forked from valve/halflife-sdk
147 lines
No EOL
4.7 KiB
Text
147 lines
No EOL
4.7 KiB
Text
Directory Contents
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==================
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projects.sln
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Solution file for Visual C++ 2010 Express, containing the main projects for
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compiling the valve, dmc and ricochet DLL files.
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utils.sln
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Solution file containing projects for the utilities.
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Special user interaction is required in order to compile a share of the
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projects, see "Installing GLUT and GLAUX" bellow.
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Special user interaction is also required for the smdlexp project, see
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"smdlexp project" bellow.
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The serverctrl project is problematic, see "serverctrl project" bellow.
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Further project specific notes are also provided bellow.
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[other required files]
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Installing GLUT and GLAUX
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=========================
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Some projects in utils.sln use the GLUT (mdlviwer) and the GLAUX (qbsp2, qcsg)
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libraries, which are not shipped with Visual C++ 2010 Express / Windows SDK
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v7.0A.
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Thus you need to install the GLUT and GLAUX libraries manually:
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Installing GLUT library
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-----------------------
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Required by: mdlviewer
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There are several ways to do this, an example can be found here:
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http://stackoverflow.com/a/10467488
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For alternate implementations check the web (i.e. freeglut).
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Installing GLAUX library:
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-------------------------
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Required by: qbsp2, qcsg
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Obtaining the library:
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http://stackoverflow.com/a/6211119
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Copy glaux.h into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL\'
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(You might need to create the GL directory.).
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Copy glaux.lib into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\'.
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TODO
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----
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In the future the projects using GLUT and GLAUX could be ported to use the SDL2
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library shipped with the SDK, this should be fairly easy, however this might
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be beyond the scope of the main repository.
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Other
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=====
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Please note, that some of the utils have additional documentation (.doc / .txt)
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in the appropriate sub-folders of the utils folder.
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qrad project
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============
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Please not that qrad.exe requires additional files lights.rad and valve.rad
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side-by-side. You can find those files in the Half-Life SDK in the Hammer
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tools folder.
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serverctrl project
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==================
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The serverctrl project is problematic for the following reasons:
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- It doesn't seem to work anymore, I tried with a recent HLDS beta installation
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from steamcmd (make sure to set the hardcoded path in ServerCtrlDlg.cpp line
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477, i.e. to "." (which would mean current directory) or s.th. you like).
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While the hlds.exe seems to know about the -HFILE -HCHILD and -HPARENT
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command line arguments used by serverctrl, it doesn't seem to handle the
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events properly anymore.
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- It requires MFC to be installed and needs to be configured in order to find
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the MFC installation (see "Installing MFC" bellow).
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A further note:
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The serverctrl.vcxproj differs from the original .dsp project a bit:
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It is compiled against dynamic libraries (MFC and Windows Runtime), meaning
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/MD or /MDd instead of /MT or /MTd now. The reason is that the MFC from the
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Windows Driver Kit won't compile in static mode (missing resource files i.e.).
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This means you'll have to redistribute the runtime and MFC DLLs along with
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serverctrl in case you install it on another system.
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Installing MFC
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--------------
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Required by: serverctrl
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If you are not using an Express edition, you can most likely skip this step.
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The MFC is also shipped as part of the Windows Driver Kit for Windows XP.
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Download Windows Driver Kit Version 7.1.0:
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http://www.microsoft.com/en-us/download/details.aspx?id=11800
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Burn it to a CD and start KitSetup.exe.
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It's enough to select "Build Environment" in the options you want to install.
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Now we need to point Visual C++ 2010 Express to the folders for the MFC/ATL
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includes and libraries:
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To do this open utils.sln and right click the serverctrl project and select
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Properties. Select Configuration: All Configurations, then select
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Configuration -> VC++ Directories in the tree. Adjust the Include and
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Library Directories settings to match your WDK installation (click on the lines
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and then click on the drop-down selector that appears and select edit).
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smdlexp project
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===============
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Please note that this project requires the 3D Studio Max 4.2 SDK.
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You might need to adjust Include and Additional Library Directories according
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to your intallation in C++ and Linker settings.
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The MAX 4.2 SDK needs adjustment:
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Comment out the following line in max.h
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#include <ctl3d.h>
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So that it reads
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//#include <ctl3d.h
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.
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You also need the phyexp.h from Character Studio, which you should place in
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c:\3dsmax42\cstudio\sdk or adjust the Include Directories accordingly.
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Someone should port that project to a newer MAX SDK Version, but that is
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really beyond the current scope. |