forked from valve/halflife-sdk
186 lines
5.2 KiB
C
186 lines
5.2 KiB
C
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cdll_int.h
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//
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// 4-23-98
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// JOHN: client dll interface declarations
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//
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#ifndef CDLL_INT_H
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#define CDLL_INT_H
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// this file is included by both the engine and the client-dll,
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// so make sure engine declarations aren't done twice
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typedef int HSPRITE; // handle to a graphic
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#define SCRINFO_SCREENFLASH 1
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#define SCRINFO_STRETCHED 2
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typedef struct
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{
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int iSize;
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int iWidth;
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int iHeight;
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int iFlags;
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int iCharHeight;
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short charWidths[256];
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} SCREENINFO;
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typedef struct client_data_s
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{
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// fields that cannot be modified (ie. have no effect if changed)
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vec3_t origin;
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// fields that can be changed by the cldll
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float viewheight;
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float maxspeed;
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vec3_t viewangles;
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vec3_t punchangle;
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int iKeyBits; // Keyboard bits
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int iWeaponBits;
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float fov; // field of view
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float view_idlescale; // view shake/rotate
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float mouse_sensitivity;
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} client_data_t;
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typedef struct client_sprite_s
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{
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char szName[64];
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char szSprite[64];
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int hspr;
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int iRes;
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wrect_t rc;
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} client_sprite_t;
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typedef struct
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{
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int effect;
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2;
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float x;
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float y;
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float fadein;
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float fadeout;
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float holdtime;
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float fxtime;
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const char *pName;
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const char *pMessage;
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} client_textmessage_t;
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typedef struct
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{
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char *name;
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short ping;
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byte thisplayer; // TRUE if this is the calling player
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// stuff that's unused at the moment, but should be done
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byte spectator;
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byte packetloss;
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char *model;
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short topcolor;
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short bottomcolor;
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} hud_player_info_t;
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// this is by no means complete, or even accurate
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typedef struct cl_enginefuncs_s
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{
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// sprite handlers
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HSPRITE (*pfnSPR_Load) ( const char *szPicName );
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int (*pfnSPR_Frames) ( HSPRITE hPic );
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int (*pfnSPR_Height) ( HSPRITE hPic, int frame );
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int (*pfnSPR_Width) ( HSPRITE hPic, int frame );
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void (*pfnSPR_Set) ( HSPRITE hPic, int r, int g, int b );
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void (*pfnSPR_Draw) ( int frame, int x, int y, const wrect_t *prc);
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void (*pfnSPR_DrawHoles) ( int frame, int x, int y, const wrect_t *prc );
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void (*pfnSPR_DrawAdditive) ( int frame, int x, int y, const wrect_t *prc );
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void (*pfnSPR_EnableScissor) ( int x, int y, int width, int height );
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void (*pfnSPR_DisableScissor)( void );
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client_sprite_t *(*pfnSPR_GetList) ( char *psz, int *piCount);
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// screen handlers
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void (*pfnFillRGBA) ( int x, int y, int width, int height, int r, int g, int b, int a);
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int (*pfnGetScreenInfo) ( SCREENINFO *pscrinfo);
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void (*pfnSetCrosshair) ( HSPRITE hspr, wrect_t rc, int r, int g, int b);
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// cvar handlers
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int (*pfnRegisterVariable) ( char *szName, char *szValue, int flags );
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float (*pfnGetCvarFloat) ( char *szName );
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char* (*pfnGetCvarString) ( char *szName );
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// command handlers
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int (*pfnAddCommand) ( char *cmd_name, void (*function)(void) );
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int (*pfnHookUserMsg) ( char *szMsgName, pfnUserMsgHook pfn );
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int (*pfnServerCmd) ( char *szCmdString );
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int (*pfnClientCmd) ( char *szCmdString );
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void (*pfnGetPlayerInfo) ( int ent_num, hud_player_info_t *pinfo );
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// sound handlers
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void (*pfnPlaySoundByName) ( char *szSound, float volume );
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void (*pfnPlaySoundByIndex) ( int iSound, float volume );
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// vector helpers
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void (*pfnAngleVectors) (const float * vecAngles, float * forward, float * right, float * up);
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// text message system
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client_textmessage_t *(*pfnTextMessageGet) ( const char *pName );
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int (*pfnDrawCharacter) ( int x, int y, int number, int r, int g, int b );
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int (*pfnDrawConsoleString) ( int x, int y, char *string );
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void (*pfnDrawConsoleStringLen) ( const char *string, int *length, int *height );
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void (*pfnConsolePrint) ( const char *string );
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void (*pfnCenterPrint) ( const char *string );
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} cl_enginefunc_t;
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// ! duplicate macro's! really bad coding practice
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// buttons
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#define IN_ATTACK (1 << 0)
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#define IN_JUMP (1 << 1)
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#define IN_DUCK (1 << 2)
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#define IN_FORWARD (1 << 3)
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#define IN_BACK (1 << 4)
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#define IN_USE (1 << 5)
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#define IN_CANCEL (1 << 6)
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#define IN_LEFT (1 << 7)
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#define IN_RIGHT (1 << 8)
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#define IN_MOVELEFT (1 << 9)
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#define IN_MOVERIGHT (1 << 10)
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#define IN_ATTACK2 (1 << 11)
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#define IN_RUN (1 << 12)
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#define IN_RELOAD (1 << 13)
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#define IN_ALT1 (1 << 14)
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#define IN_ALT2 (1 << 15)
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#define CLDLL_INTERFACE_VERSION 6
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extern void ClientDLL_Init( void ); // from cdll_int.c
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extern void ClientDLL_Shutdown( void );
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extern void ClientDLL_HudInit( void );
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extern void ClientDLL_HudVidInit( void );
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extern void ClientDLL_UpdateClientData( void );
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extern void ClientDLL_HudRedraw( int intermission );
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#endif // CDLL_INT_H
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