forked from valve/halflife-sdk
320 lines
7.1 KiB
C++
320 lines
7.1 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
//
|
||
|
// hud.cpp
|
||
|
//
|
||
|
// implementation of CHud class
|
||
|
//
|
||
|
|
||
|
#include "hud.h"
|
||
|
#include "util.h"
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
#include "parsemsg.h"
|
||
|
|
||
|
extern client_sprite_t *GetSpriteList(client_sprite_t *pList, const char *psz, int iRes, int iCount);
|
||
|
|
||
|
//DECLARE_MESSAGE(m_Logo, Logo)
|
||
|
int __MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
return gHUD.MsgFunc_Logo(pszName, iSize, pbuf );
|
||
|
}
|
||
|
|
||
|
//DECLARE_MESSAGE(m_Logo, Logo)
|
||
|
int __MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
return gHUD.MsgFunc_ResetHUD(pszName, iSize, pbuf );
|
||
|
}
|
||
|
|
||
|
int __MsgFunc_InitHUD(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
gHUD.MsgFunc_InitHUD( pszName, iSize, pbuf );
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int __MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
return gHUD.MsgFunc_SetFOV( pszName, iSize, pbuf );
|
||
|
}
|
||
|
|
||
|
int __MsgFunc_Concuss(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
return gHUD.MsgFunc_Concuss( pszName, iSize, pbuf );
|
||
|
}
|
||
|
|
||
|
int __MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
|
||
|
{
|
||
|
return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf );
|
||
|
}
|
||
|
|
||
|
|
||
|
// This is called every time the DLL is loaded
|
||
|
void CHud :: Init( void )
|
||
|
{
|
||
|
HOOK_MESSAGE( Logo );
|
||
|
HOOK_MESSAGE( ResetHUD );
|
||
|
HOOK_MESSAGE( GameMode );
|
||
|
HOOK_MESSAGE( InitHUD );
|
||
|
HOOK_MESSAGE( SetFOV );
|
||
|
HOOK_MESSAGE( Concuss );
|
||
|
|
||
|
m_iLogo = 0;
|
||
|
m_iFOV = 0;
|
||
|
|
||
|
CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
|
||
|
CVAR_CREATE( "default_fov", "90", 0 );
|
||
|
|
||
|
m_pSpriteList = NULL;
|
||
|
|
||
|
// Clear any old HUD list
|
||
|
if ( m_pHudList )
|
||
|
{
|
||
|
HUDLIST *pList;
|
||
|
while ( m_pHudList )
|
||
|
{
|
||
|
pList = m_pHudList;
|
||
|
m_pHudList = m_pHudList->pNext;
|
||
|
free( pList );
|
||
|
}
|
||
|
m_pHudList = NULL;
|
||
|
}
|
||
|
|
||
|
// In case we get messages before the first update -- time will be valid
|
||
|
m_flTime = 1.0;
|
||
|
|
||
|
m_Ammo.Init();
|
||
|
m_Health.Init();
|
||
|
m_Geiger.Init();
|
||
|
m_Train.Init();
|
||
|
m_Battery.Init();
|
||
|
m_Flash.Init();
|
||
|
m_Message.Init();
|
||
|
m_Scoreboard.Init();
|
||
|
m_MOTD.Init();
|
||
|
m_StatusBar.Init();
|
||
|
m_DeathNotice.Init();
|
||
|
m_AmmoSecondary.Init();
|
||
|
m_TextMessage.Init();
|
||
|
m_StatusIcons.Init();
|
||
|
|
||
|
m_SayText.Init();
|
||
|
m_Menu.Init();
|
||
|
|
||
|
MsgFunc_ResetHUD(0, 0, NULL );
|
||
|
}
|
||
|
|
||
|
// CHud destructor
|
||
|
// cleans up memory allocated for m_rg* arrays
|
||
|
CHud :: ~CHud()
|
||
|
{
|
||
|
delete [] m_rghSprites;
|
||
|
delete [] m_rgrcRects;
|
||
|
delete [] m_rgszSpriteNames;
|
||
|
}
|
||
|
|
||
|
// GetSpriteIndex()
|
||
|
// searches through the sprite list loaded from hud.txt for a name matching SpriteName
|
||
|
// returns an index into the gHUD.m_rghSprites[] array
|
||
|
// returns 0 if sprite not found
|
||
|
int CHud :: GetSpriteIndex( const char *SpriteName )
|
||
|
{
|
||
|
// look through the loaded sprite name list for SpriteName
|
||
|
for ( int i = 0; i < m_iSpriteCount; i++ )
|
||
|
{
|
||
|
if ( strncmp( SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 )
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return -1; // invalid sprite
|
||
|
}
|
||
|
|
||
|
void CHud :: VidInit( void )
|
||
|
{
|
||
|
m_scrinfo.iSize = sizeof(m_scrinfo);
|
||
|
GetScreenInfo(&m_scrinfo);
|
||
|
|
||
|
// ----------
|
||
|
// Load Sprites
|
||
|
// ---------
|
||
|
// m_hsprFont = LoadSprite("sprites/%d_font.spr");
|
||
|
|
||
|
m_hsprLogo = 0;
|
||
|
|
||
|
if (ScreenWidth < 640)
|
||
|
m_iRes = 320;
|
||
|
else
|
||
|
m_iRes = 640;
|
||
|
|
||
|
// Only load this once
|
||
|
if ( !m_pSpriteList )
|
||
|
{
|
||
|
// we need to load the hud.txt, and all sprites within
|
||
|
m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);
|
||
|
|
||
|
if (m_pSpriteList)
|
||
|
{
|
||
|
// count the number of sprites of the appropriate res
|
||
|
m_iSpriteCount = 0;
|
||
|
client_sprite_t *p = m_pSpriteList;
|
||
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
||
|
{
|
||
|
if ( p->iRes == m_iRes )
|
||
|
m_iSpriteCount++;
|
||
|
p++;
|
||
|
}
|
||
|
|
||
|
// allocated memory for sprite handle arrays
|
||
|
m_rghSprites = new HSPRITE[m_iSpriteCount];
|
||
|
m_rgrcRects = new wrect_t[m_iSpriteCount];
|
||
|
m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
|
||
|
|
||
|
p = m_pSpriteList;
|
||
|
int index = 0;
|
||
|
for ( j = 0; j < m_iSpriteCountAllRes; j++ )
|
||
|
{
|
||
|
if ( p->iRes == m_iRes )
|
||
|
{
|
||
|
char sz[256];
|
||
|
sprintf(sz, "sprites/%s.spr", p->szSprite);
|
||
|
m_rghSprites[index] = SPR_Load(sz);
|
||
|
m_rgrcRects[index] = p->rc;
|
||
|
strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );
|
||
|
|
||
|
index++;
|
||
|
}
|
||
|
|
||
|
p++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// we have already have loaded the sprite reference from hud.txt, but
|
||
|
// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
|
||
|
client_sprite_t *p = m_pSpriteList;
|
||
|
int index = 0;
|
||
|
for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
|
||
|
{
|
||
|
if ( p->iRes == m_iRes )
|
||
|
{
|
||
|
char sz[256];
|
||
|
sprintf( sz, "sprites/%s.spr", p->szSprite );
|
||
|
m_rghSprites[index] = SPR_Load(sz);
|
||
|
index++;
|
||
|
}
|
||
|
|
||
|
p++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// assumption: number_1, number_2, etc, are all listed and loaded sequentially
|
||
|
m_HUD_number_0 = GetSpriteIndex( "number_0" );
|
||
|
|
||
|
m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
|
||
|
|
||
|
m_Ammo.VidInit();
|
||
|
m_Health.VidInit();
|
||
|
m_Geiger.VidInit();
|
||
|
m_Train.VidInit();
|
||
|
m_Battery.VidInit();
|
||
|
m_Flash.VidInit();
|
||
|
m_Message.VidInit();
|
||
|
m_Scoreboard.VidInit();
|
||
|
m_MOTD.VidInit();
|
||
|
m_StatusBar.VidInit();
|
||
|
m_DeathNotice.VidInit();
|
||
|
m_SayText.VidInit();
|
||
|
m_Menu.VidInit();
|
||
|
m_AmmoSecondary.VidInit();
|
||
|
m_TextMessage.VidInit();
|
||
|
m_StatusIcons.VidInit();
|
||
|
}
|
||
|
|
||
|
int CHud::MsgFunc_Logo(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
BEGIN_READ( pbuf, iSize );
|
||
|
|
||
|
// update Train data
|
||
|
m_iLogo = READ_BYTE();
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int CHud::MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf)
|
||
|
{
|
||
|
BEGIN_READ( pbuf, iSize );
|
||
|
|
||
|
int newfov = READ_BYTE();
|
||
|
int def_fov = CVAR_GET_FLOAT( "default_fov" );
|
||
|
|
||
|
if ( newfov == 0 )
|
||
|
{
|
||
|
m_iFOV = def_fov;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iFOV = newfov;
|
||
|
}
|
||
|
|
||
|
// the clients fov is actually set in the client data update section of the hud
|
||
|
|
||
|
// Set a new sensitivity
|
||
|
if ( m_iFOV == def_fov )
|
||
|
{
|
||
|
// reset to saved sensitivity
|
||
|
m_flMouseSensitivity = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// set a new sensitivity that is proportional to the change from the FOV default
|
||
|
m_flMouseSensitivity = CVAR_GET_FLOAT("sensitivity") * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CHud::AddHudElem(CHudBase *phudelem)
|
||
|
{
|
||
|
HUDLIST *pdl, *ptemp;
|
||
|
|
||
|
//phudelem->Think();
|
||
|
|
||
|
if (!phudelem)
|
||
|
return;
|
||
|
|
||
|
pdl = (HUDLIST *)malloc(sizeof(HUDLIST));
|
||
|
if (!pdl)
|
||
|
return;
|
||
|
|
||
|
memset(pdl, 0, sizeof(HUDLIST));
|
||
|
pdl->p = phudelem;
|
||
|
|
||
|
if (!m_pHudList)
|
||
|
{
|
||
|
m_pHudList = pdl;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ptemp = m_pHudList;
|
||
|
|
||
|
while (ptemp->pNext)
|
||
|
ptemp = ptemp->pNext;
|
||
|
|
||
|
ptemp->pNext = pdl;
|
||
|
}
|
||
|
|
||
|
|