forked from valve/halflife-sdk
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//=========================================================
|
|
// skill.cpp - code for skill level concerns
|
|
//=========================================================
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "skill.h"
|
|
|
|
|
|
skilldata_t gSkillData;
|
|
|
|
|
|
//=========================================================
|
|
// take the name of a cvar, tack a digit for the skill level
|
|
// on, and return the value.of that Cvar
|
|
//=========================================================
|
|
float GetSkillCvar( char *pName )
|
|
{
|
|
int iCount;
|
|
float flValue;
|
|
char szBuffer[ 64 ];
|
|
|
|
iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
|
|
|
|
flValue = CVAR_GET_FLOAT ( szBuffer );
|
|
|
|
if ( flValue <= 0 )
|
|
{
|
|
ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
|
|
}
|
|
|
|
return flValue;
|
|
}
|
|
|