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halflife-sdk-steam/game_shared/bot/nav_file.cpp

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// nav_file.cpp
// Reading and writing nav files
// Author: Michael S. Booth (mike@turtlerockstudios.com), January-September 2003
#pragma warning( disable : 4530 ) // STL uses exceptions, but we are not compiling with them - ignore warning
#pragma warning( disable : 4786 ) // long STL names get truncated in browse info.
#include <list>
#include <vector>
#include <algorithm>
#include <fcntl.h>
#include <sys/stat.h>
#include <assert.h>
#ifdef _WIN32
#include <io.h>
#else
#include <unistd.h>
#define _write write
#define _close close
#define MAX_OSPATH PATH_MAX
#endif
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "gamerules.h"
#include "bot_util.h"
/// @todo Abstract these out of here (TheBotPhrases)
#include "cs_bot.h"
#include "cs_bot_manager.h"
#include "nav.h"
#include "nav_node.h"
#include "nav_area.h"
//
// The 'place directory' is used to save and load places from
// nav files in a size-efficient manner that also allows for the
// order of the place ID's to change without invalidating the
// nav files.
//
// The place directory is stored in the nav file as a list of
// place name strings. Each nav area then contains an index
// into that directory, or zero if no place has been assigned to
// that area.
//
class PlaceDirectory
{
public:
typedef unsigned short EntryType;
void Reset( void )
{
m_directory.clear();
}
/// return true if this place is already in the directory
bool IsKnown( Place place ) const
{
std::vector<Place>::const_iterator it = std::find( m_directory.begin(), m_directory.end(), place );
return (it != m_directory.end());
}
/// return the directory entry corresponding to this Place (0 = no entry)
EntryType GetEntry( Place place ) const
{
if (place == UNDEFINED_PLACE)
return 0;
std::vector<Place>::const_iterator it = std::find( m_directory.begin(), m_directory.end(), place );
if (it == m_directory.end())
{
assert( false && "PlaceDirectory::GetEntry failure" );
return 0;
}
return 1 + (it - m_directory.begin());
}
/// add the place to the directory if not already known
void AddPlace( Place place )
{
if (place == UNDEFINED_PLACE)
return;
assert( place < 1000 );
if (IsKnown( place ))
return;
m_directory.push_back( place );
}
/// given an entry, return the Place
Place EntryToPlace( EntryType entry ) const
{
if (entry == 0)
return UNDEFINED_PLACE;
int i = entry-1;
if (i > m_directory.size())
{
assert( false && "PlaceDirectory::EntryToPlace: Invalid entry" );
return UNDEFINED_PLACE;
}
return m_directory[ i ];
}
/// store the directory
void Save( int fd )
{
// store number of entries in directory
EntryType count = m_directory.size();
_write( fd, &count, sizeof(EntryType) );
// store entries
std::vector<Place>::iterator it;
for( it = m_directory.begin(); it != m_directory.end(); ++it )
{
const char *placeName = TheBotPhrases->IDToName( *it );
// store string length followed by string itself
unsigned short len = strlen(placeName)+1;
_write( fd, &len, sizeof(unsigned short) );
_write( fd, placeName, len );
}
}
/// load the directory
void Load( SteamFile *file )
{
// read number of entries
EntryType count;
file->Read( &count, sizeof(EntryType) );
m_directory.reserve( count );
// read each entry
char placeName[256];
unsigned short len;
for( int i=0; i<count; ++i )
{
file->Read( &len, sizeof(unsigned short) );
file->Read( placeName, len );
AddPlace( TheBotPhrases->NameToID( placeName ) );
}
}
private:
std::vector<Place> m_directory;
};
static PlaceDirectory placeDirectory;
//--------------------------------------------------------------------------------------------------------------
/**
* Replace extension with "bsp"
*/
char *GetBspFilename( const char *navFilename )
{
static char bspFilename[256];
sprintf( bspFilename, "maps\\%s.bsp", STRING( gpGlobals->mapname ) );
int len = strlen( bspFilename );
if (len < 3)
return NULL;
bspFilename[ len-3 ] = 'b';
bspFilename[ len-2 ] = 's';
bspFilename[ len-1 ] = 'p';
return bspFilename;
}
//--------------------------------------------------------------------------------------------------------------
void CNavArea::Save( FILE *fp ) const
{
fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.lo.y, m_extent.lo.z );
fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.lo.y, m_neZ );
fprintf( fp, "v %f %f %f\n", m_extent.hi.x, m_extent.hi.y, m_extent.hi.z );
fprintf( fp, "v %f %f %f\n", m_extent.lo.x, m_extent.hi.y, m_swZ );
static int base = 1;
fprintf( fp, "\n\ng %04dArea%s%s%s%s\n", m_id,
(GetAttributes() & NAV_CROUCH) ? "CROUCH" : "",
(GetAttributes() & NAV_JUMP) ? "JUMP" : "",
(GetAttributes() & NAV_PRECISE) ? "PRECISE" : "",
(GetAttributes() & NAV_NO_JUMP) ? "NO_JUMP" : "" );
fprintf( fp, "f %d %d %d %d\n\n", base, base+1, base+2, base+3 );
base += 4;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Save a navigation area to the opened binary stream
*/
void CNavArea::Save( int fd, unsigned int version )
{
// save ID
_write( fd, &m_id, sizeof(unsigned int) );
// save attribute flags
_write( fd, &m_attributeFlags, sizeof(unsigned char) );
// save extent of area
_write( fd, &m_extent, 6*sizeof(float) );
// save heights of implicit corners
_write( fd, &m_neZ, sizeof(float) );
_write( fd, &m_swZ, sizeof(float) );
// save connections to adjacent areas
// in the enum order NORTH, EAST, SOUTH, WEST
for( int d=0; d<NUM_DIRECTIONS; d++ )
{
// save number of connections for this direction
unsigned int count = m_connect[d].size();
_write( fd, &count, sizeof(unsigned int) );
NavConnectList::const_iterator iter;
for( iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter )
{
NavConnect connect = *iter;
_write( fd, &connect.area->m_id, sizeof(unsigned int) );
}
}
//
// Store hiding spots for this area
//
unsigned char count;
if (m_hidingSpotList.size() > 255)
{
count = 255;
CONSOLE_ECHO( "Warning: NavArea #%d: Truncated hiding spot list to 255\n", m_id );
}
else
{
count = m_hidingSpotList.size();
}
_write( fd, &count, sizeof(unsigned char) );
// store HidingSpot objects
unsigned int saveCount = 0;
for( HidingSpotList::iterator iter = m_hidingSpotList.begin(); iter != m_hidingSpotList.end(); ++iter )
{
HidingSpot *spot = *iter;
spot->Save( fd, version );
// overflow check
if (++saveCount == count)
break;
}
//
// Save the approach areas for this area
//
// save number of approach areas
_write( fd, &m_approachCount, sizeof(unsigned char) );
if (cv_bot_debug.value > 0.0f)
CONSOLE_ECHO( " m_approachCount = %d\n", m_approachCount );
// save approach area info
unsigned char type;
unsigned int zero = 0;
for( int a=0; a<m_approachCount; ++a )
{
if (m_approach[a].here.area)
_write( fd, &m_approach[a].here.area->m_id, sizeof(unsigned int) );
else
_write( fd, &zero, sizeof(unsigned int) );
if (m_approach[a].prev.area)
_write( fd, &m_approach[a].prev.area->m_id, sizeof(unsigned int) );
else
_write( fd, &zero, sizeof(unsigned int) );
type = (unsigned char)m_approach[a].prevToHereHow;
_write( fd, &type, sizeof(unsigned char) );
if (m_approach[a].next.area)
_write( fd, &m_approach[a].next.area->m_id, sizeof(unsigned int) );
else
_write( fd, &zero, sizeof(unsigned int) );
type = (unsigned char)m_approach[a].hereToNextHow;
_write( fd, &type, sizeof(unsigned char) );
}
//
// Save encounter spots for this area
//
{
// save number of encounter paths for this area
unsigned int count = m_spotEncounterList.size();
_write( fd, &count, sizeof(unsigned int) );
if (cv_bot_debug.value > 0.0f)
CONSOLE_ECHO( " m_spotEncounterList.size() = %d\n", count );
SpotEncounter *e;
for( SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter )
{
e = &(*iter);
if (e->from.area)
_write( fd, &e->from.area->m_id, sizeof(unsigned int) );
else
_write( fd, &zero, sizeof(unsigned int) );
unsigned char dir = e->fromDir;
_write( fd, &dir, sizeof(unsigned char) );
if (e->to.area)
_write( fd, &e->to.area->m_id, sizeof(unsigned int) );
else
_write( fd, &zero, sizeof(unsigned int) );
dir = e->toDir;
_write( fd, &dir, sizeof(unsigned char) );
// write list of spots along this path
unsigned char spotCount;
if (e->spotList.size() > 255)
{
spotCount = 255;
CONSOLE_ECHO( "Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id );
}
else
{
spotCount = e->spotList.size();
}
_write( fd, &spotCount, sizeof(unsigned char) );
saveCount = 0;
for( SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter )
{
SpotOrder *order = &(*oiter);
// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
unsigned int id = (order->spot) ? order->spot->GetID() : 0;
_write( fd, &id, sizeof(unsigned int) );
unsigned char t = 255 * order->t;
_write( fd, &t, sizeof(unsigned char) );
// overflow check
if (++saveCount == spotCount)
break;
}
}
}
// store place dictionary entry
PlaceDirectory::EntryType entry = placeDirectory.GetEntry( GetPlace() );
_write( fd, &entry, sizeof(entry) );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Load a navigation area from the file
*/
void CNavArea::Load( SteamFile *file, unsigned int version )
{
// load ID
file->Read( &m_id, sizeof(unsigned int) );
// update nextID to avoid collisions
if (m_id >= m_nextID)
m_nextID = m_id+1;
// load attribute flags
file->Read( &m_attributeFlags, sizeof(unsigned char) );
// load extent of area
file->Read( &m_extent, 6*sizeof(float) );
m_center.x = (m_extent.lo.x + m_extent.hi.x)/2.0f;
m_center.y = (m_extent.lo.y + m_extent.hi.y)/2.0f;
m_center.z = (m_extent.lo.z + m_extent.hi.z)/2.0f;
// load heights of implicit corners
file->Read( &m_neZ, sizeof(float) );
file->Read( &m_swZ, sizeof(float) );
// load connections (IDs) to adjacent areas
// in the enum order NORTH, EAST, SOUTH, WEST
for( int d=0; d<NUM_DIRECTIONS; d++ )
{
// load number of connections for this direction
unsigned int count;
file->Read( &count, sizeof(unsigned int) );
for( unsigned int i=0; i<count; ++i )
{
NavConnect connect;
file->Read( &connect.id, sizeof(unsigned int) );
m_connect[d].push_back( connect );
}
}
//
// Load hiding spots
//
// load number of hiding spots
unsigned char hidingSpotCount;
file->Read( &hidingSpotCount, sizeof(unsigned char) );
if (version == 1)
{
// load simple vector array
Vector pos;
for( int h=0; h<hidingSpotCount; ++h )
{
file->Read( &pos, 3 * sizeof(float) );
// create new hiding spot and put on master list
HidingSpot *spot = new HidingSpot( &pos, HidingSpot::IN_COVER );
m_hidingSpotList.push_back( spot );
}
}
else
{
// load HidingSpot objects for this area
for( int h=0; h<hidingSpotCount; ++h )
{
// create new hiding spot and put on master list
HidingSpot *spot = new HidingSpot;
spot->Load( file, version );
m_hidingSpotList.push_back( spot );
}
}
//
// Load number of approach areas
//
file->Read( &m_approachCount, sizeof(unsigned char) );
// load approach area info (IDs)
unsigned char type;
for( int a=0; a<m_approachCount; ++a )
{
file->Read( &m_approach[a].here.id, sizeof(unsigned int) );
file->Read( &m_approach[a].prev.id, sizeof(unsigned int) );
file->Read( &type, sizeof(unsigned char) );
m_approach[a].prevToHereHow = (NavTraverseType)type;
file->Read( &m_approach[a].next.id, sizeof(unsigned int) );
file->Read( &type, sizeof(unsigned char) );
m_approach[a].hereToNextHow = (NavTraverseType)type;
}
//
// Load encounter paths for this area
//
unsigned int count;
file->Read( &count, sizeof(unsigned int) );
if (version < 3)
{
// old data, read and discard
for( unsigned int e=0; e<count; ++e )
{
SpotEncounter encounter;
file->Read( &encounter.from.id, sizeof(unsigned int) );
file->Read( &encounter.to.id, sizeof(unsigned int) );
file->Read( &encounter.path.from.x, 3 * sizeof(float) );
file->Read( &encounter.path.to.x, 3 * sizeof(float) );
// read list of spots along this path
unsigned char spotCount;
file->Read( &spotCount, sizeof(unsigned char) );
for( int s=0; s<spotCount; ++s )
{
Vector pos;
file->Read( &pos, 3*sizeof(float) );
file->Read( &pos, sizeof(float) );
}
}
return;
}
for( unsigned int e=0; e<count; ++e )
{
SpotEncounter encounter;
file->Read( &encounter.from.id, sizeof(unsigned int) );
unsigned char dir;
file->Read( &dir, sizeof(unsigned char) );
encounter.fromDir = static_cast<NavDirType>( dir );
file->Read( &encounter.to.id, sizeof(unsigned int) );
file->Read( &dir, sizeof(unsigned char) );
encounter.toDir = static_cast<NavDirType>( dir );
// read list of spots along this path
unsigned char spotCount;
file->Read( &spotCount, sizeof(unsigned char) );
SpotOrder order;
for( int s=0; s<spotCount; ++s )
{
file->Read( &order.id, sizeof(unsigned int) );
unsigned char t;
file->Read( &t, sizeof(unsigned char) );
order.t = (float)t/255.0f;
encounter.spotList.push_back( order );
}
m_spotEncounterList.push_back( encounter );
}
if (version < 5)
return;
//
// Load Place data
//
PlaceDirectory::EntryType entry;
file->Read( &entry, sizeof(entry) );
// convert entry to actual Place
SetPlace( placeDirectory.EntryToPlace( entry ) );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Convert loaded IDs to pointers
* Make sure all IDs are converted, even if corrupt data is encountered.
*/
NavErrorType CNavArea::PostLoad( void )
{
NavErrorType error = NAV_OK;
// connect areas together
for( int d=0; d<NUM_DIRECTIONS; d++ )
{
NavConnectList::iterator iter;
for( iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter )
{
NavConnect *connect = &(*iter);
unsigned int id = connect->id;
connect->area = TheNavAreaGrid.GetNavAreaByID( id );
if (id && connect->area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n" );
error = NAV_CORRUPT_DATA;
}
}
}
// resolve approach area IDs
for( int a=0; a<m_approachCount; ++a )
{
m_approach[a].here.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].here.id );
if (m_approach[a].here.id && m_approach[a].here.area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (here).\n" );
error = NAV_CORRUPT_DATA;
}
m_approach[a].prev.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].prev.id );
if (m_approach[a].prev.id && m_approach[a].prev.area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (prev).\n" );
error = NAV_CORRUPT_DATA;
}
m_approach[a].next.area = TheNavAreaGrid.GetNavAreaByID( m_approach[a].next.id );
if (m_approach[a].next.id && m_approach[a].next.area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Approach Area (next).\n" );
error = NAV_CORRUPT_DATA;
}
}
// resolve spot encounter IDs
SpotEncounter *e;
for( SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter )
{
e = &(*iter);
e->from.area = TheNavAreaGrid.GetNavAreaByID( e->from.id );
if (e->from.area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n" );
error = NAV_CORRUPT_DATA;
}
e->to.area = TheNavAreaGrid.GetNavAreaByID( e->to.id );
if (e->to.area == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n" );
error = NAV_CORRUPT_DATA;
}
if (e->from.area && e->to.area)
{
// compute path
float halfWidth;
ComputePortal( e->to.area, e->toDir, &e->path.to, &halfWidth );
ComputePortal( e->from.area, e->fromDir, &e->path.from, &halfWidth );
const float eyeHeight = HalfHumanHeight;
e->path.from.z = e->from.area->GetZ( &e->path.from ) + eyeHeight;
e->path.to.z = e->to.area->GetZ( &e->path.to ) + eyeHeight;
}
// resolve HidingSpot IDs
for( SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter )
{
SpotOrder *order = &(*oiter);
order->spot = GetHidingSpotByID( order->id );
if (order->spot == NULL)
{
CONSOLE_ECHO( "ERROR: Corrupt navigation data. Missing Hiding Spot\n" );
error = NAV_CORRUPT_DATA;
}
}
}
// build overlap list
/// @todo Optimize this
for( NavAreaList::iterator oiter = TheNavAreaList.begin(); oiter != TheNavAreaList.end(); ++oiter )
{
CNavArea *area = *oiter;
if (area == this)
continue;
if (IsOverlapping( area ))
m_overlapList.push_back( area );
}
return error;
}
//--------------------------------------------------------------------------------------------------------------
/*
============
COM_FixSlashes
Changes all '/' characters into '\' characters, in place.
============
*/
inline void COM_FixSlashes( char *pname )
{
#ifdef _WIN32
while ( *pname )
{
if ( *pname == '/' )
*pname = '\\';
pname++;
}
#else
while ( *pname )
{
if ( *pname == '\\' )
*pname = '/';
pname++;
}
#endif
}
/**
* Store AI navigation data to a file
*/
bool SaveNavigationMap( const char *filename )
{
if (filename == NULL)
return false;
//
// Store the NAV file
//
COM_FixSlashes( const_cast<char *>(filename) );
#ifdef WIN32
int fd = _open( filename, _O_BINARY | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
#else
#define _write write
int fd = creat( filename, S_IRUSR | S_IWUSR | S_IRGRP );
#endif
if (fd < 0)
return false;
// store "magic number" to help identify this kind of file
unsigned int magic = NAV_MAGIC_NUMBER;
_write( fd, &magic, sizeof(unsigned int) );
// store version number of file
// 1 = hiding spots as plain vector array
// 2 = hiding spots as HidingSpot objects
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
// 4 = Includes size of source bsp file to verify nav data correlation
// ---- Beta Release at V4 -----
// 5 = Added Place info
unsigned int version = 5;
_write( fd, &version, sizeof(unsigned int) );
// get size of source bsp file and store it in the nav file
// so we can test if the bsp changed since the nav file was made
char *bspFilename = GetBspFilename( filename );
if (bspFilename == NULL)
return false;
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
CONSOLE_ECHO( "Size of bsp file '%s' is %u bytes.\n", bspFilename, bspSize );
_write( fd, &bspSize, sizeof(unsigned int) );
//
// Build a directory of the Places in this map
//
placeDirectory.Reset();
NavAreaList::iterator it;
for( it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it )
{
CNavArea *area = *it;
Place place = area->GetPlace();
if (place)
{
placeDirectory.AddPlace( place );
}
}
placeDirectory.Save( fd );
//
// Store navigation areas
//
// store number of areas
unsigned int count = TheNavAreaList.size();
_write( fd, &count, sizeof(unsigned int) );
// store each area
for( it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it )
{
CNavArea *area = *it;
area->Save( fd, version );
}
_close( fd );
#ifdef _WIN32
// output a simple Wavefront file to visualize the generated areas in 3DSMax
FILE *fp = fopen( "c:\\tmp\\nav.obj", "w" );
if (fp)
{
for( NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
(*iter)->Save( fp );
fclose( fp );
}
#endif
return true;
}
//--------------------------------------------------------------------------------------------------------------
//
// Load place map
// This is legacy code - Places are stored directly in the nav file now
//
void LoadLocationFile( const char *filename )
{
char locFilename[256];
strcpy( locFilename, filename );
char *dot = strchr( locFilename, '.' );
if (dot)
{
strcpy( dot, ".loc" );
int locDataLength;
char *locDataFile = (char *)LOAD_FILE_FOR_ME( const_cast<char *>( locFilename ), &locDataLength );
char *locData = locDataFile;
if (locData)
{
CONSOLE_ECHO( "Loading legacy 'location file' '%s'\n", locFilename );
// read directory
locData = MP_COM_Parse( locData );
int dirSize = atoi( MP_COM_GetToken() );
if (dirSize)
{
std::vector<unsigned int> directory;
directory.reserve( dirSize );
for( int i=0; i<dirSize; ++i )
{
locData = MP_COM_Parse( locData );
directory.push_back( TheBotPhrases->NameToID( MP_COM_GetToken() ) );
}
// read places for each nav area
unsigned int areaID, locDirIndex;
while(true)
{
locData = MP_COM_Parse( locData );
if (locData == NULL)
break;
areaID = atoi( MP_COM_GetToken() );
locData = MP_COM_Parse( locData );
locDirIndex = atoi( MP_COM_GetToken() );
CNavArea *area = TheNavAreaGrid.GetNavAreaByID( areaID );
unsigned int place = (locDirIndex > 0) ? directory[ locDirIndex-1 ] : UNDEFINED_PLACE;
if (area)
area->SetPlace( place );
}
}
FREE_FILE( locDataFile );
}
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Performs a lightweight sanity-check of the specified map's nav mesh
*/
void SanityCheckNavigationMap( const char *mapName )
{
if ( !mapName )
{
CONSOLE_ECHO( "ERROR: navigation file not specified.\n" );
return;
}
// nav filename is derived from map filename
const int BufLen = MAX_OSPATH;
char bspFilename[MAX_OSPATH];
char navFilename[MAX_OSPATH];
snprintf( bspFilename, MAX_OSPATH, "maps\\%s.bsp", mapName );
snprintf( navFilename, MAX_OSPATH, "maps\\%s.nav", mapName );
SteamFile navFile( navFilename );
if (!navFile.IsValid())
{
CONSOLE_ECHO( "ERROR: navigation file %s does not exist.\n", navFilename );
return;
}
// check magic number
bool result;
unsigned int magic;
result = navFile.Read( &magic, sizeof(unsigned int) );
if (!result || magic != NAV_MAGIC_NUMBER)
{
CONSOLE_ECHO( "ERROR: Invalid navigation file '%s'.\n", navFilename );
return;
}
// read file version number
unsigned int version;
result = navFile.Read( &version, sizeof(unsigned int) );
if (!result || version > 5)
{
CONSOLE_ECHO( "ERROR: Unknown version in navigation file %s.\n", navFilename );
return;
}
if (version >= 4)
{
// get size of source bsp file and verify that the bsp hasn't changed
unsigned int saveBspSize;
navFile.Read( &saveBspSize, sizeof(unsigned int) );
// verify size
if (bspFilename == NULL)
{
CONSOLE_ECHO( "ERROR: No map corresponds to navigation file %s.\n", navFilename );
return;
}
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
if (bspSize != saveBspSize)
{
// this nav file is out of date for this bsp file
CONSOLE_ECHO( "ERROR: Out-of-date navigation data in navigation file %s.\n", navFilename );
return;
}
}
CONSOLE_ECHO( "navigation file %s passes the sanity check.\n", navFilename );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Load AI navigation data from a file
*/
NavErrorType LoadNavigationMap( void )
{
// since the navigation map is destroyed on map change,
// if it exists it has already been loaded for this map
if (!TheNavAreaList.empty())
return NAV_OK;
// nav filename is derived from map filename
char filename[256];
sprintf( filename, "maps\\%s.nav", STRING( gpGlobals->mapname ) );
// free previous navigation map data
DestroyNavigationMap();
placeDirectory.Reset();
CNavArea::m_nextID = 1;
SteamFile navFile( filename );
if (!navFile.IsValid())
return NAV_CANT_ACCESS_FILE;
// check magic number
bool result;
unsigned int magic;
result = navFile.Read( &magic, sizeof(unsigned int) );
if (!result || magic != NAV_MAGIC_NUMBER)
{
CONSOLE_ECHO( "ERROR: Invalid navigation file '%s'.\n", filename );
return NAV_INVALID_FILE;
}
// read file version number
unsigned int version;
result = navFile.Read( &version, sizeof(unsigned int) );
if (!result || version > 5)
{
CONSOLE_ECHO( "ERROR: Unknown navigation file version.\n" );
return NAV_BAD_FILE_VERSION;
}
if (version >= 4)
{
// get size of source bsp file and verify that the bsp hasn't changed
unsigned int saveBspSize;
navFile.Read( &saveBspSize, sizeof(unsigned int) );
// verify size
char *bspFilename = GetBspFilename( filename );
if (bspFilename == NULL)
return NAV_INVALID_FILE;
unsigned int bspSize = (unsigned int)GET_FILE_SIZE( bspFilename );
if (bspSize != saveBspSize)
{
// this nav file is out of date for this bsp file
char *msg = "*** WARNING ***\nThe AI navigation data is from a different version of this map.\nThe CPU players will likely not perform well.\n";
HintMessageToAllPlayers( msg );
CONSOLE_ECHO( "\n-----------------\n" );
CONSOLE_ECHO( msg );
CONSOLE_ECHO( "-----------------\n\n" );
}
}
// load Place directory
if (version >= 5)
{
placeDirectory.Load( &navFile );
}
// get number of areas
unsigned int count;
result = navFile.Read( &count, sizeof(unsigned int) );
Extent extent;
extent.lo.x = 9999999999.9f;
extent.lo.y = 9999999999.9f;
extent.hi.x = -9999999999.9f;
extent.hi.y = -9999999999.9f;
// load the areas and compute total extent
for( unsigned int i=0; i<count; ++i )
{
CNavArea *area = new CNavArea;
area->Load( &navFile, version );
TheNavAreaList.push_back( area );
const Extent *areaExtent = area->GetExtent();
// check validity of nav area
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
CONSOLE_ECHO( "WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z );
if (areaExtent->lo.x < extent.lo.x)
extent.lo.x = areaExtent->lo.x;
if (areaExtent->lo.y < extent.lo.y)
extent.lo.y = areaExtent->lo.y;
if (areaExtent->hi.x > extent.hi.x)
extent.hi.x = areaExtent->hi.x;
if (areaExtent->hi.y > extent.hi.y)
extent.hi.y = areaExtent->hi.y;
}
// add the areas to the grid
TheNavAreaGrid.Initialize( extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y );
NavAreaList::iterator iter;
for( iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
TheNavAreaGrid.AddNavArea( *iter );
// allow areas to connect to each other, etc
for( iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter )
{
CNavArea *area = *iter;
area->PostLoad();
}
// load legacy location file (Places)
if (version < 5)
{
LoadLocationFile( filename );
}
//
// Set up all the ladders
//
BuildLadders();
return NAV_OK;
}