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halflife-sdk-steam/cl_dll/vgui_SpectatorPanel.h

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2002-12-23 00:00:00 +00:00
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////
#ifndef SPECTATORPANEL_H
#define SPECTATORPANEL_H
#include <VGUI_Panel.h>
#include <VGUI_Label.h>
#include <VGUI_Button.h>
using namespace vgui;
#define SPECTATOR_PANEL_CMD_NONE 0
#define SPECTATOR_PANEL_CMD_OPTIONS 1
#define SPECTATOR_PANEL_CMD_PREVPLAYER 2
#define SPECTATOR_PANEL_CMD_NEXTPLAYER 3
#define SPECTATOR_PANEL_CMD_HIDEMENU 4
#define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5
#define SPECTATOR_PANEL_CMD_CAMERA 6
#define SPECTATOR_PANEL_CMD_PLAYERS 7
// spectator panel sizes
#define PANEL_HEIGHT 64
#define BANNER_WIDTH 256
#define BANNER_HEIGHT 64
#define OPTIONS_BUTTON_X 96
#define CAMOPTIONS_BUTTON_X 200
#define SEPERATOR_WIDTH 15
#define SEPERATOR_HEIGHT 15
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#define TEAM_NUMBER 2
class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal
{
public:
SpectatorPanel(int x,int y,int wide,int tall);
virtual ~SpectatorPanel();
void ActionSignal(int cmd);
// InputSignal overrides.
public:
void Initialize();
void Update();
public:
void EnableInsetView(bool isEnabled);
void ShowMenu(bool isVisible);
DropDownButton * m_OptionButton;
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// CommandButton * m_HideButton;
//ColorButton * m_PrevPlayerButton;
//ColorButton * m_NextPlayerButton;
CImageButton * m_PrevPlayerButton;
CImageButton * m_NextPlayerButton;
DropDownButton * m_CamButton;
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CTransparentPanel * m_TopBorder;
CTransparentPanel * m_BottomBorder;
ColorButton *m_InsetViewButton;
DropDownButton *m_BottomMainButton;
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CImageLabel *m_TimerImage;
Label *m_BottomMainLabel;
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Label *m_CurrentTime;
Label *m_ExtraInfo;
Panel *m_Separator;
Label *m_TeamScores[TEAM_NUMBER];
CImageLabel *m_TopBanner;
bool m_menuVisible;
bool m_insetVisible;
};
class CSpectatorHandler_Command : public ActionSignal
{
private:
SpectatorPanel * m_pFather;
int m_cmd;
public:
CSpectatorHandler_Command( SpectatorPanel * panel, int cmd )
{
m_pFather = panel;
m_cmd = cmd;
}
virtual void actionPerformed( Panel * panel )
{
m_pFather->ActionSignal(m_cmd);
}
};
#endif // !defined SPECTATORPANEL_H