forked from valve/halflife-sdk
172 lines
5.4 KiB
Text
172 lines
5.4 KiB
Text
# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=Dedicated - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Dedicated.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Dedicated.mak" CFG="Dedicated - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/GoldSrc/dedicated", DJEBAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Dedicated - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\engine" /I "..\common" /I "..\dedicated" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\utils\procinfo\lib\win32_vc6\procinfo.lib /nologo /subsystem:windows /machine:I386 /out:".\Release/hlds.exe"
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# SUBTRACT LINK32 /map /debug
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# Begin Custom Build
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ProjDir=.
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InputPath=.\Release\hlds.exe
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InputName=hlds
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SOURCE="$(InputPath)"
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"$(ProjDir)\..\..\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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xcopy $(InputPath) $(ProjDir)\..\..\ /R /Q
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# End Custom Build
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!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\engine" /I "..\common" /I "..\dedicated" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\utils\procinfo\lib\win32_vc6\procinfo.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:".\Debug/hlds.exe"
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# Begin Custom Build
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ProjDir=.
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InputPath=.\Debug\hlds.exe
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InputName=hlds
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SOURCE="$(InputPath)"
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"$(ProjDir)\..\..\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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xcopy $(InputPath) $(ProjDir)\..\..\ /R /Q
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "Dedicated - Win32 Release"
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# Name "Dedicated - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\conproc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dedicated.rc
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# End Source File
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# Begin Source File
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SOURCE=.\engine.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\md5.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sys_ded.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\conproc.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\crc.h
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# End Source File
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# Begin Source File
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SOURCE=.\dedicated.h
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# End Source File
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# Begin Source File
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SOURCE=.\md5.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\sys_ded.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\NetGame.ico
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# End Source File
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# End Group
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# End Target
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# End Project
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