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halflife-sdk-steam/game_shared/voice_status_hud.cpp

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//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// There are hud.h's coming out of the woodwork so this ensures that we get the right one.
#if defined(THREEWAVE) || defined(DMC_BUILD)
#include "../dmc/cl_dll/hud.h"
#elif defined(CZERO)
#include "../czero/cl_dll/hud.h"
#elif defined(CSTRIKE)
#include "../cstrike/cl_dll/hud.h"
#elif defined(DOD)
#include "../dod/cl_dll/hud.h"
#elif defined(BLUESHIFT)
#include "../blueshift/cl_dll/hud.h"
#else
#include "../cl_dll/hud.h"
#endif
#include "cl_util.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "parsemsg.h"
#include "demo.h"
#include "demo_api.h"
#include "r_efx.h"
#include "entity_types.h"
#include "shared_util.h"
#include "voice_status.h"
#include "voice_status_hud.h"
using namespace vgui;
#include <vgui/IVGui.h>
#include <vgui/IImage.h>
#include <vgui/ILocalize.h>
extern int cam_thirdperson;
#define VOICE_MODEL_INTERVAL 0.3
//#define SCOREBOARD_BLINK_FREQUENCY 0.3 // How often to blink the scoreboard icons.
#define SQUELCHOSCILLATE_PER_SECOND 2.0f
// ---------------------------------------------------------------------- //
// The voice manager for the client.
// ---------------------------------------------------------------------- //
CVoiceStatusHud g_VoiceStatusHud;
IVoiceHud* GetClientVoiceHud()
{
return &g_VoiceStatusHud;
}
// ---------------------------------------------------------------------- //
// CVoiceLabel.
// ---------------------------------------------------------------------- //
void CVoiceLabel::SetLocation( const char *location )
{
if ( !location || !*location )
{
if ( m_locationString )
{
delete[] m_locationString;
m_locationString = NULL;
RebuildLabelText();
}
return;
}
const wchar_t *newLocation = vgui::localize()->Find( location );
if ( newLocation )
{
// localized version
if ( m_locationString && wcscmp( newLocation, m_locationString ) )
{
delete[] m_locationString;
m_locationString = NULL;
}
if ( !m_locationString )
{
m_locationString = CloneWString( newLocation );
RebuildLabelText();
}
}
else
{
// just convert the ANSI version to Unicode
wchar_t *tmpBuf = new wchar_t[ strlen(location) + 1 ];
localize()->ConvertANSIToUnicode( location, tmpBuf, sizeof(tmpBuf) );
if ( m_locationString && wcscmp( tmpBuf, m_locationString ) )
{
delete[] m_locationString;
m_locationString = NULL;
}
if ( !m_locationString )
{
m_locationString = CloneWString( tmpBuf );
RebuildLabelText();
}
delete[] tmpBuf;
}
}
void CVoiceLabel::SetPlayerName( const char *name )
{
if ( m_playerName )
{
delete[] m_playerName;
m_playerName = NULL;
}
if ( name )
{
m_playerName = CloneString( name );
}
RebuildLabelText();
}
void CVoiceLabel::RebuildLabelText()
{
const int BufLen = 512;
wchar_t buf[BufLen] = L"";
if ( m_playerName )
{
wchar_t wsPlayer[BufLen] = L"";
localize()->ConvertANSIToUnicode(m_playerName, wsPlayer, sizeof(wsPlayer));
const wchar_t *formatStr = L"%ls ";
if ( m_locationString )
{
formatStr = localize()->Find( "#Voice_Location" );
if ( !formatStr )
formatStr = L"%ls/%ls ";
}
_snwprintf( buf, BufLen, formatStr, wsPlayer, m_locationString );
}
m_pLabel->SetText( buf );
//gEngfuncs.Con_DPrintf( "CVoiceLabel::RebuildLabelText() - [%ls]\n", buf );
}
// ---------------------------------------------------------------------- //
// CVoiceStatus.
// ---------------------------------------------------------------------- //
CVoiceStatusHud::CVoiceStatusHud()
{
}
CVoiceStatusHud::~CVoiceStatusHud()
{
}
int CVoiceStatusHud::Init(IVoiceStatusHelper *pHelper, IVoiceStatus *pStatus)
{
m_VoiceHeadModel = NULL;
m_pHelper = pHelper;
m_pStatus = pStatus;
gHUD.AddHudElem(this);
m_iFlags = HUD_ACTIVE;
m_pLocalPlayerTalkIcon = new vgui::ImagePanel( NULL, "LocalPlayerIcon");
m_pLocalPlayerTalkIcon->SetParent( gViewPortInterface->GetViewPortPanel() );
m_pLocalPlayerTalkIcon->SetVisible( false );
m_pLocalPlayerTalkIcon->SetImage( scheme()->GetImage("gfx/vgui/icntlk_pl", false) );
return 1;
}
int CVoiceStatusHud::VidInit()
{
// Figure out the voice head model height.
m_VoiceHeadModelHeight = 45;
char *pFile = (char *)gEngfuncs.COM_LoadFile("scripts/voicemodel.txt", 5, NULL);
if(pFile)
{
char token[4096];
gEngfuncs.COM_ParseFile(pFile, token);
if(token[0] >= '0' && token[0] <= '9')
{
m_VoiceHeadModelHeight = (float)atof(token);
}
gEngfuncs.COM_FreeFile(pFile);
}
m_VoiceHeadModel = gEngfuncs.pfnSPR_Load("sprites/voiceicon.spr");
return TRUE;
}
void CVoiceStatusHud::CreateEntities()
{
if(!m_VoiceHeadModel)
return;
cl_entity_t *localPlayer = gEngfuncs.GetLocalPlayer();
int iOutModel = 0;
for(int i=0; i < VOICE_MAX_PLAYERS; i++)
{
if(m_pStatus->GetSpeakerStatus(i)!=CVoiceStatus::VOICE_TALKING)
{
continue;
}
cl_entity_s *pClient = gEngfuncs.GetEntityByIndex(i+1);
// Don't show an icon if the player is not in our PVS.
if(!pClient || pClient->curstate.messagenum < localPlayer->curstate.messagenum)
continue;
// Don't show an icon for dead or spectating players (ie: invisible entities).
if(pClient->curstate.effects & EF_NODRAW)
continue;
// Don't show an icon for the local player unless we're in thirdperson mode.
if(pClient == localPlayer && !cam_thirdperson)
continue;
cl_entity_s *pEnt = &m_VoiceHeadModels[iOutModel];
++iOutModel;
memset(pEnt, 0, sizeof(*pEnt));
pEnt->curstate.rendermode = kRenderTransAdd;
pEnt->curstate.renderamt = 255;
pEnt->baseline.renderamt = 255;
pEnt->curstate.renderfx = kRenderFxNoDissipation;
pEnt->curstate.framerate = 1;
pEnt->curstate.frame = 0;
pEnt->model = (struct model_s*)gEngfuncs.GetSpritePointer(m_VoiceHeadModel);
pEnt->angles[0] = pEnt->angles[1] = pEnt->angles[2] = 0;
pEnt->curstate.scale = 0.5f;
pEnt->origin[0] = pEnt->origin[1] = 0;
pEnt->origin[2] = 45;
VectorAdd(pEnt->origin, pClient->origin, pEnt->origin);
// Tell the engine.
gEngfuncs.CL_CreateVisibleEntity(ET_NORMAL, pEnt);
}
}
void CVoiceStatusHud::UpdateLocation(int entindex, const char *location)
{
int iClient = entindex - 1;
if(iClient < 0)
return;
CVoiceLabel *pLabel = FindVoiceLabel( iClient );
if ( !pLabel )
return;
pLabel->SetLocation( location );
RepositionLabels();
}
CVoiceLabel* CVoiceStatusHud::FindVoiceLabel(int clientindex)
{
for(int i=0; i < m_Labels.Count(); i++)
{
if(m_Labels[i]->GetClientIndex() == clientindex)
return m_Labels[i];
}
return NULL;
}
CVoiceLabel* CVoiceStatusHud::GetFreeVoiceLabel()
{
CVoiceLabel *lab = FindVoiceLabel(-1);
if( !lab )
{
lab = new CVoiceLabel();
m_Labels.AddToTail( lab );
}
return lab;
}
void CVoiceStatusHud::RepositionLabels()
{
// find starting position to draw from, along right-hand side of screen
int y = ScreenHeight / 2;
// Reposition active labels.
for(int i = 0; i < m_Labels.Count(); i++)
{
CVoiceLabel *pLabel = m_Labels[i];
int textWide, textTall;
pLabel->GetContentSize( textWide, textTall );
pLabel->SetBounds( ScreenWidth - textWide - 8, y ); // if you adjust the x pos also play with VoiceVGUILabel in voice_status_hud.h
y += textTall + 2;
}
}
void CVoiceStatusHud::UpdateSpeakerStatus(int entindex, bool bTalking)
{
if( entindex == -2 ) // this is the local player
{
if( bTalking )
{
int sizeX,sizeY;
IImage *image = m_pLocalPlayerTalkIcon->GetImage();
if( image )
{
image->GetContentSize( sizeX, sizeY );
int local_xPos = ScreenWidth - sizeX - 10;
int local_yPos = ScreenHeight - m_pHelper->GetAckIconHeight() - sizeY;
m_pLocalPlayerTalkIcon->SetPos( local_xPos, local_yPos );
m_pLocalPlayerTalkIcon->SetVisible( true );
}
}
else
{
m_pLocalPlayerTalkIcon->SetVisible( false );
}
}
else // a remote player, draw a label for them
{
if(entindex >= 0 && entindex <= MAX_PLAYERS)
{
int iClient = entindex - 1;
if(iClient < 0)
return;
CVoiceLabel *pLabel = FindVoiceLabel(iClient);
if(bTalking)
{
// If we don't have a label for this guy yet, then create one.
if(!pLabel)
{
if(pLabel = GetFreeVoiceLabel())
{
// Get the name from the engine.
hud_player_info_t info;
memset(&info, 0, sizeof(info));
gEngfuncs.pfnGetPlayerInfo(entindex, &info);
int color[3];
m_pHelper->GetPlayerTextColor( entindex, color );
pLabel->SetFgColor( Color(255, 255, 255, 255) );
pLabel->SetBgColor( Color(color[0], color[1], color[2], 180) );
pLabel->SetPlayerName( info.name );
pLabel->SetLocation( m_pHelper->GetPlayerLocation( entindex ) );
pLabel->SetClientIndex( iClient );
if ( m_pHelper )
{
if ( m_pHelper->CanShowSpeakerLabels() )
{
pLabel->SetVisible(true);
}
}
else
{
pLabel->SetVisible( true );
}
}
}
}
else
{
// If we have a label for this guy, kill it.
if(pLabel)
{
pLabel->SetVisible(false);
pLabel->SetClientIndex( -1 );
}
}
}
}
RepositionLabels();
}