|
*/
|
|
const char * BotProfileManager::GetCustomSkin( int index )
|
|
{
|
|
if ( index < FirstCustomSkin || index > LastCustomSkin )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_skins[ index - FirstCustomSkin ];
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Returns custom skin filename at a particular index
|
|
*/
|
|
const char * BotProfileManager::GetCustomSkinFname( int index )
|
|
{
|
|
if ( index < FirstCustomSkin || index > LastCustomSkin )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_skinFilenames[ index - FirstCustomSkin ];
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Returns custom skin modelname at a particular index
|
|
*/
|
|
const char * BotProfileManager::GetCustomSkinModelname( int index )
|
|
{
|
|
if ( index < FirstCustomSkin || index > LastCustomSkin )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_skinModelnames[ index - FirstCustomSkin ];
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Looks up a custom skin index by filename-decorated name (will decorate the name if filename is given)
|
|
*/
|
|
int BotProfileManager::GetCustomSkinIndex( const char *name, const char *filename )
|
|
{
|
|
const char * skinName = name;
|
|
if ( filename )
|
|
{
|
|
skinName = GetDecoratedSkinName( name, filename );
|
|
}
|
|
|
|
for (int i=0; i<NumCustomSkins; ++i)
|
|
{
|
|
if ( m_skins[i] )
|
|
{
|
|
if ( !stricmp( skinName, m_skins[i] ) )
|
|
{
|
|
return FirstCustomSkin + i;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* return index of the (custom) bot phrase db, inserting it if needed
|
|
*/
|
|
int BotProfileManager::FindVoiceBankIndex( const char *filename )
|
|
{
|
|
int index = 0;
|
|
|
|
VoiceBankList::const_iterator it;
|
|
for ( it = m_voiceBanks.begin(); it != m_voiceBanks.end(); ++it, ++index )
|
|
{
|
|
if ( !stricmp( filename, *it ) )
|
|
{
|
|
return index;
|
|
}
|
|
}
|
|
|
|
m_voiceBanks.push_back( CloneString( filename ) );
|
|
return index;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Return random unused profile that matches the given difficulty level
|
|
*/
|
|
const BotProfile *BotProfileManager::GetRandomProfile( BotDifficultyType difficulty, BotProfileTeamType team ) const
|
|
{
|
|
#ifndef RANDOM_LONG
|
|
return NULL; // we don't need random profiles when we're not in the game dll
|
|
#else
|
|
BotProfileList::const_iterator iter;
|
|
|
|
// count up valid profiles
|
|
int validCount = 0;
|
|
for( iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
|
|
{
|
|
const BotProfile *profile = *iter;
|
|
|
|
if (profile->IsDifficulty( difficulty ) && !UTIL_IsNameTaken( profile->GetName() ) && profile->IsValidForTeam( team ))
|
|
++validCount;
|
|
}
|
|
|
|
if (validCount == 0)
|
|
return NULL;
|
|
|
|
// select one at random
|
|
int which = RANDOM_LONG( 0, validCount-1 );
|
|
for( iter = m_profileList.begin(); iter != m_profileList.end(); ++iter )
|
|
{
|
|
const BotProfile *profile = *iter;
|
|
|
|
if (profile->IsDifficulty( difficulty ) && !UTIL_IsNameTaken( profile->GetName() ) && profile->IsValidForTeam( team ))
|
|
if (which-- == 0)
|
|
return profile;
|
|
}
|
|
|
|
return NULL;
|
|
#endif;
|
|
}
|
|
|