forked from valve/halflife-sdk
144 lines
2.8 KiB
C
144 lines
2.8 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "scriplib.h"
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#include "polylib.h"
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#include "threads.h"
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#include "bspfile.h"
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#include <windows.h>
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#ifndef DOUBLEVEC_T
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#error you must add -dDOUBLEVEC_T to the project!
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#endif
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#define BOGUS_RANGE 8192
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typedef struct
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{
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vec3_t normal;
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vec_t dist;
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int type;
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int iorigin[3];
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int inormal[3];
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} plane_t;
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extern plane_t mapplanes[MAX_MAP_PLANES];
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extern int nummapplanes;
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extern int g_nMapFileVersion; // map file version * 100 (ie 201), zero for pre-Worldcraft 2.0.1 maps
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typedef struct
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{
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vec3_t UAxis;
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vec3_t VAxis;
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vec_t shift[2];
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vec_t rotate;
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vec_t scale[2];
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char name[32];
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} brush_texture_t;
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typedef struct side_s
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{
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brush_texture_t td;
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int planepts[3][3];
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} side_t;
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typedef struct bface_s
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{
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struct bface_s *next;
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int planenum;
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plane_t *plane;
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winding_t *w;
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int texinfo;
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qboolean used; // just for face counting
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int contents, backcontents;
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vec3_t mins, maxs;
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} bface_t;
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#define NUM_HULLS 4 // no larger than MAX_MAP_HULLS
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typedef struct
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{
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vec3_t mins, maxs;
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bface_t *faces;
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} brushhull_t;
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typedef struct brush_s
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{
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int entitynum;
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int brushnum;
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int firstside;
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int numsides;
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int contents;
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brushhull_t hulls[NUM_HULLS];
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} brush_t;
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extern int nummapbrushes;
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extern brush_t mapbrushes[MAX_MAP_BRUSHES];
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#define MAX_MAP_SIDES (MAX_MAP_BRUSHES*6)
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extern int numbrushplanes;
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extern plane_t planes[MAX_MAP_PLANES];
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extern int numbrushsides;
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extern side_t brushsides[MAX_MAP_SIDES];
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extern qboolean noclip;
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extern qboolean wadtextures;
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int nWadInclude;
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char *pszWadInclude[];
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void LoadMapFile (char *filename);
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//=============================================================================
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// textures.c
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extern int nummiptex;
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void WriteMiptex (void);
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int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin);
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//=============================================================================
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// brush.c
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void FindGCD (int *v);
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brush_t *Brush_LoadEntity (entity_t *ent, int hullnum);
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int PlaneTypeForNormal (vec3_t normal);
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void CreateBrush (int brushnum);
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//=============================================================================
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// csg.c
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bface_t *NewFaceFromFace (bface_t *in);
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extern qboolean onlyents;
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//=============================================================================
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// draw.c
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extern vec3_t draw_mins, draw_maxs;
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extern qboolean drawflag;
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void Draw_ClearWindow (void);
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void DrawWinding (winding_t *w);
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