forked from valve/halflife-sdk
987 lines
20 KiB
C
987 lines
20 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// brush.c
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#include "csg.h"
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plane_t mapplanes[MAX_MAP_PLANES];
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int nummapplanes;
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/*
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=============================================================================
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PLANE FINDING
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=============================================================================
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*/
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void FindGCD (int *v)
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{
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int i, j, smallest;
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int rem[3];
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int val[3];
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for (i=0 ; i<3 ; i++)
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val[i] = abs(v[i]);
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while (1)
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{
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smallest = 1<<30;
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for (i=0 ; i<3 ; i++)
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{
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j = abs(val[i]);
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if (j && j<smallest)
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smallest = j;
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}
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for (i=0 ; i<3 ; i++)
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rem[i] = val[i]%smallest;
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if (rem[0] + rem[1] + rem[2] == 0)
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break; // smallest == gcd
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for (i=0 ; i<3 ; i++)
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if (!rem[i])
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val[i] = smallest;
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else
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val[i] = rem[i];
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}
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for (i=0 ; i<3 ; i++)
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v[i] /= smallest;
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}
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int PlaneTypeForNormal (vec3_t normal)
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{
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vec_t ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if (normal[0] == 1.0 || normal[0] == -1.0)
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return PLANE_X;
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if (normal[1] == 1.0 || normal[1] == -1.0)
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return PLANE_Y;
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if (normal[2] == 1.0 || normal[2] == -1.0)
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return PLANE_Z;
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ax = fabs(normal[0]);
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ay = fabs(normal[1]);
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az = fabs(normal[2]);
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if (ax >= ay && ax >= az)
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return PLANE_ANYX;
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if (ay >= ax && ay >= az)
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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/*
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=============
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FindIntPlane
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Returns which plane number to use for a given integer defined plane.
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=============
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*/
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int FindIntPlane (int *inormal, int *iorigin)
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{
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int i, j;
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plane_t *p, temp;
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int t;
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vec3_t origin;
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qboolean locked;
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FindGCD (inormal);
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p = mapplanes;
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locked = false;
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i = 0;
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while (1)
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{
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if (i == nummapplanes)
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{
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if (!locked)
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{
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locked = true;
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ThreadLock (); // make sure we don't race
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}
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if (i == nummapplanes)
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break; // we didn't race
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}
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// see if origin is on plane
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t = 0;
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for (j=0 ; j<3 ; j++)
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t += (iorigin[j] - p->iorigin[j]) * inormal[j];
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if (!t)
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{ // on plane
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// see if the normal is forward, backwards, or off
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for (j=0 ; j<3 ; j++)
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if (inormal[j] != p->inormal[j])
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break;
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if (j == 3)
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{
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if (locked)
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ThreadUnlock ();
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return i;
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}
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}
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i++;
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p++;
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}
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if (!locked)
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Error ("not locked");
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// create a new plane
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for (j=0 ; j<3 ; j++)
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{
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p->inormal[j] = inormal[j];
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(p+1)->inormal[j] = -inormal[j];
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p->iorigin[j] = iorigin[j];
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(p+1)->iorigin[j] = iorigin[j];
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p->normal[j] = inormal[j];
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origin[j] = iorigin[j];
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}
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if (nummapplanes >= MAX_MAP_PLANES)
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Error ("MAX_MAP_PLANES");
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VectorNormalize (p->normal);
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p->type = (p+1)->type = PlaneTypeForNormal (p->normal);
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p->dist = DotProduct (origin, p->normal);
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VectorSubtract (vec3_origin, p->normal, (p+1)->normal);
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(p+1)->dist = -p->dist;
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// allways put axial planes facing positive first
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if (p->type < 3)
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{
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if (inormal[0] < 0 || inormal[1] < 0 || inormal[2] < 0)
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{
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// flip order
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temp = *p;
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*p = *(p+1);
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*(p+1) = temp;
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nummapplanes += 2;
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ThreadUnlock ();
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return i + 1;
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}
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}
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nummapplanes += 2;
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ThreadUnlock ();
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return i;
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}
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int PlaneFromPoints (int *p0, int *p1, int *p2)
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{
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int j;
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int t1[3], t2[3];
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int normal[3];
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// convert to a vector / dist plane
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for (j=0 ; j<3 ; j++)
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{
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t1[j] = p0[j] - p1[j];
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t2[j] = p2[j] - p1[j];
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}
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FindGCD (t1);
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FindGCD (t2);
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normal[0] = t1[1]*t2[2] - t1[2]*t2[1];
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normal[1] = t1[2]*t2[0] - t1[0]*t2[2];
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normal[2] = t1[0]*t2[1] - t1[1]*t2[0];
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if (!normal[0] && !normal[1] && !normal[2])
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return -1;
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return FindIntPlane (normal, p0);
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}
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/*
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=============================================================================
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TURN BRUSHES INTO GROUPS OF FACES
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=============================================================================
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*/
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void ScaleUpIVector (int *iv, int min)
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{
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int i;
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int largest, scale;
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largest = 0;
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for (i=0 ; i<3 ; i++)
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{
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if (abs(iv[i]) > largest)
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largest = abs(iv[i]);
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}
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scale = (min + largest - 1)/largest;
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for (i=0 ; i<3 ; i++)
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iv[i] *= scale;
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}
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/*
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=================
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BaseWindingForIPlane
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=================
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*/
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winding_t *BaseWindingForIPlane (plane_t *p)
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{
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int i, x;
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vec_t max, v;
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winding_t *w;
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int org[3], vup[3], vright[3];
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VectorCopy (p->iorigin, org);
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VectorCopy (vec3_origin, vup);
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VectorCopy (vec3_origin, vright);
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if (!p->inormal[1] && !p->inormal[2])
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{
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vup[2] = 8192;
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vright[1] = 8192*p->normal[0];
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}
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else if (!p->inormal[0] && !p->inormal[2])
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{
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vup[2] = 8192;
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vright[0] = -8192*p->normal[1];
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}
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else if (!p->inormal[0] && !p->inormal[1])
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{
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vup[1] = 8192;
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vright[0] = 8192*p->normal[2];
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}
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else
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{
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vup[0] = -2*p->inormal[1]*p->inormal[2];
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vup[1] = p->inormal[0]*p->inormal[2];
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vup[2] = p->inormal[0]*p->inormal[1];
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FindGCD (vup);
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vright[0] = vup[1]*p->inormal[2] - vup[2]*p->inormal[1];
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vright[1] = vup[2]*p->inormal[0] - vup[0]*p->inormal[2];
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vright[2] = vup[0]*p->inormal[1] - vup[1]*p->inormal[0];
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FindGCD (vright);
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ScaleUpIVector (vup, 8192);
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ScaleUpIVector (vright, 8192);
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}
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w = AllocWinding (4);
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VectorSubtract (org, vright, w->p[0]);
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VectorAdd (w->p[0], vup, w->p[0]);
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VectorAdd (org, vright, w->p[1]);
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VectorAdd (w->p[1], vup, w->p[1]);
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VectorAdd (org, vright, w->p[2]);
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VectorSubtract (w->p[2], vup, w->p[2]);
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VectorSubtract (org, vright, w->p[3]);
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VectorSubtract (w->p[3], vup, w->p[3]);
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w->numpoints = 4;
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return w;
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}
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/*
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==============================================================================
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BEVELED CLIPPING HULL GENERATION
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This is done by brute force, and could easily get a lot faster if anyone cares.
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==============================================================================
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*/
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#if 0
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vec3_t hull_size[NUM_HULLS][2] = {
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{ {0, 0, 0}, {0, 0, 0} },
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{ {-16,-16,-32}, {16,16,24} },
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{ {-32,-32,-64}, {32,32,24} }
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};
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#endif
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#if 1
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vec3_t hull_size[NUM_HULLS][2] = {
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{ {0, 0, 0}, {0, 0, 0} },
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{ {-16,-16,-36}, {16,16,36} },// 32x32x72
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{ {-32,-32,-32}, {32,32,32} }, // 64x64x64
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{ {-16,-16,-18}, {16,16,18} } // 32x32x36
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};
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#endif
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#define MAX_HULL_POINTS 32
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#define MAX_HULL_EDGES 64
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typedef struct
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{
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brush_t *b;
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int hullnum;
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int num_hull_points;
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vec3_t hull_points[MAX_HULL_POINTS];
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vec3_t hull_corners[MAX_HULL_POINTS*8];
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int num_hull_edges;
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int hull_edges[MAX_HULL_EDGES][2];
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} expand_t;
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/*
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=============
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IPlaneEquiv
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=============
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*/
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qboolean IPlaneEquiv (plane_t *p1, plane_t *p2)
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{
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int t;
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int j;
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// see if origin is on plane
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t = 0;
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for (j=0 ; j<3 ; j++)
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t += (p2->iorigin[j] - p1->iorigin[j]) * p2->inormal[j];
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if (t)
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return false;
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// see if the normal is forward, backwards, or off
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for (j=0 ; j<3 ; j++)
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if (p2->inormal[j] != p1->inormal[j])
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break;
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if (j == 3)
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return true;
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for (j=0 ; j<3 ; j++)
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if (p2->inormal[j] != -p1->inormal[j])
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break;
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if (j == 3)
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return true;
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return false;
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}
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/*
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============
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AddBrushPlane
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=============
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*/
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void AddBrushPlane (expand_t *ex, plane_t *plane)
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{
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int i;
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plane_t *pl;
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bface_t *f, *nf;
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brushhull_t *h;
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h = &ex->b->hulls[ex->hullnum];
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// see if the plane has allready been added
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for (f=h->faces ; f ; f=f->next)
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{
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pl = f->plane;
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if (IPlaneEquiv (plane, pl))
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return;
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}
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nf = malloc(sizeof(*nf));
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memset (nf, 0, sizeof(*nf));
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nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
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nf->plane = &mapplanes[nf->planenum];
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nf->next = h->faces;
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nf->contents = CONTENTS_EMPTY;
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h->faces = nf;
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nf->texinfo = 0; // all clip hulls have same texture
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}
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/*
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============
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TestAddPlane
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Adds the given plane to the brush description if all of the original brush
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vertexes can be put on the front side
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=============
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*/
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void TestAddPlane (expand_t *ex, plane_t *plane)
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{
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int i, j, c, t;
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vec_t d;
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vec_t *corner;
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plane_t flip;
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vec3_t inv;
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int counts[3];
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plane_t *pl;
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bface_t *f, *nf;
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brushhull_t *h;
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// see if the plane has allready been added
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h = &ex->b->hulls[ex->hullnum];
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for (f=h->faces ; f ; f=f->next)
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{
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pl = f->plane;
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if (IPlaneEquiv (plane, pl))
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return;
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}
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// check all the corner points
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counts[0] = counts[1] = counts[2] = 0;
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c = ex->num_hull_points * 8;
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corner = ex->hull_corners[0];
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for (i=0 ; i<c ; i++, corner += 3)
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{
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t = 0;
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for (j=0 ; j<3 ; j++)
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t += (corner[j] - plane->iorigin[j]) * plane->inormal[j];
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if (t < 0)
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{
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if (counts[0])
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return;
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counts[1]++;
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}
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else if (t > 0)
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{
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if (counts[1])
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return;
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counts[0]++;
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}
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else
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counts[2]++;
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}
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// the plane is a seperator
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if (counts[0])
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{
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VectorSubtract (vec3_origin, plane->inormal, flip.inormal);
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VectorCopy (plane->iorigin, flip.iorigin);
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plane = &flip;
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}
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nf = malloc(sizeof(*nf));
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memset (nf, 0, sizeof(*nf));
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nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
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nf->plane = &mapplanes[nf->planenum];
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nf->next = h->faces;
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nf->contents = CONTENTS_EMPTY;
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h->faces = nf;
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nf->texinfo = 0; // all clip hulls have same texture
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}
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/*
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============
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AddHullPoint
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Doesn't add if duplicated
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=============
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*/
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int AddHullPoint (expand_t *ex, vec3_t p)
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{
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int i, j;
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vec_t *c;
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int x,y,z;
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vec3_t r;
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for (i=0 ; i<3 ; i++)
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r[i] = floor (p[i]+0.5);
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for (i=0 ; i<ex->num_hull_points ; i++)
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{
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for (j=0 ; j<3 ; j++)
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if (r[j] != ex->hull_points[i][j])
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break;
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if (j == 3)
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return i; // allready added
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}
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if (ex->num_hull_points == MAX_HULL_POINTS)
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Error ("MAX_HULL_POINTS");
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ex->num_hull_points++;
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VectorCopy (r, ex->hull_points[ex->num_hull_points]);
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c = ex->hull_corners[i*8];
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for (x=0 ; x<2 ; x++)
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for (y=0 ; y<2 ; y++)
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for (z=0; z<2 ; z++)
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{
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c[0] = r[0] + hull_size[ex->hullnum][x][0];
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c[1] = r[1] + hull_size[ex->hullnum][y][1];
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c[2] = r[2] + hull_size[ex->hullnum][z][2];
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c += 3;
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}
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return i;
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}
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/*
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============
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AddHullEdge
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Creates all of the hull planes around the given edge, if not done allready
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=============
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*/
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//#define ANGLEEPSILON 0.00001
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#define ANGLEEPSILON ON_EPSILON
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void AddHullEdge (expand_t *ex, vec3_t p1, vec3_t p2)
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{
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int pt1, pt2;
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int i;
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int a, b, c, d, e;
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vec3_t edgevec, planeorg, planevec;
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plane_t plane;
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vec_t l;
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pt1 = AddHullPoint (ex, p1);
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pt2 = AddHullPoint (ex, p2);
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// now use the rounded values
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p1 = ex->hull_points[pt1];
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p2 = ex->hull_points[pt2];
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for (i=0 ; i<ex->num_hull_edges ; i++)
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if ( (ex->hull_edges[i][0] == pt1 && ex->hull_edges[i][1] == pt2)
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|| (ex->hull_edges[i][0] == pt2 && ex->hull_edges[i][1] == pt1) )
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return; // allread added
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|
|
if (ex->num_hull_edges == MAX_HULL_EDGES)
|
|
Error ("MAX_HULL_EDGES");
|
|
|
|
ex->hull_edges[i][0] = pt1;
|
|
ex->hull_edges[i][1] = pt2;
|
|
ex->num_hull_edges++;
|
|
|
|
VectorSubtract (p1, p2, edgevec);
|
|
VectorNormalize (edgevec);
|
|
|
|
for (a=0 ; a<3 ; a++)
|
|
{
|
|
b = (a+1)%3;
|
|
c = (a+2)%3;
|
|
for (d=0 ; d<=1 ; d++)
|
|
for (e=0 ; e<=1 ; e++)
|
|
{
|
|
VectorCopy (p1, plane.iorigin);
|
|
plane.iorigin[b] += hull_size[ex->hullnum][d][b];
|
|
plane.iorigin[c] += hull_size[ex->hullnum][e][c];
|
|
|
|
VectorCopy (vec3_origin, planevec);
|
|
planevec[a] = 1;
|
|
|
|
plane.inormal[0] = planevec[1]*edgevec[2] - planevec[2]*edgevec[1];
|
|
plane.inormal[1] = planevec[2]*edgevec[0] - planevec[0]*edgevec[2];
|
|
plane.inormal[2] = planevec[0]*edgevec[1] - planevec[1]*edgevec[0];
|
|
|
|
if (!plane.inormal[0] && !plane.inormal[1] && !plane.inormal[2])
|
|
continue; // degenerate
|
|
TestAddPlane (ex, &plane);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
ExpandBrush
|
|
=============
|
|
*/
|
|
void ExpandBrush (brush_t *b, int hullnum)
|
|
{
|
|
int i, x, s;
|
|
int corner;
|
|
bface_t *brush_faces, *f, *nf;
|
|
plane_t *p, plane;
|
|
int iorigin[3], inormal[3];
|
|
expand_t ex;
|
|
brushhull_t *h;
|
|
qboolean axial;
|
|
|
|
brush_faces = b->hulls[0].faces;
|
|
h = &b->hulls[hullnum];
|
|
|
|
ex.b = b;
|
|
ex.hullnum = hullnum;
|
|
ex.num_hull_points = 0;
|
|
ex.num_hull_edges = 0;
|
|
|
|
// expand all of the planes
|
|
axial = true;
|
|
for (f=brush_faces ; f ; f=f->next)
|
|
{
|
|
p = f->plane;
|
|
if (p->type > PLANE_Z)
|
|
axial = false; // not an xyz axial plane
|
|
|
|
VectorCopy (p->iorigin, iorigin);
|
|
VectorCopy (p->inormal, inormal);
|
|
|
|
for (x=0 ; x<3 ; x++)
|
|
{
|
|
if (p->normal[x] > 0)
|
|
corner = hull_size[hullnum][1][x];
|
|
else if (p->normal[x] < 0)
|
|
corner = - hull_size[hullnum][0][x];
|
|
else
|
|
corner = 0;
|
|
iorigin[x] += p->normal[x]*corner;
|
|
}
|
|
nf = malloc(sizeof(*nf));
|
|
memset (nf, 0, sizeof(*nf));
|
|
|
|
nf->planenum = FindIntPlane (inormal, iorigin);
|
|
nf->plane = &mapplanes[nf->planenum];
|
|
nf->next = h->faces;
|
|
nf->contents = CONTENTS_EMPTY;
|
|
h->faces = nf;
|
|
nf->texinfo = 0; // all clip hulls have same texture
|
|
}
|
|
|
|
// if this was an axial brush, we are done
|
|
if (axial)
|
|
return;
|
|
|
|
#if 1
|
|
// add any axis planes not contained in the brush to bevel off corners
|
|
for (x=0 ; x<3 ; x++)
|
|
for (s=-1 ; s<=1 ; s+=2)
|
|
{
|
|
// add the plane
|
|
VectorCopy (vec3_origin, plane.inormal);
|
|
plane.inormal[x] = s;
|
|
if (s == -1)
|
|
{
|
|
VectorAdd (b->hulls[0].mins, hull_size[hullnum][0], plane.iorigin);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (b->hulls[0].maxs, hull_size[hullnum][1], plane.iorigin);
|
|
}
|
|
AddBrushPlane (&ex, &plane);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
// create all the hull points
|
|
for (f=brush_faces ; f ; f=f->next)
|
|
for (i=0 ; i<f->w->numpoints ; i++)
|
|
AddHullPoint (&ex, f->w->p[i]);
|
|
|
|
// add all of the edge bevels
|
|
for (f=brush_faces ; f ; f=f->next)
|
|
for (i=0 ; i<f->w->numpoints ; i++)
|
|
AddHullEdge (&ex, f->w->p[i], f->w->p[(i+1)%f->w->numpoints]);
|
|
#endif
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
===========
|
|
MakeHullFaces
|
|
===========
|
|
*/
|
|
void MakeHullFaces (brush_t *b, brushhull_t *h)
|
|
{
|
|
bface_t *f, *f2;
|
|
winding_t *w;
|
|
plane_t *p;
|
|
int i, j;
|
|
vec_t v;
|
|
vec_t area;
|
|
|
|
restart:
|
|
h->mins[0] = h->mins[1] = h->mins[2] = 9999;
|
|
h->maxs[0] = h->maxs[1] = h->maxs[2] = -9999;
|
|
|
|
for (f = h->faces ; f ; f=f->next)
|
|
{
|
|
// w = BaseWindingForIPlane (f->plane);
|
|
w = BaseWindingForPlane (f->plane->normal, f->plane->dist);
|
|
for (f2 = h->faces ; f2 && w ; f2=f2->next)
|
|
{
|
|
if (f == f2)
|
|
continue;
|
|
p = &mapplanes[f2->planenum ^ 1];
|
|
|
|
w = ChopWinding (w, p->normal, p->dist);
|
|
}
|
|
area = w ? WindingArea(w) : 0;
|
|
if (area < 0.1)
|
|
{
|
|
qprintf ("Entity %i, Brush %i: plane with area %4.2f\n"
|
|
, b->entitynum, b->brushnum, area);
|
|
// remove the face and regenerate the hull
|
|
if (h->faces == f)
|
|
h->faces = f->next;
|
|
else
|
|
{
|
|
for (f2=h->faces ; f2->next != f ; f2=f2->next)
|
|
;
|
|
f2->next = f->next;
|
|
}
|
|
goto restart;
|
|
}
|
|
f->w = w;
|
|
f->contents = CONTENTS_EMPTY;
|
|
if (w)
|
|
{
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
v = w->p[i][j];
|
|
// w->p[i][j] = floor (v+0.5); // round to int
|
|
if (v<h->mins[j])
|
|
h->mins[j] = v;
|
|
if (v>h->maxs[j])
|
|
h->maxs[j] = v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (h->mins[i] < -BOGUS_RANGE/2
|
|
|| h->maxs[i] > BOGUS_RANGE/2)
|
|
{
|
|
vec3_t eorigin = { 0, 0, 0};
|
|
char *pszClass = "Unknown Class";
|
|
if ( b->entitynum )
|
|
{
|
|
entity_t *e = entities + b->entitynum;
|
|
pszClass = ValueForKey(e, "classname" );
|
|
GetVectorForKey( e, "origin", eorigin );
|
|
}
|
|
|
|
printf( "Entity %i, Brush %i: A '%s' @(%.0f,%.0f,%.0f)\n",
|
|
b->entitynum, b->brushnum, pszClass, eorigin[0], eorigin[1], eorigin[2] );
|
|
printf( "\toutside world(+/-%d): (%.0f, %.0f, %.0f)-(%.0f,%.0f,%.0f)\n",
|
|
BOGUS_RANGE/2, h->mins[0], h->mins[1], h->mins[2], h->maxs[0], h->maxs[1], h->maxs[2] );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
MakeBrushPlanes
|
|
===========
|
|
*/
|
|
qboolean MakeBrushPlanes (brush_t *b)
|
|
{
|
|
int i, j;
|
|
int planenum;
|
|
side_t *s;
|
|
int contents;
|
|
bface_t *f;
|
|
vec3_t origin;
|
|
|
|
//
|
|
// if the origin key is set (by an origin brush), offset all of the values
|
|
//
|
|
GetVectorForKey (&entities[b->entitynum], "origin", origin);
|
|
|
|
//
|
|
// convert to mapplanes
|
|
//
|
|
for (i=0 ; i<b->numsides ; i++)
|
|
{
|
|
s = &brushsides[b->firstside + i];
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
VectorSubtract (s->planepts[j], origin, s->planepts[j]);
|
|
}
|
|
planenum = PlaneFromPoints (s->planepts[0], s->planepts[1], s->planepts[2]);
|
|
if (planenum == -1)
|
|
{
|
|
printf ("Entity %i, Brush %i: plane with no normal\n"
|
|
, b->entitynum, b->brushnum);
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// see if the plane has been used already
|
|
//
|
|
for (f=b->hulls[0].faces ; f ; f=f->next)
|
|
{
|
|
if (f->planenum == planenum || f->planenum == (planenum^1) )
|
|
{
|
|
char *pszClass = "Unknown Class";
|
|
if ( b->entitynum )
|
|
{
|
|
entity_t *e = entities + b->entitynum;
|
|
pszClass = ValueForKey(e, "classname" );
|
|
}
|
|
|
|
printf( "Entity %i, Brush %i: A '%s' @(%.0f,%.0f,%.0f) has a coplanar plane at (%.0f, %.0f, %.0f), texture %s\n",
|
|
b->entitynum, b->brushnum, pszClass, origin[0], origin[1], origin[2], s->planepts[0][0]+origin[0], s->planepts[0][1]+origin[1], s->planepts[0][2]+origin[2], s->td.name );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
f = malloc(sizeof(*f));
|
|
memset (f, 0, sizeof(*f));
|
|
|
|
f->planenum = planenum;
|
|
f->plane = &mapplanes[planenum];
|
|
f->next = b->hulls[0].faces;
|
|
b->hulls[0].faces = f;
|
|
f->texinfo = onlyents ? 0 : TexinfoForBrushTexture (f->plane, &s->td, origin);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
TextureContents
|
|
===========
|
|
*/
|
|
int TextureContents (char *name)
|
|
{
|
|
if (!Q_strncasecmp (name, "sky",3))
|
|
return CONTENTS_SKY;
|
|
|
|
if (!Q_strncasecmp(name+1,"!lava",5))
|
|
return CONTENTS_LAVA;
|
|
|
|
if (!Q_strncasecmp(name+1,"!slime",6))
|
|
return CONTENTS_SLIME;
|
|
|
|
if (!Q_strncasecmp (name, "!cur_90",7))
|
|
return CONTENTS_CURRENT_90;
|
|
if (!Q_strncasecmp (name, "!cur_0",6))
|
|
return CONTENTS_CURRENT_0;
|
|
if (!Q_strncasecmp (name, "!cur_270",8))
|
|
return CONTENTS_CURRENT_270;
|
|
if (!Q_strncasecmp (name, "!cur_180",8))
|
|
return CONTENTS_CURRENT_180;
|
|
if (!Q_strncasecmp (name, "!cur_up",7))
|
|
return CONTENTS_CURRENT_UP;
|
|
if (!Q_strncasecmp (name, "!cur_dwn",8))
|
|
return CONTENTS_CURRENT_DOWN;
|
|
|
|
if (name[0] == '!')
|
|
return CONTENTS_WATER;
|
|
|
|
if (!Q_strncasecmp (name, "origin",6))
|
|
return CONTENTS_ORIGIN;
|
|
|
|
if (!Q_strncasecmp (name, "clip",4))
|
|
return CONTENTS_CLIP;
|
|
|
|
if( !Q_strncasecmp( name, "translucent", 11 ) )
|
|
return CONTENTS_TRANSLUCENT;
|
|
|
|
if( name[0] == '@' )
|
|
return CONTENTS_TRANSLUCENT;
|
|
|
|
return CONTENTS_SOLID;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
BrushContents
|
|
===========
|
|
*/
|
|
int BrushContents (brush_t *b)
|
|
{
|
|
char *name;
|
|
int contents;
|
|
bface_t *f;
|
|
side_t *s;
|
|
int i;
|
|
|
|
s = &brushsides[b->firstside];
|
|
contents = TextureContents (s->td.name);
|
|
for (i=1 ; i<b->numsides ; i++, s++)
|
|
{
|
|
if (TextureContents(s->td.name) != contents)
|
|
{
|
|
printf ("Entity %i, Brush %i: mixed face contents"
|
|
, b->entitynum, b->brushnum);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return contents;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
CreateBrush
|
|
===========
|
|
*/
|
|
void CreateBrush (int brushnum)
|
|
{
|
|
brush_t *b;
|
|
int contents;
|
|
int h;
|
|
|
|
SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
|
|
|
|
b = &mapbrushes[brushnum];
|
|
|
|
contents = b->contents;
|
|
if (contents == CONTENTS_ORIGIN)
|
|
return;
|
|
|
|
//
|
|
// convert brush sides to planes
|
|
//
|
|
MakeBrushPlanes (b);
|
|
MakeHullFaces (b, &b->hulls[0]);
|
|
|
|
// water brushes are not solid, so are not represented in
|
|
// the clipping hull
|
|
if (contents == CONTENTS_LAVA
|
|
|| contents == CONTENTS_SLIME
|
|
|| contents == CONTENTS_WATER
|
|
|| contents == CONTENTS_TRANSLUCENT )
|
|
return;
|
|
|
|
if (!noclip)
|
|
{
|
|
for (h=1 ; h<NUM_HULLS ; h++)
|
|
{
|
|
ExpandBrush (b, h);
|
|
MakeHullFaces (b, &b->hulls[h]);
|
|
}
|
|
}
|
|
|
|
// clip brushes don't stay in the drawing hull
|
|
if (contents == CONTENTS_CLIP)
|
|
{
|
|
b->hulls[0].faces = NULL;
|
|
b->contents = CONTENTS_SOLID;
|
|
}
|
|
}
|
|
|
|
|
|
|