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halflife-sdk-steam/utils/qbsp2/qbsp2.dsp

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# Microsoft Developer Studio Project File - Name="qbsp2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=qbsp2 - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "qbsp2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "qbsp2.mak" CFG="qbsp2 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "qbsp2 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qbsp2 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Goldsrc/utils/qbsp2", VKBBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "qbsp2 - Win32 Release"
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# ADD CPP /nologo /MT /GX /O2 /I "..\common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "DOUBLEVEC_T" /YX /FD /c
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "qbsp2 - Win32 Debug"
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# ADD CPP /nologo /MT /Gm /GX /ZI /Od /I "..\common" /I "..\..\engine" /I "..\..\common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "DOUBLEVEC_T" /D "_NOENUMQBOOL" /FR /YX /FD /c
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
!ENDIF
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# Name "qbsp2 - Win32 Debug"
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# Begin Source File
SOURCE=.\bsp5.h
# End Source File
# Begin Source File
SOURCE=..\common\bsplib.c
# End Source File
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SOURCE=..\common\bsplib.h
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SOURCE=..\common\cmdlib.c
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SOURCE=.\merge.c
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