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halflife-sdk-steam/utils/studiomdl/write.c

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C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
//
// write.c: writes a studio .mdl file
//
#pragma warning( disable : 4244 )
#pragma warning( disable : 4237 )
#pragma warning( disable : 4305 )
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include "archtypes.h"
#include "cmdlib.h"
#include "lbmlib.h"
#include "scriplib.h"
#include "mathlib.h"
#include "..\..\engine\studio.h"
#include "studiomdl.h"
int totalframes = 0;
float totalseconds = 0;
extern int numcommandnodes;
/*
============
WriteModel
============
*/
byte *pData;
byte *pStart;
studiohdr_t *phdr;
studioseqhdr_t *pseqhdr;
#define ALIGN( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3)
void WriteBoneInfo( )
{
int i, j;
mstudiobone_t *pbone;
mstudiobonecontroller_t *pbonecontroller;
mstudioattachment_t *pattachment;
mstudiobbox_t *pbbox;
// save bone info
pbone = (mstudiobone_t *)pData;
phdr->numbones = numbones;
phdr->boneindex = (pData - pStart);
for (i = 0; i < numbones; i++)
{
strcpy( pbone[i].name, bonetable[i].name );
pbone[i].parent = bonetable[i].parent;
pbone[i].flags = bonetable[i].flags;
pbone[i].value[0] = bonetable[i].pos[0];
pbone[i].value[1] = bonetable[i].pos[1];
pbone[i].value[2] = bonetable[i].pos[2];
pbone[i].value[3] = bonetable[i].rot[0];
pbone[i].value[4] = bonetable[i].rot[1];
pbone[i].value[5] = bonetable[i].rot[2];
pbone[i].scale[0] = bonetable[i].posscale[0];
pbone[i].scale[1] = bonetable[i].posscale[1];
pbone[i].scale[2] = bonetable[i].posscale[2];
pbone[i].scale[3] = bonetable[i].rotscale[0];
pbone[i].scale[4] = bonetable[i].rotscale[1];
pbone[i].scale[5] = bonetable[i].rotscale[2];
}
pData += numbones * sizeof( mstudiobone_t );
ALIGN( pData );
// map bonecontroller to bones
for (i = 0; i < numbones; i++) {
for (j = 0; j < 6; j++) {
pbone[i].bonecontroller[j] = -1;
}
}
for (i = 0; i < numbonecontrollers; i++) {
j = bonecontroller[i].bone;
switch( bonecontroller[i].type & STUDIO_TYPES )
{
case STUDIO_X:
pbone[j].bonecontroller[0] = i;
break;
case STUDIO_Y:
pbone[j].bonecontroller[1] = i;
break;
case STUDIO_Z:
pbone[j].bonecontroller[2] = i;
break;
case STUDIO_XR:
pbone[j].bonecontroller[3] = i;
break;
case STUDIO_YR:
pbone[j].bonecontroller[4] = i;
break;
case STUDIO_ZR:
pbone[j].bonecontroller[5] = i;
break;
default:
printf("unknown bonecontroller type\n");
exit(1);
}
}
// save bonecontroller info
pbonecontroller = (mstudiobonecontroller_t *)pData;
phdr->numbonecontrollers = numbonecontrollers;
phdr->bonecontrollerindex = (pData - pStart);
for (i = 0; i < numbonecontrollers; i++) {
pbonecontroller[i].bone = bonecontroller[i].bone;
pbonecontroller[i].index = bonecontroller[i].index;
pbonecontroller[i].type = bonecontroller[i].type;
pbonecontroller[i].start = bonecontroller[i].start;
pbonecontroller[i].end = bonecontroller[i].end;
}
pData += numbonecontrollers * sizeof( mstudiobonecontroller_t );
ALIGN( pData );
// save attachment info
pattachment = (mstudioattachment_t *)pData;
phdr->numattachments = numattachments;
phdr->attachmentindex = (pData - pStart);
for (i = 0; i < numattachments; i++) {
pattachment[i].bone = attachment[i].bone;
VectorCopy( attachment[i].org, pattachment[i].org );
}
pData += numattachments * sizeof( mstudioattachment_t );
ALIGN( pData );
// save bbox info
pbbox = (mstudiobbox_t *)pData;
phdr->numhitboxes = numhitboxes;
phdr->hitboxindex = (pData - pStart);
for (i = 0; i < numhitboxes; i++) {
pbbox[i].bone = hitbox[i].bone;
pbbox[i].group = hitbox[i].group;
VectorCopy( hitbox[i].bmin, pbbox[i].bbmin );
VectorCopy( hitbox[i].bmax, pbbox[i].bbmax );
}
pData += numhitboxes * sizeof( mstudiobbox_t );
ALIGN( pData );
}
void WriteSequenceInfo( )
{
int i, j;
mstudioseqgroup_t *pseqgroup;
mstudioseqdesc_t *pseqdesc;
mstudioseqdesc_t *pbaseseqdesc;
mstudioevent_t *pevent;
mstudiopivot_t *ppivot;
byte *ptransition;
// save sequence info
pseqdesc = (mstudioseqdesc_t *)pData;
pbaseseqdesc = pseqdesc;
phdr->numseq = numseq;
phdr->seqindex = (pData - pStart);
pData += numseq * sizeof( mstudioseqdesc_t );
for (i = 0; i < numseq; i++, pseqdesc++)
{
strcpy( pseqdesc->label, sequence[i].name );
pseqdesc->numframes = sequence[i].numframes;
pseqdesc->fps = sequence[i].fps;
pseqdesc->flags = sequence[i].flags;
pseqdesc->numblends = sequence[i].numblends;
pseqdesc->blendtype[0] = sequence[i].blendtype[0];
pseqdesc->blendtype[1] = sequence[i].blendtype[1];
pseqdesc->blendstart[0] = sequence[i].blendstart[0];
pseqdesc->blendend[0] = sequence[i].blendend[0];
pseqdesc->blendstart[1] = sequence[i].blendstart[1];
pseqdesc->blendend[1] = sequence[i].blendend[1];
pseqdesc->motiontype = sequence[i].motiontype;
pseqdesc->motionbone = 0; // sequence[i].motionbone;
VectorCopy( sequence[i].linearmovement, pseqdesc->linearmovement );
pseqdesc->seqgroup = sequence[i].seqgroup;
pseqdesc->animindex = sequence[i].animindex;
pseqdesc->activity = sequence[i].activity;
pseqdesc->actweight = sequence[i].actweight;
VectorCopy( sequence[i].bmin, pseqdesc->bbmin );
VectorCopy( sequence[i].bmax, pseqdesc->bbmax );
pseqdesc->entrynode = sequence[i].entrynode;
pseqdesc->exitnode = sequence[i].exitnode;
pseqdesc->nodeflags = sequence[i].nodeflags;
totalframes += sequence[i].numframes;
totalseconds += sequence[i].numframes / sequence[i].fps;
// save events
pevent = (mstudioevent_t *)pData;
pseqdesc->numevents = sequence[i].numevents;
pseqdesc->eventindex = (pData - pStart);
pData += pseqdesc->numevents * sizeof( mstudioevent_t );
for (j = 0; j < sequence[i].numevents; j++)
{
pevent[j].frame = sequence[i].event[j].frame - sequence[i].frameoffset;
pevent[j].event = sequence[i].event[j].event;
memcpy( pevent[j].options, sequence[i].event[j].options, sizeof( pevent[j].options ) );
}
ALIGN( pData );
// save pivots
ppivot = (mstudiopivot_t *)pData;
pseqdesc->numpivots = sequence[i].numpivots;
pseqdesc->pivotindex = (pData - pStart);
pData += pseqdesc->numpivots * sizeof( mstudiopivot_t );
for (j = 0; j < sequence[i].numpivots; j++)
{
VectorCopy( sequence[i].pivot[j].org, ppivot[j].org );
ppivot[j].start = sequence[i].pivot[j].start - sequence[i].frameoffset;
ppivot[j].end = sequence[i].pivot[j].end - sequence[i].frameoffset;
}
ALIGN( pData );
}
// save sequence group info
pseqgroup = (mstudioseqgroup_t *)pData;
phdr->numseqgroups = numseqgroups;
phdr->seqgroupindex = (pData - pStart);
pData += phdr->numseqgroups * sizeof( mstudioseqgroup_t );
ALIGN( pData );
for (i = 0; i < numseqgroups; i++)
{
strcpy( pseqgroup[i].label, sequencegroup[i].label );
strcpy( pseqgroup[i].name, sequencegroup[i].name );
}
// save transition graph
ptransition = (byte *)pData;
phdr->numtransitions = numxnodes;
phdr->transitionindex = (pData - pStart);
pData += numxnodes * numxnodes * sizeof( byte );
ALIGN( pData );
for (i = 0; i < numxnodes; i++)
{
for (j = 0; j < numxnodes; j++)
{
*ptransition++ = xnode[i][j];
}
}
}
byte *WriteAnimations( byte *pData, byte *pStart, int group )
{
int i, j, k;
int q, n;
mstudioanim_t *panim;
mstudioanimvalue_t *panimvalue;
// hack for seqgroup 0
// pseqgroup->data = (pData - pStart);
for (i = 0; i < numseq; i++)
{
if (sequence[i].seqgroup == group)
{
// save animations
panim = (mstudioanim_t *)pData;
sequence[i].animindex = (pData - pStart);
pData += sequence[i].numblends * numbones * sizeof( mstudioanim_t );
ALIGN( pData );
panimvalue = (mstudioanimvalue_t *)pData;
for (q = 0; q < sequence[i].numblends; q++)
{
// save animation value info
for (j = 0; j < numbones; j++)
{
for (k = 0; k < 6; k++)
{
if (sequence[i].panim[q]->numanim[j][k] == 0)
{
panim->offset[k] = 0;
}
else
{
panim->offset[k] = ((byte *)panimvalue - (byte *)panim);
for (n = 0; n < sequence[i].panim[q]->numanim[j][k]; n++)
{
panimvalue->value = sequence[i].panim[q]->anim[j][k][n].value;
panimvalue++;
}
}
}
if (((byte *)panimvalue - (byte *)panim) > 65535)
Error("sequence \"%s\" is greate than 64K\n", sequence[i].name );
panim++;
}
}
// printf("raw bone data %d : %s\n", (byte *)panimvalue - pData, sequence[i].name);
pData = (byte *)panimvalue;
ALIGN( pData );
}
}
return pData;
}
void WriteTextures( )
{
int i, j;
mstudiotexture_t *ptexture;
short *pref;
// save bone info
ptexture = (mstudiotexture_t *)pData;
phdr->numtextures = numtextures;
phdr->textureindex = (pData - pStart);
pData += numtextures * sizeof( mstudiotexture_t );
ALIGN( pData );
phdr->skinindex = (pData - pStart);
phdr->numskinref = numskinref;
phdr->numskinfamilies = numskinfamilies;
pref = (short *)pData;
for (i = 0; i < phdr->numskinfamilies; i++)
{
for (j = 0; j < phdr->numskinref; j++)
{
*pref = skinref[i][j];
pref++;
}
}
pData = (byte *)pref;
ALIGN( pData );
phdr->texturedataindex = (pData - pStart); // must be the end of the file!
for (i = 0; i < numtextures; i++) {
strcpy( ptexture[i].name, texture[i].name );
ptexture[i].flags = texture[i].flags;
ptexture[i].width = texture[i].skinwidth;
ptexture[i].height = texture[i].skinheight;
ptexture[i].index = (pData - pStart);
memcpy( pData, texture[i].pdata, texture[i].size );
pData += texture[i].size;
}
ALIGN( pData );
}
void WriteModel( )
{
int i, j, k;
mstudiobodyparts_t *pbodypart;
mstudiomodel_t *pmodel;
// vec3_t *bbox;
byte *pbone;
vec3_t *pvert;
vec3_t *pnorm;
mstudiomesh_t *pmesh;
s_trianglevert_t *psrctri;
int cur;
int total_tris = 0;
int total_strips = 0;
pbodypart = (mstudiobodyparts_t *)pData;
phdr->numbodyparts = numbodyparts;
phdr->bodypartindex = (pData - pStart);
pData += numbodyparts * sizeof( mstudiobodyparts_t );
pmodel = (mstudiomodel_t *)pData;
pData += nummodels * sizeof( mstudiomodel_t );
for (i = 0, j = 0; i < numbodyparts; i++)
{
strcpy( pbodypart[i].name, bodypart[i].name );
pbodypart[i].nummodels = bodypart[i].nummodels;
pbodypart[i].base = bodypart[i].base;
pbodypart[i].modelindex = ((byte *)&pmodel[j]) - pStart;
j += bodypart[i].nummodels;
}
ALIGN( pData );
cur = (int)pData;
for (i = 0; i < nummodels; i++)
{
int normmap[MAXSTUDIOVERTS];
int normimap[MAXSTUDIOVERTS];
int n = 0;
strcpy( pmodel[i].name, model[i]->name );
// save bbox info
// remap normals to be sorted by skin reference
for (j = 0; j < model[i]->nummesh; j++)
{
for (k = 0; k < model[i]->numnorms; k++)
{
if (model[i]->normal[k].skinref == model[i]->pmesh[j]->skinref)
{
normmap[k] = n;
normimap[n] = k;
n++;
model[i]->pmesh[j]->numnorms++;
}
}
}
// save vertice bones
pbone = pData;
pmodel[i].numverts = model[i]->numverts;
pmodel[i].vertinfoindex = (pData - pStart);
for (j = 0; j < pmodel[i].numverts; j++)
{
*pbone++ = model[i]->vert[j].bone;
}
ALIGN( pbone );
// save normal bones
pmodel[i].numnorms = model[i]->numnorms;
pmodel[i].norminfoindex = ((byte *)pbone - pStart);
for (j = 0; j < pmodel[i].numnorms; j++)
{
*pbone++ = model[i]->normal[normimap[j]].bone;
}
ALIGN( pbone );
pData = pbone;
// save group info
pvert = (vec3_t *)pData;
pData += model[i]->numverts * sizeof( vec3_t );
pmodel[i].vertindex = ((byte *)pvert - pStart);
ALIGN( pData );
pnorm = (vec3_t *)pData;
pData += model[i]->numnorms * sizeof( vec3_t );
pmodel[i].normindex = ((byte *)pnorm - pStart);
ALIGN( pData );
for (j = 0; j < model[i]->numverts; j++)
{
VectorCopy( model[i]->vert[j].org, pvert[j] );
}
for (j = 0; j < model[i]->numnorms; j++)
{
VectorCopy( model[i]->normal[normimap[j]].org, pnorm[j] );
}
printf("vertices %6d bytes (%d vertices, %d normals)\n", pData - cur, model[i]->numverts, model[i]->numnorms);
cur = (int)pData;
// save mesh info
pmesh = (mstudiomesh_t *)pData;
pmodel[i].nummesh = model[i]->nummesh;
pmodel[i].meshindex = (pData - pStart);
pData += pmodel[i].nummesh * sizeof( mstudiomesh_t );
ALIGN( pData );
total_tris = 0;
total_strips = 0;
for (j = 0; j < model[i]->nummesh; j++)
{
int numCmdBytes;
byte *pCmdSrc;
pmesh[j].numtris = model[i]->pmesh[j]->numtris;
pmesh[j].skinref = model[i]->pmesh[j]->skinref;
pmesh[j].numnorms = model[i]->pmesh[j]->numnorms;
psrctri = (s_trianglevert_t *)(model[i]->pmesh[j]->triangle);
for (k = 0; k < pmesh[j].numtris * 3; k++)
{
psrctri->normindex = normmap[psrctri->normindex];
psrctri++;
}
numCmdBytes = BuildTris( model[i]->pmesh[j]->triangle, model[i]->pmesh[j], &pCmdSrc );
pmesh[j].triindex = (pData - pStart);
memcpy( pData, pCmdSrc, numCmdBytes );
pData += numCmdBytes;
ALIGN( pData );
total_tris += pmesh[j].numtris;
total_strips += numcommandnodes;
}
printf("mesh %6d bytes (%d tris, %d strips)\n", pData - cur, total_tris, total_strips);
cur = (int)pData;
}
}
#define FILEBUFFER ( 16 * 1024 * 1024)
void WriteFile (void)
{
FILE *modelouthandle;
int total = 0;
int i;
pStart = kalloc( 1, FILEBUFFER );
StripExtension (outname);
for (i = 1; i < numseqgroups; i++)
{
// write the non-default sequence group data to separate files
char groupname[128], localname[128];
sprintf( groupname, "%s%02d.mdl", outname, i );
printf ("writing %s:\n", groupname);
modelouthandle = SafeOpenWrite (groupname);
pseqhdr = (studioseqhdr_t *)pStart;
pseqhdr->id = IDSTUDIOSEQHEADER;
pseqhdr->version = STUDIO_VERSION;
pData = pStart + sizeof( studioseqhdr_t );
pData = WriteAnimations( pData, pStart, i );
ExtractFileBase( groupname, localname );
sprintf( sequencegroup[i].name, "models\\%s.mdl", localname );
strcpy( pseqhdr->name, sequencegroup[i].name );
pseqhdr->length = pData - pStart;
printf("total %6d\n", pseqhdr->length );
SafeWrite( modelouthandle, pStart, pseqhdr->length );
fclose (modelouthandle);
memset( pStart, 0, pseqhdr->length );
}
if (split_textures)
{
// write textures out to a separate file
char texname[128];
sprintf( texname, "%sT.mdl", outname );
printf ("writing %s:\n", texname);
modelouthandle = SafeOpenWrite (texname);
phdr = (studiohdr_t *)pStart;
phdr->id = IDSTUDIOHEADER;
phdr->version = STUDIO_VERSION;
pData = (byte *)phdr + sizeof( studiohdr_t );
WriteTextures( );
phdr->length = pData - pStart;
printf("textures %6d bytes\n", phdr->length );
SafeWrite( modelouthandle, pStart, phdr->length );
fclose (modelouthandle);
memset( pStart, 0, phdr->length );
pData = pStart;
}
//
// write the model output file
//
strcat (outname, ".mdl");
printf ("---------------------\n");
printf ("writing %s:\n", outname);
modelouthandle = SafeOpenWrite (outname);
phdr = (studiohdr_t *)pStart;
phdr->id = IDSTUDIOHEADER;
phdr->version = STUDIO_VERSION;
strcpy( phdr->name, outname );
VectorCopy( eyeposition, phdr->eyeposition );
VectorCopy( bbox[0], phdr->min );
VectorCopy( bbox[1], phdr->max );
VectorCopy( cbox[0], phdr->bbmin );
VectorCopy( cbox[1], phdr->bbmax );
phdr->flags = gflags;
pData = (byte *)phdr + sizeof( studiohdr_t );
WriteBoneInfo( );
printf("bones %6d bytes (%d)\n", pData - pStart - total, numbones );
total = pData - pStart;
pData = WriteAnimations( pData, pStart, 0 );
WriteSequenceInfo( );
printf("sequences %6d bytes (%d frames) [%d:%02d]\n", pData - pStart - total, totalframes, (int)totalseconds / 60, (int)totalseconds % 60 );
total = pData - pStart;
WriteModel( );
printf("models %6d bytes\n", pData - pStart - total );
total = pData - pStart;
if (!split_textures)
{
WriteTextures( );
printf("textures %6d bytes\n", pData - pStart - total );
}
phdr->length = pData - pStart;
printf("total %6d\n", phdr->length );
SafeWrite( modelouthandle, pStart, phdr->length );
fclose (modelouthandle);
}