forked from valve/halflife-sdk
658 lines
16 KiB
C++
658 lines
16 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.h
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//
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// class CHud declaration
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//
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// CHud handles the message, calculation, and drawing the HUD
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//
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#define RGB_YELLOWISH 0x00FFA000 //255,160,0
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#define RGB_REDISH 0x00FF1010 //255,160,0
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#define RGB_GREENISH 0x0000A000 //0,160,0
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#ifndef _WIN32
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#define _cdecl
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#endif
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#include "wrect.h"
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#include "cl_dll.h"
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#include "ammo.h"
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#define DHN_DRAWZERO 1
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#define DHN_2DIGITS 2
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#define DHN_3DIGITS 4
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#define MIN_ALPHA 100
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#define HUDELEM_ACTIVE 1
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typedef struct {
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int x, y;
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} POSITION;
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#include "global_consts.h"
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typedef struct {
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unsigned char r,g,b,a;
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} RGBA;
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typedef struct cvar_s cvar_t;
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#define HUD_ACTIVE 1
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#define HUD_INTERMISSION 2
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#define MAX_PLAYER_NAME_LENGTH 32
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#define MAX_MOTD_LENGTH 1536
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//
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//-----------------------------------------------------
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//
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class CHudBase
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{
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public:
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POSITION m_pos;
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int m_type;
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int m_iFlags; // active, moving,
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virtual ~CHudBase() {}
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virtual int Init( void ) {return 0;}
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virtual int VidInit( void ) {return 0;}
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virtual int Draw(float flTime) {return 0;}
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virtual void Think(void) {return;}
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virtual void Reset(void) {return;}
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virtual void InitHUDData( void ) {} // called every time a server is connected to
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};
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struct HUDLIST {
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CHudBase *p;
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HUDLIST *pNext;
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};
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//
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//-----------------------------------------------------
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//
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#include "voice_status.h" // base voice handling class
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#include "hud_spectator.h"
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//
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//-----------------------------------------------------
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//
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class CHudAmmo: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Think(void);
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void Reset(void);
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int DrawWList(float flTime);
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int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );
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void SlotInput( int iSlot );
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void _cdecl UserCmd_Slot1( void );
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void _cdecl UserCmd_Slot2( void );
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void _cdecl UserCmd_Slot3( void );
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void _cdecl UserCmd_Slot4( void );
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void _cdecl UserCmd_Slot5( void );
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void _cdecl UserCmd_Slot6( void );
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void _cdecl UserCmd_Slot7( void );
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void _cdecl UserCmd_Slot8( void );
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void _cdecl UserCmd_Slot9( void );
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void _cdecl UserCmd_Slot10( void );
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void _cdecl UserCmd_Close( void );
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void _cdecl UserCmd_NextWeapon( void );
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void _cdecl UserCmd_PrevWeapon( void );
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private:
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float m_fFade;
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RGBA m_rgba;
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WEAPON *m_pWeapon;
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int m_HUD_bucket0;
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int m_HUD_selection;
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};
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//
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//-----------------------------------------------------
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//
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class CHudAmmoSecondary: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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void Reset( void );
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int Draw(float flTime);
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int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf );
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private:
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enum {
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MAX_SEC_AMMO_VALUES = 4
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};
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int m_HUD_ammoicon; // sprite indices
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int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES];
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float m_fFade;
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};
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#include "health.h"
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#define FADE_TIME 100
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//
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//-----------------------------------------------------
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//
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class CHudGeiger: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf);
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private:
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int m_iGeigerRange;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTrain: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Train(const char *pszName, int iSize, void *pbuf);
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private:
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HSPRITE m_hSprite;
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int m_iPos;
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};
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//
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//-----------------------------------------------------
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//
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class CHudStatusBar : public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw( float flTime );
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void Reset( void );
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void ParseStatusString( int line_num );
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int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
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protected:
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enum {
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MAX_STATUSTEXT_LENGTH = 128,
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MAX_STATUSBAR_VALUES = 8,
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MAX_STATUSBAR_LINES = 3,
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};
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char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn
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char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn
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int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar
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int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated
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// an array of colors...one color for each line
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float *m_pflNameColors[MAX_STATUSBAR_LINES];
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};
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struct extra_player_info_t
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{
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short frags;
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short deaths;
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short playerclass;
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short health; // UNUSED currently, spectator UI would like this
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bool dead; // UNUSED currently, spectator UI would like this
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short teamnumber;
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char teamname[MAX_TEAM_NAME];
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};
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struct team_info_t
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{
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char name[MAX_TEAM_NAME];
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short frags;
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short deaths;
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short ping;
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short packetloss;
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short ownteam;
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short players;
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int already_drawn;
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int scores_overriden;
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int teamnumber;
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};
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#include "player_info.h"
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//
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//-----------------------------------------------------
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//
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class CHudDeathNotice : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf );
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private:
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int m_HUD_d_skull; // sprite index of skull icon
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};
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//
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//-----------------------------------------------------
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//
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class CHudMenu : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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void Reset( void );
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int Draw( float flTime );
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int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf );
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void SelectMenuItem( int menu_item );
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int m_fMenuDisplayed;
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int m_bitsValidSlots;
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float m_flShutoffTime;
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int m_fWaitingForMore;
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};
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//
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//-----------------------------------------------------
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//
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class CHudSayText : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
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void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
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void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
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friend class CHudSpectator;
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private:
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struct cvar_s * m_HUD_saytext;
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struct cvar_s * m_HUD_saytext_time;
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};
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//
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//-----------------------------------------------------
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//
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class CHudBattery: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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int m_iBat;
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int m_iBatMax;
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float m_fFade;
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int m_iHeight; // width of the battery innards
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};
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//
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//-----------------------------------------------------
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//
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class CHudFlashlight: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Reset( void );
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int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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HSPRITE m_hBeam;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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wrect_t *m_prcBeam;
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float m_flBat;
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int m_iBat;
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int m_fOn;
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float m_fFade;
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int m_iWidth; // width of the battery innards
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};
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//
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//-----------------------------------------------------
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//
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const int maxHUDMessages = 16;
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struct message_parms_t
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{
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client_textmessage_t *pMessage;
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float time;
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int x, y;
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int totalWidth, totalHeight;
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int width;
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int lines;
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int lineLength;
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int length;
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int r, g, b;
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int text;
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int fadeBlend;
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float charTime;
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float fadeTime;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTextMessage: public CHudBase
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{
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public:
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int Init( void );
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static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
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static char *BufferedLocaliseTextString( const char *msg );
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char *LookupString( const char *msg_name, int *msg_dest = NULL );
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int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf);
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};
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//
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//-----------------------------------------------------
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//
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class CHudMessage: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_HudTextPro(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf);
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float FadeBlend( float fadein, float fadeout, float hold, float localTime );
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int XPosition( float x, int width, int lineWidth );
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int YPosition( float y, int height );
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void MessageAdd( const char *pName, float time );
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void MessageAdd(client_textmessage_t * newMessage );
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void MessageDrawScan( client_textmessage_t *pMessage, float time );
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void MessageScanStart( void );
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void MessageScanNextChar( void );
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void Reset( void );
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private:
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client_textmessage_t *m_pMessages[maxHUDMessages];
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float m_startTime[maxHUDMessages];
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message_parms_t m_parms;
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float m_gameTitleTime;
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client_textmessage_t *m_pGameTitle;
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int m_HUD_title_life;
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int m_HUD_title_half;
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};
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//
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//-----------------------------------------------------
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//
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#define MAX_SPRITE_NAME_LENGTH 24
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class CHudStatusIcons: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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void Reset( void );
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int Draw(float flTime);
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int MsgFunc_StatusIcon(const char *pszName, int iSize, void *pbuf);
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enum {
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MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
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MAX_ICONSPRITES = 4,
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};
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//had to make these public so CHud could access them (to enable concussion icon)
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//could use a friend declaration instead...
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void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
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void DisableIcon( char *pszIconName );
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private:
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typedef struct
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{
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char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
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HSPRITE spr;
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wrect_t rc;
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unsigned char r, g, b;
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} icon_sprite_t;
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icon_sprite_t m_IconList[MAX_ICONSPRITES];
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};
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//
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//-----------------------------------------------------
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//
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class CHudBenchmark : public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw( float flTime );
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void SetScore( float score );
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void Think( void );
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void StartNextSection( int section );
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int MsgFunc_Bench(const char *pszName, int iSize, void *pbuf);
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void CountFrame( float dt );
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int GetObjects( void ) { return m_nObjects; };
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void SetCompositeScore( void );
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void Restart( void );
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int Bench_ScoreForValue( int stage, float raw );
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private:
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float m_fDrawTime;
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float m_fDrawScore;
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float m_fAvgScore;
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float m_fSendTime;
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float m_fReceiveTime;
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int m_nFPSCount;
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float m_fAverageFT;
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float m_fAvgFrameRate;
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int m_nSentFinish;
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float m_fStageStarted;
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float m_StoredLatency;
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float m_StoredPacketLoss;
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int m_nStoredHopCount;
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int m_nTraceDone;
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int m_nObjects;
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int m_nScoreComputed;
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int m_nCompositeScore;
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};
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//
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//-----------------------------------------------------
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//
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class CHud
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{
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private:
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HUDLIST *m_pHudList;
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HSPRITE m_hsprLogo;
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int m_iLogo;
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client_sprite_t *m_pSpriteList;
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int m_iSpriteCount;
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int m_iSpriteCountAllRes;
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float m_flMouseSensitivity;
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int m_iConcussionEffect;
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public:
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HSPRITE m_hsprCursor;
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float m_flTime; // the current client time
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float m_fOldTime; // the time at which the HUD was last redrawn
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double m_flTimeDelta; // the difference between flTime and fOldTime
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Vector m_vecOrigin;
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Vector m_vecAngles;
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int m_iKeyBits;
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int m_iHideHUDDisplay;
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int m_iFOV;
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int m_Teamplay;
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int m_iRes;
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cvar_t *m_pCvarStealMouse;
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cvar_t *m_pCvarDraw;
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int m_iFontHeight;
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int DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int b );
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int DrawHudString(int x, int y, int iMaxX, char *szString, int r, int g, int b );
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int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
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int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
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int GetNumWidth(int iNumber, int iFlags);
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private:
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// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
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// freed in ~CHud()
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HSPRITE *m_rghSprites; /*[HUD_SPRITE_COUNT]*/ // the sprites loaded from hud.txt
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wrect_t *m_rgrcRects; /*[HUD_SPRITE_COUNT]*/
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char *m_rgszSpriteNames; /*[HUD_SPRITE_COUNT][MAX_SPRITE_NAME_LENGTH]*/
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struct cvar_s *default_fov;
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public:
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HSPRITE GetSprite( int index )
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{
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return (index < 0) ? 0 : m_rghSprites[index];
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}
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wrect_t& GetSpriteRect( int index )
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{
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return m_rgrcRects[index];
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}
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int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
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CHudAmmo m_Ammo;
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CHudHealth m_Health;
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CHudSpectator m_Spectator;
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CHudGeiger m_Geiger;
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CHudBattery m_Battery;
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CHudTrain m_Train;
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CHudFlashlight m_Flash;
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CHudMessage m_Message;
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CHudStatusBar m_StatusBar;
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CHudDeathNotice m_DeathNotice;
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CHudSayText m_SayText;
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CHudMenu m_Menu;
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CHudAmmoSecondary m_AmmoSecondary;
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CHudTextMessage m_TextMessage;
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CHudStatusIcons m_StatusIcons;
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CHudBenchmark m_Benchmark;
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void Init( void );
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void VidInit( void );
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void Think(void);
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int Redraw( float flTime, int intermission );
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int UpdateClientData( client_data_t *cdata, float time );
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CHud() : m_iSpriteCount(0), m_pHudList(NULL) {}
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~CHud(); // destructor, frees allocated memory
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// user messages
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int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
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int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
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int _cdecl MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
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int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
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void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
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void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
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int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
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int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
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// Screen information
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SCREENINFO m_scrinfo;
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int m_iWeaponBits;
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int m_fPlayerDead;
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int m_iIntermission;
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// sprite indexes
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int m_HUD_number_0;
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void AddHudElem(CHudBase *p);
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float GetSensitivity();
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};
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extern CHud gHUD;
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extern int g_iPlayerClass;
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extern int g_iTeamNumber;
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extern int g_iUser1;
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extern int g_iUser2;
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extern int g_iUser3;
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