forked from valve/halflife-sdk
1180 lines
31 KiB
C++
1180 lines
31 KiB
C++
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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "hud.h"
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#include "cl_util.h"
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#include "cl_entity.h"
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#include "triangleapi.h"
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#include "vgui_TeamFortressViewport.h"
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#include "hltv.h"
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#include "pm_shared.h"
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#include "entity_types.h"
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// these are included for the math functions
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#include "com_model.h"
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#include "studio_util.h"
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#pragma warning(disable: 4244)
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extern "C" unsigned int uiDirectorFlags; // from pm_shared.c
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extern "C" float vecNewViewOrigin[3];
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extern "C" float vecNewViewAngles[3];
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extern "C" int iHasNewViewOrigin;
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extern "C" int iJumpSpectator;
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extern "C" float vJumpOrigin[3];
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extern "C" float vJumpAngles[3];
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extern void V_GetInEyePos(int entity, float * origin, float * angles );
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extern vec3_t v_angles;
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void SpectatorMode(void)
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{
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if ( !gEngfuncs.IsSpectateOnly() )
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{
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gEngfuncs.Con_Printf( "specmode only in HLTV mode available.\n" );
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return;
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}
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if ( gEngfuncs.Cmd_Argc() <= 1 )
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{
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gEngfuncs.Con_Printf( "usage: specmode < modenumber >\n" );
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return;
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}
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gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), INSET_OFF );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CHudSpectator::Init()
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{
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gHUD.AddHudElem(this);
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m_iFlags |= HUD_ACTIVE;
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m_flNextObserverInput = 0.0f;
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m_iObserverTarget = 0;
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m_zoomDelta = 0.0f;
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m_moveDelta = 0.0f;
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memset( &m_OverviewData, 0, sizeof(m_OverviewData));
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memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
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m_iMainMode = 0;
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m_iInsetMode = 0;
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m_drawnames = gEngfuncs.pfnRegisterVariable( "cl_drawnames", "1", FCVAR_ARCHIVE );
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gEngfuncs.pfnAddCommand ("specmode", SpectatorMode );
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return 1;
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}
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//-----------------------------------------------------------------------------
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// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
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//-----------------------------------------------------------------------------
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void UTIL_StringToVector( float * pVector, const char *pString )
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{
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char *pstr, *pfront, tempString[128];
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int j;
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strcpy( tempString, pString );
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pstr = pfront = tempString;
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for ( j = 0; j < 3; j++ )
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{
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pVector[j] = atof( pfront );
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while ( *pstr && *pstr != ' ' )
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pstr++;
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if (!*pstr)
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break;
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pstr++;
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pfront = pstr;
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}
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if (j < 2)
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{
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for (j = j+1;j < 3; j++)
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pVector[j] = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// SetSpectatorStartPosition():
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// Get valid map position and 'beam' spectator to this position
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//-----------------------------------------------------------------------------
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void CHudSpectator::SetSpectatorStartPosition()
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{
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float position[3] = {0,0,0};
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cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
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if ( pEnt )
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{
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char *data;
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char keyname[256];
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int n;
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char token[1024];
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for ( data = gEngfuncs.COM_ParseFile( pEnt->model->entities, token) ; // cl.worldmodel->entities
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*data && *token != '}';
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data = gEngfuncs.COM_ParseFile(data, token) ) // TODO check this for null pointer crashes
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{
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if (token[0] != '{')
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return;
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while (1)
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{
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// parse key
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data = gEngfuncs.COM_ParseFile(data, token);
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if (token[0] == '}')
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break;
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if (!data)
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return;
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strcpy (keyname, token);
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// another hack to fix keynames with trailing spaces
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n = strlen(keyname);
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while (n && keyname[n-1] == ' ')
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{
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keyname[n-1] = 0;
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n--;
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}
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// parse value
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data = gEngfuncs.COM_ParseFile(data, token);
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if (!data)
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return;
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if (token[0] == '}')
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return;
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if (!strcmp(keyname,"classname"))
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{
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if (!strcmp(token,"info_player_start"))
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{
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// origin should already be in SpectatorPos
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break;
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}
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};
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if (!strcmp(keyname,"origin"))
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{
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UTIL_StringToVector(position, token);
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};
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} // while (1)
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}
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}
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VectorCopy ( position, vJumpOrigin );
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VectorCopy ( position, vecNewViewOrigin );
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iHasNewViewOrigin = 1;
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iJumpSpectator = 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads new icons
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//-----------------------------------------------------------------------------
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int CHudSpectator::VidInit()
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{
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m_hsprPlayer = SPR_Load("sprites/iplayer.spr");
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m_hsprPlayerBlue = SPR_Load("sprites/iplayerblue.spr");
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m_hsprPlayerRed = SPR_Load("sprites/iplayerred.spr");
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m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr");
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m_hsprUnkownMap = SPR_Load("sprites/tile.spr");
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m_hsprBeam = SPR_Load("sprites/laserbeam.spr");
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m_hsprCamera = SPR_Load("sprites/camera.spr");
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m_hCrosshair = SPR_Load("sprites/crosshairs.spr");
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return 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flTime -
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// intermission -
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//-----------------------------------------------------------------------------
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int CHudSpectator::Draw(float flTime)
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{
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int lx;
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char string[256];
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float red, green, blue;
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// if user pressed zoom, aplly changes
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if ( m_zoomDelta != 0.0f && m_iMainMode != MAIN_ROAMING )
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{
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m_mapZoom += m_zoomDelta;
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if ( m_mapZoom > 3.0f )
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m_mapZoom = 3.0f;
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if ( m_mapZoom < 0.5f )
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m_mapZoom = 0.5f;
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}
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// if user moves in map mode, change map origin
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if ( m_moveDelta != 0.0f && m_iMainMode != MAIN_ROAMING )
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{
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vec3_t right;
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AngleVectors(m_mapAngles, NULL, right, NULL);
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VectorNormalize(right);
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VectorScale(right, m_moveDelta, right );
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VectorAdd( m_mapOrigin, right, m_mapOrigin )
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}
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// Only draw the icon names only if map mode is in Main Mode
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if ( m_iMainMode != MAIN_MAP_FREE )
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return 1;
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if ( !m_drawnames->value )
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return 1;
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// make sure we have player info
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gViewPort->GetAllPlayersInfo();
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// loop through all the players and draw additional infos to their sprites on the map
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if ( m_vPlayerPos[i][2]<0 ) // marked as invisible ?
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continue;
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// check if name would be in inset window
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if ( m_iInsetMode != INSET_OFF )
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{
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if ( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) &&
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m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
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m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
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m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
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) continue;
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}
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// hack in some team colors
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switch (g_PlayerExtraInfo[i+1].teamnumber)
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{
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// blue and red teams are swapped in CS and TFC
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case 2 : red = 1.0f; green = 0.4f; blue = 0.4f; break; // Team Red
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case 1 : red = 0.4f; green = 0.4f; blue = 1.0f; break; // Team Blue
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default : red = 0.8f; green = 0.8f; blue = 0.8f; break; // Unkown Team, grey
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}
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// draw the players name and health underneath
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sprintf(string, "%s", g_PlayerInfoList[i+1].name );
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lx = strlen(string)*3; // 3 is avg. character length :)
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gEngfuncs.pfnDrawSetTextColor( red, green, blue );
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DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string);
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}
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return 1;
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}
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void CHudSpectator::DirectorEvent(unsigned char command, unsigned int firstObject, unsigned int secondObject, unsigned int flags)
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{
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switch ( command )
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{
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case HLTV_ACTIVE : // we are connected to a proxy or listening to a multicast stream
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// now we have to do some things clientside, since the proxy doesn't know our mod
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g_iPlayerClass = 0;
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g_iTeamNumber = 0;
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iJumpSpectator = 0;
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m_iMainMode = m_iInsetMode = 0;
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m_iObserverTarget = m_lastPrimaryObject = m_lastSecondaryObject = 0;
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m_flNextObserverInput = 0.0f;
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memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
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SetModes(MAIN_CHASE_FREE, INSET_OFF);
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ParseOverviewFile();
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LoadMapSprites();
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SetSpectatorStartPosition();
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break;
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case HLTV_CAMERA : if ( g_iUser1 == OBS_DIRECTED )
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{
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m_iObserverTarget = g_iUser2 = firstObject;
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g_iUser3 = secondObject;
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}
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m_lastPrimaryObject = firstObject;
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m_lastSecondaryObject = secondObject;
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uiDirectorFlags = flags;
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// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
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break;
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default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorEvent: unknown director command.\n");
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}
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}
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void CHudSpectator::FindNextPlayer(bool bReverse)
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{
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
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// only a subset of the players. e.g. Make it check the target's team.
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int iStart;
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if ( m_iObserverTarget )
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iStart = m_iObserverTarget;
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else
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iStart = 1;
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m_iObserverTarget = 0;
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int iCurrent = iStart;
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int iDir = bReverse ? -1 : 1;
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// make sure we have player info
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gViewPort->GetAllPlayersInfo();
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do
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{
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iCurrent += iDir;
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// Loop through the clients
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if (iCurrent > MAX_PLAYERS)
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iCurrent = 1;
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if (iCurrent < 1)
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iCurrent = MAX_PLAYERS;
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cl_entity_t *pEnt = gEngfuncs.GetEntityByIndex( iCurrent );
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if ( !IsActivePlayer( pEnt ) )
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continue;
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// MOD AUTHORS: Add checks on target here.
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m_iObserverTarget = iCurrent;
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break;
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} while ( iCurrent != iStart );
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// Did we find a target?
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if ( m_iObserverTarget )
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{
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// Store the target in pev so the physics DLL can get to it
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if ( m_iMainMode != MAIN_ROAMING )
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{
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g_iUser2 = m_iObserverTarget;
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g_iUser3 = 0;
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}
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gEngfuncs.Con_Printf("Now Tracking %s\n", g_PlayerInfoList[m_iObserverTarget].name );
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}
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else
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{
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gEngfuncs.Con_Printf( "No observer targets.\n" );
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}
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}
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void CHudSpectator::HandleButtonsDown( int ButtonPressed )
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{
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double time = gEngfuncs.GetClientTime();
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int newMainMode = m_iMainMode;
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int newInsetMode = m_iInsetMode;
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// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
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// Slow down mouse clicks
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if ( m_flNextObserverInput > time || gEngfuncs.IsSpectateOnly()!=1 )
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return;
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|||
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// changing target or chase mode not in overviewmode without inset window
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// Jump changes main window modes
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if ( ButtonPressed & IN_JUMP )
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{
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newMainMode+=1;
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if (newMainMode > MAIN_MAP_FREE )
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newMainMode = MAIN_CHASE_FREE; // Main window can't be turned off
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}
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// Duck changes inset window mode
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if ( ButtonPressed & IN_DUCK )
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{
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newInsetMode+=1;
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|||
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if ( newInsetMode > INSET_MAP_FREE )
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newInsetMode = INSET_OFF; // inset window can be turned off
|
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}
|
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// Attack moves to the next player
|
|||
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if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) )
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{
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// in any mode change now from directed to users mode
|
|||
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g_iUser1 = OBS_CHASE_FREE; // leave directed sub mode
|
|||
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|
|||
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FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false );
|
|||
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|
|||
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if ( m_iMainMode == MAIN_ROAMING && m_iObserverTarget )
|
|||
|
{
|
|||
|
cl_entity_t * ent = gEngfuncs.GetEntityByIndex( m_iObserverTarget );
|
|||
|
VectorCopy ( ent->origin, vJumpOrigin );
|
|||
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VectorCopy ( ent->angles, vJumpAngles );
|
|||
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|||
|
iJumpSpectator = 1;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
if ( ButtonPressed & IN_FORWARD )
|
|||
|
m_zoomDelta = 0.01f;
|
|||
|
|
|||
|
if ( ButtonPressed & IN_BACK )
|
|||
|
m_zoomDelta = -0.01f;
|
|||
|
|
|||
|
if ( ButtonPressed & IN_MOVELEFT )
|
|||
|
m_moveDelta = -12.0f;
|
|||
|
|
|||
|
if ( ButtonPressed & IN_MOVERIGHT )
|
|||
|
m_moveDelta = 12.0f;
|
|||
|
|
|||
|
if ( newMainMode != m_iMainMode || newInsetMode != m_iInsetMode )
|
|||
|
SetModes(newMainMode, newInsetMode);
|
|||
|
|
|||
|
m_flNextObserverInput = time + 0.2;
|
|||
|
}
|
|||
|
|
|||
|
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
|
|||
|
{
|
|||
|
if ( gEngfuncs.IsSpectateOnly() != 1 )
|
|||
|
return;
|
|||
|
|
|||
|
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
|
|||
|
m_zoomDelta = 0.0f;
|
|||
|
|
|||
|
if ( ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) )
|
|||
|
m_moveDelta = 0.0f;
|
|||
|
}
|
|||
|
void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
|
|||
|
{
|
|||
|
char string[32];
|
|||
|
static wrect_t crosshairRect;
|
|||
|
|
|||
|
if ( iNewMainMode < MAIN_CHASE_LOCKED || iNewMainMode > MAIN_MAP_FREE )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Invalid spectator mode.\n");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Just abort if we're changing to the mode we're already in
|
|||
|
if (iNewInsetMode != m_iInsetMode)
|
|||
|
{
|
|||
|
m_iInsetMode = iNewInsetMode;
|
|||
|
sprintf(string, "%c#Spec_Mode_Inset%d", HUD_PRINTCENTER, m_iInsetMode);
|
|||
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|||
|
}
|
|||
|
|
|||
|
// main modes ettings will override inset window settings
|
|||
|
if ( iNewMainMode != m_iMainMode )
|
|||
|
{
|
|||
|
switch ( iNewMainMode )
|
|||
|
{
|
|||
|
case MAIN_CHASE_FREE : g_iUser1 = OBS_DIRECTED;
|
|||
|
break;
|
|||
|
|
|||
|
case MAIN_ROAMING : g_iUser1 = OBS_ROAMING;
|
|||
|
|
|||
|
if ( m_iMainMode == MAIN_CHASE_FREE )
|
|||
|
{
|
|||
|
VectorCopy ( vecNewViewOrigin, vJumpOrigin );
|
|||
|
VectorCopy ( vecNewViewAngles, vJumpAngles );
|
|||
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|||
|
iJumpSpectator = 1;
|
|||
|
}
|
|||
|
|
|||
|
if ( m_iMainMode == MAIN_IN_EYE )
|
|||
|
{
|
|||
|
V_GetInEyePos( m_iObserverTarget, vJumpOrigin, vJumpAngles );
|
|||
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|||
|
iJumpSpectator = 1;
|
|||
|
}
|
|||
|
|
|||
|
g_iUser2 = m_iObserverTarget = 0;
|
|||
|
g_iUser3 = 0;
|
|||
|
break;
|
|||
|
|
|||
|
case MAIN_IN_EYE : g_iUser1 = OBS_DIRECTED;
|
|||
|
break;
|
|||
|
|
|||
|
case MAIN_MAP_FREE : g_iUser1 = OBS_DIRECTED;
|
|||
|
// reset user values
|
|||
|
m_mapZoom = m_OverviewData.zoom;
|
|||
|
m_mapOrigin = m_OverviewData.origin;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
m_iMainMode = iNewMainMode;
|
|||
|
sprintf(string, "%c#Spec_Mode%d", HUD_PRINTCENTER, m_iMainMode);
|
|||
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|||
|
|
|||
|
if ( g_iUser1 == OBS_DIRECTED && m_iObserverTarget == 0 )
|
|||
|
{
|
|||
|
// choose last Director object if still available
|
|||
|
if ( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) )
|
|||
|
{
|
|||
|
g_iUser2 = m_iObserverTarget = m_lastPrimaryObject;
|
|||
|
g_iUser3 = m_lastSecondaryObject;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// enable or disable crosshair
|
|||
|
if ( m_iMainMode == MAIN_ROAMING || m_iMainMode == MAIN_IN_EYE )
|
|||
|
{
|
|||
|
crosshairRect.left = 24;
|
|||
|
crosshairRect.top = 0;
|
|||
|
crosshairRect.right = 48;
|
|||
|
crosshairRect.bottom = 24;
|
|||
|
|
|||
|
SetCrosshair( m_hCrosshair, crosshairRect, 255, 255, 255 );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
memset( &crosshairRect,0,sizeof(crosshairRect) );
|
|||
|
SetCrosshair( 0, crosshairRect, 0, 0, 0 );
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// disallow same inset mode as main mode:
|
|||
|
|
|||
|
if ( ( m_iMainMode != MAIN_MAP_FREE ) && ( m_iInsetMode == INSET_CHASE_FREE || m_iInsetMode == INSET_IN_EYE ) )
|
|||
|
{
|
|||
|
// both would show in World picures
|
|||
|
SetModes( m_iMainMode, INSET_MAP_FREE );
|
|||
|
}
|
|||
|
|
|||
|
if ( ( m_iMainMode == MAIN_MAP_FREE ) && ( m_iInsetMode == INSET_MAP_FREE ) )
|
|||
|
{
|
|||
|
// both would show map views
|
|||
|
SetModes( m_iMainMode, INSET_OFF );
|
|||
|
}
|
|||
|
gViewPort->UpdateSpectatorMenu();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
|
|||
|
{
|
|||
|
return ( ent &&
|
|||
|
ent->player &&
|
|||
|
ent->curstate.solid != SOLID_NOT &&
|
|||
|
ent != gEngfuncs.GetLocalPlayer() &&
|
|||
|
g_PlayerInfoList[ent->index].name != NULL
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
bool CHudSpectator::ParseOverviewFile( )
|
|||
|
{
|
|||
|
char filename[255];
|
|||
|
char levelname[255];
|
|||
|
char token[1024];
|
|||
|
float height;
|
|||
|
|
|||
|
char *pfile = NULL;
|
|||
|
|
|||
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|||
|
|
|||
|
// fill in standrd values
|
|||
|
m_OverviewData.insetWindowX = 4; // upper left corner
|
|||
|
m_OverviewData.insetWindowY = 4;
|
|||
|
m_OverviewData.insetWindowHeight = 180;
|
|||
|
m_OverviewData.insetWindowWidth = 240;
|
|||
|
m_OverviewData.origin[0] = 0.0f;
|
|||
|
m_OverviewData.origin[1] = 0.0f;
|
|||
|
m_OverviewData.origin[2] = 0.0f;
|
|||
|
m_OverviewData.zoom = 1.0f;
|
|||
|
m_OverviewData.layers = 0;
|
|||
|
m_OverviewData.layersHeights[0] = 0.0f;
|
|||
|
strcpy(levelname, gEngfuncs.pfnGetLevelName() + 5);
|
|||
|
levelname[strlen(levelname)-4] = 0;
|
|||
|
|
|||
|
sprintf(filename, "overviews/%s.txt", levelname );
|
|||
|
|
|||
|
pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL);
|
|||
|
|
|||
|
if (!pfile)
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Couldn't open file %s. Using default values for overiew mode.\n", filename );
|
|||
|
return false;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
while (true)
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|||
|
|
|||
|
if (!pfile)
|
|||
|
break;
|
|||
|
|
|||
|
if ( !stricmp( token, "global" ) )
|
|||
|
{
|
|||
|
// parse the global data
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|||
|
if ( stricmp( token, "{" ) )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
|
|||
|
while (stricmp( token, "}") )
|
|||
|
{
|
|||
|
if ( !stricmp( token, "zoom" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.zoom = atof( token );
|
|||
|
}
|
|||
|
else if ( !stricmp( token, "origin" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|||
|
m_OverviewData.origin[0] = atof( token );
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.origin[1] = atof( token );
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|||
|
m_OverviewData.origin[2] = atof( token );
|
|||
|
}
|
|||
|
else if ( !stricmp( token, "rotated" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.rotated = atoi( token );
|
|||
|
}
|
|||
|
else if ( !stricmp( token, "inset" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.insetWindowX = atof( token );
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.insetWindowY = atof( token );
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.insetWindowWidth = atof( token );
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
m_OverviewData.insetWindowHeight = atof( token );
|
|||
|
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( !stricmp( token, "layer" ) )
|
|||
|
{
|
|||
|
// parse a layer data
|
|||
|
|
|||
|
if ( m_OverviewData.layers == OVERVIEW_MAX_LAYERS )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
|
|||
|
|
|||
|
if ( stricmp( token, "{" ) )
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
|
|||
|
while (stricmp( token, "}") )
|
|||
|
{
|
|||
|
if ( !stricmp( token, "image" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token);
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
else if ( !stricmp( token, "height" ) )
|
|||
|
{
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|||
|
height = atof(token);
|
|||
|
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|||
|
}
|
|||
|
|
|||
|
m_OverviewData.layers++;
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_mapZoom = m_OverviewData.zoom;
|
|||
|
m_mapOrigin = m_OverviewData.origin;
|
|||
|
|
|||
|
return true;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void CHudSpectator::LoadMapSprites()
|
|||
|
{
|
|||
|
// right now only support for one map layer
|
|||
|
if (m_OverviewData.layers > 0 )
|
|||
|
{
|
|||
|
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );
|
|||
|
}
|
|||
|
else
|
|||
|
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
|
|||
|
}
|
|||
|
|
|||
|
void CHudSpectator::DrawOverviewLayer()
|
|||
|
{
|
|||
|
float screenaspect, xs, ys, xStep, yStep, x,y,z;
|
|||
|
int ix,iy,i,xTiles,yTiles,frame;
|
|||
|
|
|||
|
qboolean hasMapImage = m_MapSprite?TRUE:FALSE;
|
|||
|
model_t * dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap);
|
|||
|
|
|||
|
if ( hasMapImage)
|
|||
|
{
|
|||
|
i = m_MapSprite->numframes / (4*3);
|
|||
|
i = sqrt(i);
|
|||
|
xTiles = i*4;
|
|||
|
yTiles = i*3;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
xTiles = 8;
|
|||
|
yTiles = 6;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
screenaspect = 4.0f/3.0f;
|
|||
|
|
|||
|
|
|||
|
xs = m_OverviewData.origin[0];
|
|||
|
ys = m_OverviewData.origin[1];
|
|||
|
z = ( 90.0f - m_mapAngles[0] ) / 90.0f;
|
|||
|
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
|
|||
|
|
|||
|
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|||
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|||
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|||
|
|
|||
|
frame = 0;
|
|||
|
|
|||
|
|
|||
|
// rotated view ?
|
|||
|
if ( m_OverviewData.rotated )
|
|||
|
{
|
|||
|
xStep = (2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|||
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|||
|
|
|||
|
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect));
|
|||
|
|
|||
|
for (iy = 0; iy < yTiles; iy++)
|
|||
|
{
|
|||
|
x = xs - (4096.0f / (m_OverviewData.zoom));
|
|||
|
|
|||
|
for (ix = 0; ix < xTiles; ix++)
|
|||
|
{
|
|||
|
if (hasMapImage)
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|||
|
else
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|||
|
gEngfuncs.pTriAPI->End();
|
|||
|
|
|||
|
frame++;
|
|||
|
x+= xStep;
|
|||
|
}
|
|||
|
|
|||
|
y+=yStep;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|||
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|||
|
|
|||
|
|
|||
|
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect ));
|
|||
|
|
|||
|
|
|||
|
|
|||
|
for (ix = 0; ix < yTiles; ix++)
|
|||
|
{
|
|||
|
|
|||
|
y = ys + (4096.0f / (m_OverviewData.zoom));
|
|||
|
|
|||
|
for (iy = 0; iy < xTiles; iy++)
|
|||
|
{
|
|||
|
if (hasMapImage)
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|||
|
else
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|||
|
gEngfuncs.pTriAPI->End();
|
|||
|
|
|||
|
frame++;
|
|||
|
|
|||
|
y+=yStep;
|
|||
|
}
|
|||
|
|
|||
|
x+= xStep;
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
void CHudSpectator::GetMapPosition( float * returnvec )
|
|||
|
{
|
|||
|
vec3_t forward;
|
|||
|
vec3_t zScaledTarget;
|
|||
|
|
|||
|
zScaledTarget[0] = m_mapOrigin[0];
|
|||
|
zScaledTarget[1] = m_mapOrigin[1];
|
|||
|
zScaledTarget[2] = m_mapOrigin[2] * (( 90.0f - m_mapAngles[0] ) / 90.0f );
|
|||
|
|
|||
|
|
|||
|
AngleVectors(m_mapAngles, forward, NULL, NULL);
|
|||
|
|
|||
|
VectorNormalize(forward);
|
|||
|
VectorScale(forward, -( 4096.0f / m_mapZoom ), forward );
|
|||
|
|
|||
|
VectorAdd( zScaledTarget, forward, returnvec )
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void CHudSpectator::DrawOverviewEntities()
|
|||
|
{
|
|||
|
int i,ir,ig,ib;
|
|||
|
struct model_s *hSpriteModel;
|
|||
|
vec3_t origin,point, forward, right, left, up, world, screen, offset;
|
|||
|
float x,y,z, r,g,b, sizeScale = 4.0f;
|
|||
|
cl_entity_t * ent;
|
|||
|
float rmatrix[3][4]; // transformation matrix
|
|||
|
|
|||
|
float zScale = (90.0f - m_mapAngles[0] ) / 90.0f;
|
|||
|
|
|||
|
|
|||
|
z = m_OverviewData.layersHeights[0] * zScale;
|
|||
|
// get yellow/brown HUD color
|
|||
|
UnpackRGB(ir,ig,ib, RGB_YELLOWISH);
|
|||
|
r = (float)ir/255.0f;
|
|||
|
g = (float)ig/255.0f;
|
|||
|
b = (float)ib/255.0f;
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|||
|
|
|||
|
for (i=0; i < MAX_PLAYERS; i++ )
|
|||
|
m_vPlayerPos[i][2] = -1; // mark as invisible
|
|||
|
|
|||
|
// draw all players
|
|||
|
for (i=0 ; i < MAX_OVERVIEW_ENTITIES ; i++)
|
|||
|
{
|
|||
|
if ( !m_OverviewEntities[i].hSprite )
|
|||
|
continue;
|
|||
|
|
|||
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite );
|
|||
|
ent = m_OverviewEntities[i].entity;
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|||
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|||
|
|
|||
|
// see R_DrawSpriteModel
|
|||
|
// draws players sprite
|
|||
|
|
|||
|
AngleVectors(ent->angles, right, up, NULL );
|
|||
|
|
|||
|
VectorCopy(ent->origin,origin);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|||
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|||
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|||
|
point[2] *= zScale;
|
|||
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|||
|
|
|||
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|||
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|||
|
point[2] *= zScale;
|
|||
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0,1);
|
|||
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|||
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|||
|
point[2] *= zScale;
|
|||
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1,1);
|
|||
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|||
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|||
|
point[2] *= zScale;
|
|||
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->End ();
|
|||
|
|
|||
|
|
|||
|
if ( !ent->player)
|
|||
|
continue;
|
|||
|
// draw line under player icons
|
|||
|
origin[2] *= zScale;
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|||
|
|
|||
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam );
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4, origin[2]-zScale);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4, origin[2]-zScale);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4,z);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4,z);
|
|||
|
gEngfuncs.pTriAPI->End ();
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4, origin[2]-zScale);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4, origin[2]-zScale);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4,z);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4,z);
|
|||
|
gEngfuncs.pTriAPI->End ();
|
|||
|
|
|||
|
// calculate screen position for name and infromation in hud::draw()
|
|||
|
if ( gEngfuncs.pTriAPI->WorldToScreen(origin,screen) )
|
|||
|
continue; // object is behind viewer
|
|||
|
|
|||
|
screen[0] = XPROJECT(screen[0]);
|
|||
|
screen[1] = YPROJECT(screen[1]);
|
|||
|
screen[2] = 0.0f;
|
|||
|
|
|||
|
// calculate some offset under the icon
|
|||
|
origin[0]+=32.0f;
|
|||
|
origin[1]+=32.0f;
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->WorldToScreen(origin,offset);
|
|||
|
|
|||
|
offset[0] = XPROJECT(offset[0]);
|
|||
|
offset[1] = YPROJECT(offset[1]);
|
|||
|
offset[2] = 0.0f;
|
|||
|
|
|||
|
VectorSubtract(offset, screen, offset );
|
|||
|
|
|||
|
int playerNum = ent->index - 1;
|
|||
|
|
|||
|
m_vPlayerPos[playerNum][0] = screen[0];
|
|||
|
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
|
|||
|
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
|
|||
|
}
|
|||
|
|
|||
|
if ( m_iInsetMode == INSET_OFF )
|
|||
|
return;
|
|||
|
|
|||
|
if ( m_iInsetMode == INSET_IN_EYE )
|
|||
|
{
|
|||
|
V_GetInEyePos(m_iObserverTarget, vecNewViewOrigin, vecNewViewAngles );
|
|||
|
}
|
|||
|
|
|||
|
// draw camera sprite
|
|||
|
|
|||
|
x = vecNewViewOrigin[0];
|
|||
|
y = vecNewViewOrigin[1];
|
|||
|
z = vecNewViewOrigin[2];
|
|||
|
|
|||
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera );
|
|||
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|||
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0 );
|
|||
|
|
|||
|
AngleVectors(vecNewViewAngles, forward, NULL, NULL );
|
|||
|
VectorScale (forward, 512.0f, forward);
|
|||
|
|
|||
|
offset[0] = 0.0f;
|
|||
|
offset[1] = 45.0f;
|
|||
|
offset[2] = 0.0f;
|
|||
|
|
|||
|
AngleMatrix(offset, rmatrix );
|
|||
|
VectorTransform(forward, rmatrix , right );
|
|||
|
|
|||
|
offset[1]= -45.0f;
|
|||
|
AngleMatrix(offset, rmatrix );
|
|||
|
VectorTransform(forward, rmatrix , left );
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
|
|||
|
|
|||
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|||
|
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
|
|||
|
gEngfuncs.pTriAPI->End ();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
extern void VectorAngles( const float *forward, float *angles );
|
|||
|
extern "C" void NormalizeAngles( float *angles );
|
|||
|
|
|||
|
|
|||
|
void CHudSpectator::DrawOverview()
|
|||
|
{
|
|||
|
// don't draw it in developer mode
|
|||
|
if ( gEngfuncs.IsSpectateOnly() != 1)
|
|||
|
return;
|
|||
|
|
|||
|
// Only draw the overview if Map Mode is selected for this view
|
|||
|
if ( m_iDrawCycle == 0 && m_iMainMode != MAIN_MAP_FREE )
|
|||
|
return;
|
|||
|
|
|||
|
if ( m_iDrawCycle == 1 && m_iInsetMode != INSET_MAP_FREE )
|
|||
|
return;
|
|||
|
|
|||
|
DrawOverviewLayer();
|
|||
|
DrawOverviewEntities();
|
|||
|
CheckOverviewEntities();
|
|||
|
}
|
|||
|
void CHudSpectator::CheckOverviewEntities()
|
|||
|
{
|
|||
|
double time = gEngfuncs.GetClientTime();
|
|||
|
|
|||
|
// removes old entities from list
|
|||
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|||
|
{
|
|||
|
// remove entity from list if it is too old
|
|||
|
if ( m_OverviewEntities[i].killTime < time )
|
|||
|
{
|
|||
|
memset( &m_OverviewEntities[i], 0, sizeof (overviewEntity_t) );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname)
|
|||
|
{
|
|||
|
HSPRITE hSprite = 0;
|
|||
|
double duration = -1.0f; // duration -1 means show it only this frame;
|
|||
|
|
|||
|
if ( !ent )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( type == ET_PLAYER )
|
|||
|
{
|
|||
|
if ( ent->curstate.solid != SOLID_NOT)
|
|||
|
{
|
|||
|
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
|
|||
|
{
|
|||
|
// blue and red teams are swapped in CS and TFC
|
|||
|
case 1 : hSprite = m_hsprPlayerBlue; break;
|
|||
|
case 2 : hSprite = m_hsprPlayerRed; break;
|
|||
|
default : hSprite = m_hsprPlayer; break;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
return false; // it's an spectator
|
|||
|
}
|
|||
|
else if (type == ET_NORMAL)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
else
|
|||
|
return false;
|
|||
|
|
|||
|
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration );
|
|||
|
}
|
|||
|
|
|||
|
void CHudSpectator::DeathMessage(int victim)
|
|||
|
{
|
|||
|
// find out where the victim is
|
|||
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(victim);
|
|||
|
|
|||
|
if (pl && pl->player)
|
|||
|
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
|
|||
|
}
|
|||
|
|
|||
|
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime)
|
|||
|
{
|
|||
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|||
|
{
|
|||
|
// find empty entity slot
|
|||
|
if ( m_OverviewEntities[i].entity == NULL)
|
|||
|
{
|
|||
|
m_OverviewEntities[i].entity = ent;
|
|||
|
m_OverviewEntities[i].hSprite = sprite;
|
|||
|
m_OverviewEntities[i].killTime = killTime;
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return false; // maximum overview entities reached
|
|||
|
}
|