forked from valve/halflife-sdk
118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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class CAirtank : public CGrenade
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{
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void Spawn( void );
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void Precache( void );
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void EXPORT TankThink( void );
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void EXPORT TankTouch( CBaseEntity *pOther );
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int BloodColor( void ) { return DONT_BLEED; };
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void Killed( entvars_t *pevAttacker, int iGib );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int m_state;
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};
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LINK_ENTITY_TO_CLASS( item_airtank, CAirtank );
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TYPEDESCRIPTION CAirtank::m_SaveData[] =
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{
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DEFINE_FIELD( CAirtank, m_state, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CAirtank, CGrenade );
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void CAirtank :: Spawn( void )
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{
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Precache( );
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/w_oxygen.mdl");
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UTIL_SetSize(pev, Vector( -16, -16, 0), Vector(16, 16, 36));
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UTIL_SetOrigin( pev, pev->origin );
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SetTouch( &CAirtank::TankTouch );
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SetThink( &CAirtank::TankThink );
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_YES;
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pev->health = 20;
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pev->dmg = 50;
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m_state = 1;
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}
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void CAirtank::Precache( void )
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{
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PRECACHE_MODEL("models/w_oxygen.mdl");
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PRECACHE_SOUND("doors/aliendoor3.wav");
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}
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void CAirtank :: Killed( entvars_t *pevAttacker, int iGib )
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{
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pev->owner = ENT( pevAttacker );
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// UNDONE: this should make a big bubble cloud, not an explosion
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Explode( pev->origin, Vector( 0, 0, -1 ) );
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}
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void CAirtank::TankThink( void )
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{
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// Fire trigger
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m_state = 1;
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SUB_UseTargets( this, USE_TOGGLE, 0 );
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}
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void CAirtank::TankTouch( CBaseEntity *pOther )
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{
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if ( !pOther->IsPlayer() )
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return;
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if (!m_state)
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{
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// "no oxygen" sound
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EMIT_SOUND( ENT(pev), CHAN_BODY, "player/pl_swim2.wav", 1.0, ATTN_NORM );
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return;
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}
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// give player 12 more seconds of air
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pOther->pev->air_finished = gpGlobals->time + 12;
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// suit recharge sound
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EMIT_SOUND( ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", 1.0, ATTN_NORM );
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// recharge airtank in 30 seconds
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pev->nextthink = gpGlobals->time + 30;
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m_state = 0;
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SUB_UseTargets( this, USE_TOGGLE, 1 );
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}
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