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halflife-sdk-steam/utils/vgui/include/VGUI_TextEntry.h
2002-12-23 00:00:00 +00:00

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_TEXTENTRY_H
#define VGUI_TEXTENTRY_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_InputSignal.h>
namespace vgui
{
enum MouseCode;
enum KeyCode;
class ActionSignal;
class VGUIAPI TextEntry : public Panel , public InputSignal
{
public:
TextEntry(const char* text,int x,int y,int wide,int tall);
public:
virtual void setText(const char* text,int textLen);
virtual void getText(int offset,char* buf,int bufLen);
virtual void resetCursorBlink();
virtual void doGotoLeft();
virtual void doGotoRight();
virtual void doGotoFirstOfLine();
virtual void doGotoEndOfLine();
virtual void doInsertChar(char ch);
virtual void doBackspace();
virtual void doDelete();
virtual void doSelectNone();
virtual void doCopySelected();
virtual void doPaste();
virtual void doPasteSelected();
virtual void doDeleteSelected();
virtual void addActionSignal(ActionSignal* s);
virtual void setFont(Font* font);
virtual void setTextHidden(bool bHideText);
protected:
virtual void paintBackground();
virtual void setCharAt(char ch,int index);
protected:
virtual void fireActionSignal();
virtual bool getSelectedRange(int& cx0,int& cx1);
virtual bool getSelectedPixelRange(int& cx0,int& cx1);
virtual int cursorToPixelSpace(int cursorPos);
virtual void selectCheck();
protected: //InputSignal
virtual void cursorMoved(int x,int y,Panel* panel);
virtual void cursorEntered(Panel* panel);
virtual void cursorExited(Panel* panel);
virtual void mousePressed(MouseCode code,Panel* panel);
virtual void mouseDoublePressed(MouseCode code,Panel* panel);
virtual void mouseReleased(MouseCode code,Panel* panel);
virtual void mouseWheeled(int delta,Panel* panel);
virtual void keyPressed(KeyCode code,Panel* panel);
virtual void keyTyped(KeyCode code,Panel* panel);
virtual void keyReleased(KeyCode code,Panel* panel);
virtual void keyFocusTicked(Panel* panel);
protected:
Dar<char> _lineDar;
int _cursorPos;
bool _cursorBlink;
bool _hideText;
long _cursorNextBlinkTime;
int _cursorBlinkRate;
int _select[2];
Dar<ActionSignal*> _actionSignalDar;
Font* _font;
};
}
#endif